Majora's Mask Characters: Difference between revisions

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[[File:Anju-Model.png|128px|right]]
[[File:Anju-Model.png|128px|right]]
{{Main|Anju}}
{{Main|Anju}}
A nervous woman who constantly apologizes and is a terrible cook, Anju is the inn keeper at the [[Stock Pot Inn]]. The inn used to be a cafeteria, but after Anju's father [[Tortus]] died they started renting out rooms and it became an inn. She lives in the inn with [[Anju's Mother|her mother]] and [[Anju's Grandmother|grandmother]]. Her best friend is [[Cremia]] from [[Romani Ranch]], and her fiance is [[Kafei]], son of [[Mayor Dotour]] and [[Madame Aroma]]. They were going to get married on the day of the [[Carnival of Time]], but Kafei disappeared a month before the game begins. A major sidequest of the game involves reuniting Anju with Kafei.
A nervous woman who constantly apologizes and is a terrible cook, Anju is the inn keeper at the [[Stock Pot Inn]]. The inn used to be a cafeteria, but after Anju's father [[Tortus]] died they started renting out rooms and it became an inn. She lives in the inn with [[Anju's Mother|her mother]] and [[Anju's Grandmother|grandmother]]. Her best friend is [[Cremia]] from [[Romani Ranch]], and her fiancé is [[Kafei]], son of [[Mayor Dotour]] and [[Madame Aroma]]. They were going to get married on the day of the [[Carnival of Time]], but Kafei disappeared a month before the game begins. A major sidequest of the game involves reuniting Anju with Kafei.


If Link succeeds, they exchange their wedding masks and become a married couple on the third night, with Link and Tatl as their witnesses. Anju and Kafei give Link the combined mask, the [[Couple's Mask]], and say they will await morning together. If Link saves Termina after completing this sidequest, Anju and Kafei have their wedding ceremony during the credits.
If Link succeeds, they exchange their wedding masks and become a married couple on the third night, with Link and Tatl as their witnesses. Anju and Kafei give Link the combined mask, the [[Couple's Mask]], and say they will await morning together. If Link saves Termina after completing this sidequest, Anju and Kafei have their wedding ceremony during the credits.
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[[File:Darmani-Model.png|128px|right]]
[[File:Darmani-Model.png|128px|right]]
{{Main|Darmani}}
{{Main|Darmani}}
Darmani III was a Goron hero who loved to race in the Goron races and who tragically died trying to find and defeat the one who was causing the devasting winter that was harming his people. On his way there, he was unfortunately blown off of the narrow pathway leading to Snowhead Temple by the invisible Biggoron and fell to his death. After he died, his ghost lingered on in Goron Village because of the sadness and regret he was feeling by not being able to help his people. He encountered Kaepora Gaebora who told him that someone with powerful magic would be able to help him.
Darmani III was a Goron hero who loved to race in the Goron races and who tragically died trying to find and defeat the one who was causing the devastating winter that was harming his people. On his way there, he was unfortunately blown off the narrow pathway leading to Snowhead Temple by the invisible Biggoron and fell to his death. After he died, his ghost lingered on in Goron Village because of the sadness and regret he was feeling by not being able to help his people. He encountered Kaepora Gaebora who told him that someone with powerful magic would be able to help him.


Sometime afterward, he saw Link as he was crossing a gorge using the Lens of Truth that he had just found. Using the item, Link could see Darmani's spirit and the goron hero realized that this was the person that Kaepora Gaebora was referring to. He told Link to follow him and he led the young Hero to his grave where spoke to him of how he died and that he regretted that it happened. He asked Link to use his magic to either bring him alive or ease his sorrows. Answering his request, Link played for him the Song of Healing which released Darmani's regrets and allowed him to move on in peace. In exchange for helping him to move on, Link was able to obtain the Goron's Mask which allowed him to use Darmani's abilities and change into a Goron when he put it on.
Sometime afterward, he saw Link as he was crossing a gorge using the Lens of Truth that he had just found. Using the item, Link could see Darmani's spirit and the goron hero realized that this was the person that Kaepora Gaebora was referring to. He told Link to follow him and he led the young Hero to his grave where spoke to him of how he died and that he regretted that it happened. He asked Link to use his magic to either bring him alive or ease his sorrows. Answering his request, Link played for him the Song of Healing which released Darmani's regrets and allowed him to move on in peace. In exchange for helping him to move on, Link was able to obtain the Goron's Mask which allowed him to use Darmani's abilities and change into a Goron when he put it on.
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[[File:Turtle.png|128px|right]]
[[File:Turtle.png|128px|right]]
{{Main|Giant Turtle}}
{{Main|Giant Turtle}}
On the edge of Zora's Cape, right next to the Owl Stone, Lulu can be found looking out to the sea. After Link learns the New Wave Bossa Nova, he is able to help her and her spent voice. But once Link plays the song for Lulu something unexpected happens. The inconspicuous island out in the sea rises up to reveal a Giant Turtle! Not much is known about the turtle who lives off of Zora Cape, but he seems to have a guardian role for the Zora people. He is also the only means of transportation to get to the Great Bay Temple. Once awakened, the turtle will tell Link to jump on his back to hitch a ride to the Temple. Link can get onto him by using the Hookshot on one of the trees growing out of his back.
On the edge of Zora's Cape, right next to the Owl Stone, Lulu can be found looking out to the sea. After Link learns the New Wave Bossa Nova, he is able to help her and her spent voice. But once Link plays the song for Lulu something unexpected happens. The inconspicuous island out in the sea rises up to reveal a Giant Turtle! Not much is known about the turtle who lives by Zora Cape, but he seems to have a guardian role for the Zora people. He is also the only means of transportation to get to the Great Bay Temple. Once awakened, the turtle will tell Link to jump on his back to hitch a ride to the Temple. Link can get onto him by using the Hookshot on one of the trees growing out of his back.


After Link clears the temple, the turtle will thank him for his effort, and tell Link that he must resume his slumber. He also comments that he can only do so much to reverse the coming doom of Termina, due to the bidding of the gods.
After Link clears the temple, the turtle will thank him for his effort, and tell Link that he must resume his slumber. He also comments that he can only do so much to reverse the coming doom of Termina, due to the bidding of the gods.
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When Link speaks to the goron elder's son, Link finds out that he is crying over three things: the extreme cold, his fatigue, and the fact that has father has now gone missing. In order to help the infant, and indirectly the rest of the gorons, Link must find and unfreeze the Goron Elder in the pathway between Mountain Village and Goron Village. When the Goron Elder is unfrozen, he will try to teach you the Goron Lullaby, but in the end he forgets the second part, and can only teach Link the first part. When Link (with the goron mask on) plays the first part of the Goron Lullaby in front of the elder's son, he will recognize the song immediately. He will then stand up, and help Link finish the song by teaching Link the second part of the lullaby. After Link plays it correctly, the goron elder's son becomes sleepy, and stops crying. He finally curls up and falls asleep right on the throne. In a moment of relief, all the gorons will curl up and begin to catch up on their much needed rest. He will sleep for as long as Snowhead Temple is left untouched.
When Link speaks to the goron elder's son, Link finds out that he is crying over three things: the extreme cold, his fatigue, and the fact that has father has now gone missing. In order to help the infant, and indirectly the rest of the gorons, Link must find and unfreeze the Goron Elder in the pathway between Mountain Village and Goron Village. When the Goron Elder is unfrozen, he will try to teach you the Goron Lullaby, but in the end he forgets the second part, and can only teach Link the first part. When Link (with the goron mask on) plays the first part of the Goron Lullaby in front of the elder's son, he will recognize the song immediately. He will then stand up, and help Link finish the song by teaching Link the second part of the lullaby. After Link plays it correctly, the goron elder's son becomes sleepy, and stops crying. He finally curls up and falls asleep right on the throne. In a moment of relief, all the gorons will curl up and begin to catch up on their much needed rest. He will sleep for as long as Snowhead Temple is left untouched.


After Link clears Snowhead Temple, the goron elder's son can be found next to the entrance to the Goron Racetrack. He waits outside the boulder, because this year, the Goron Elder sent his son to run the races in his stead. To destroy the boulder, Link can go to Medigoron in Goron Village to learn how to use Powder Kegs. The initiation to be able to gain a powder keg license is to bring a keg from Medigoron's house to the the Goron Racetrack's entrance. As soon as the track is open, the elder's son will walk in and begin the races. Goron Link can enter the race by talking to the son. If Link wins the race, he will give him a bottle of gold dust. The goron elder's son is key in the journey to Snowhead, and his attatchment to Darmani is a melancholy reminder of the consequences of Link walking around with the Goron Mask equipped.
After Link clears Snowhead Temple, the goron elder's son can be found next to the entrance to the Goron Racetrack. He waits outside the boulder, because this year, the Goron Elder sent his son to run the races in his stead. To destroy the boulder, Link can go to Medigoron in Goron Village to learn how to use Powder Kegs. The initiation to be able to gain a powder keg license is to bring a keg from Medigoron's house to the Goron Racetrack's entrance. As soon as the track is open, the elder's son will walk in and begin the races. Goron Link can enter the race by talking to the son. If Link wins the race, he will give him a bottle of gold dust. The goron elder's son is key in the journey to Snowhead, and his attachment to Darmani is a melancholy reminder of the consequences of Link walking around with the Goron Mask equipped.
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{{Clear}}


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After Link defeats Goht and the spell cast over Snowhead dissipates, he will be able to go visit Medigoron. Along with selling Powder Kegs, Medigoron is in charge of training new users of the bomb as well. Wearing the Goron Mask, Link will be able to take the powder keg license test, the assignment being clearing the boulder in front of the Goron Racetrack. Link will be given a powder keg with a very long fuse, and will be asked to transport the bomb out of the cave and across the village. When Link succeeds in doing so, he can return to Medigoron for his first powder keg which is on the house.
After Link defeats Goht and the spell cast over Snowhead dissipates, he will be able to go visit Medigoron. Along with selling Powder Kegs, Medigoron is in charge of training new users of the bomb as well. Wearing the Goron Mask, Link will be able to take the powder keg license test, the assignment being clearing the boulder in front of the Goron Racetrack. Link will be given a powder keg with a very long fuse, and will be asked to transport the bomb out of the cave and across the village. When Link succeeds in doing so, he can return to Medigoron for his first powder keg which is on the house.


After Link is powder keg trained, he can return to Medigoron in springtime (or winter with fire arrows) to buy a powder keg off of Medigoron for 100 rupees. Even though Medigoron seems to be the authority on these large explosives, his asking price is inflated. With the ability to carry powder kegs, Link can locate the goron in Clock Town's bomb shop to buy powder kegs for 50 rupees. Medigoron may be the chief, but the price isn't right as long as he can be outdone by the more accessible and cheaper goron in the Bomb Shop.
After Link is powder keg trained, he can return to Medigoron in springtime (or winter with fire arrows) to buy a powder keg from Medigoron for 100 rupees. Even though Medigoron seems to be the authority on these large explosives, his asking price is inflated. With the ability to carry powder kegs, Link can locate the goron in Clock Town's bomb shop to buy powder kegs for 50 rupees. Medigoron may be the chief, but the price isn't right as long as he can be outdone by the more accessible and cheaper goron in the Bomb Shop.
{{Clear}}
{{Clear}}


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Descended from ancient Zora heroes, Mikau was the guitarist for the famous Zora band, the Indigo-Go's. He was roommates with Tijo, the drummer, and he had jam sessions with Japas, the bassist. He had a close relationship with Lulu, the band's singer, and was angry when he was told by Evan that the eggs she had laid were stolen by the Gerudo Pirates. Evan told him to go find the eggs before the concert they were to have at the Carnival of Time, but before he left, Evan told him where to get bottles in order to hold the eggs when he found them. Mikau went to race the Beaver Brothers to get the bottle they had, but unfortunately he lost against them and didn't get the bottle.
Descended from ancient Zora heroes, Mikau was the guitarist for the famous Zora band, the Indigo-Go's. He was roommates with Tijo, the drummer, and he had jam sessions with Japas, the bassist. He had a close relationship with Lulu, the band's singer, and was angry when he was told by Evan that the eggs she had laid were stolen by the Gerudo Pirates. Evan told him to go find the eggs before the concert they were to have at the Carnival of Time, but before he left, Evan told him where to get bottles in order to hold the eggs when he found them. Mikau went to race the Beaver Brothers to get the bottle they had, but unfortunately he lost against them and didn't get the bottle.


He then went and infiltrated the Pirates Fortress, but unfortunately did not succeed in getting the eggs back. The pirates left him floating in the waters of Great Bay and near death. After Link finds him and helps bring him back to shore, he manages to summon enough strength to tell Link what happened in the form of a song. He asks Link to heal his soul to which he obliges. After seeing an image of himself with Lulu and his band, his body fades away and in it's place is the Zora mask which allows Link to turn into a Zora and use Mikau's abilities.
He then went and infiltrated the Pirates Fortress, but unfortunately did not succeed in getting the eggs back. The pirates left him floating in the waters of Great Bay and near death. After Link finds him and helps bring him back to shore, he manages to summon enough strength to tell Link what happened in the form of a song. He asks Link to heal his soul to which he obliges. After seeing an image of himself with Lulu and his band, his body fades away and in its place is the Zora mask which allows Link to turn into a Zora and use Mikau's abilities.
{{Clear}}
{{Clear}}


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[[File:Sharp-Model.png|128px|right]]
[[File:Sharp-Model.png|128px|right]]
{{Main|Sharp}}
{{Main|Sharp}}
Sharp is the Terminian counterpart of the Sharp that haunts Kakariko Village's graveyard in Hyrule. He is found in the cave that is the source of the water that used to run next to the Music Box House, but due to his curse, the river has dried up and made the Gibdo-ridding music stop playing. When Link enters the cave for the fist time, he appears and asks him what business does he have in a land like Ikana. Sharp decides that Link's reason for being here is to die and begins to play the Melody of Darkness that he composed. The song slowly drains Link of his life force as the notes are being played. Link attempts to play the Song of Healing, but he finds that it is unable to make Sharp stop playing the music.
Sharp is the Terminian counterpart of the Sharp that haunts Kakariko Village's graveyard in Hyrule. He is found in the cave that is the source of the water that used to run next to the Music Box House, but due to his curse, the river has dried up and made the Gibdo-ridding music stop playing. When Link enters the cave for the first time, he appears and asks him what business does he have in a land like Ikana. Sharp decides that Link's reason for being here is to die and begins to play the Melody of Darkness that he composed. The song slowly drains Link of his life force as the notes are being played. Link attempts to play the Song of Healing, but he finds that it is unable to make Sharp stop playing the music.


It isn't until Link goes to the Ikana Graveyard and finds Sharp's brother, Flat, being guarded by an Iron Knuckle. Upon defeating the warrior, Flat's spirit appears and tells Link how he ended up there. After Sharp sold his soul to the devil, Sharp imprisoned Flat under the Ikana Graveyard and had him guarded. Flat teaches Link the melody of the Song of Storms, the only song that can soothe Sharp's spirit.
It isn't until Link goes to the Ikana Graveyard and finds Sharp's brother, Flat, being guarded by an Iron Knuckle. Upon defeating the warrior, Flat's spirit appears and tells Link how he ended up there. After Sharp sold his soul to the devil, Sharp imprisoned Flat under the Ikana Graveyard and had him guarded. Flat teaches Link the melody of the Song of Storms, the only song that can soothe Sharp's spirit.
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[[File:Anjus-Mother-Model.png|128px|right]]
[[File:Anjus-Mother-Model.png|128px|right]]
{{Main|Anju's Mother}}
{{Main|Anju's Mother}}
The mother to the Stock Pot Inn Innkeeper, Anju, and daughter-in-law to Anju's Grandmother. She is middle-aged and has a rounded appearance. She is protective of her daughter and hates that her daughter's fiance, Kafei, has left without saying a word to Anju. This is evident in how she responds to Link wearing Kafei's Mask when speaking to her. She will become visibly angry and raise a fist at Link, telling him to not speak to her with "that unpleasant mask" on. She believes that the reason behind his disappearance is because he has run off with Cremia whom notably has a crush on the blue-haired man and as Anju's Mother surmises that she will need financial support for running the ranch through Kafei's mother, Madame Aroma. Another reason behind her anger towards Kafei's disappearance maybe be due to her own husband disappearance. She believed that he would return and waited for him, but found that he wasn't coming back. She believes that because of this she passed down her naivety to her daughter.
The mother to the Stock Pot Inn Innkeeper, Anju, and daughter-in-law to Anju's Grandmother. She is middle-aged and has a rounded appearance. She is protective of her daughter and hates that her daughter's fiancé, Kafei, has left without saying a word to Anju. This is evident in how she responds to Link wearing Kafei's Mask when speaking to her. She will become visibly angry and raise a fist at Link, telling him to not speak to her with "that unpleasant mask" on. She believes that the reason behind his disappearance is because he has run off with Cremia whom notably has a crush on the blue-haired man and as Anju's Mother surmises that she will need financial support for running the ranch through Kafei's mother, Madame Aroma. Another reason behind her anger towards Kafei's disappearance maybe be due to her own husband disappearance. She believed that he would return and waited for him, but found that he wasn't coming back. She believes that because of this she passed down her naivety to her daughter.


Anju's Mother doesn't appear very often in the game. In the instances when she does appear it is usually on the second day standing at the desk at Stock Pot Inn (if Anju didn't meet Link with Kafei's mask during the afternoon of the First Day). She also appears in a secret cutscene which is accessible during a certain point in time in which she discusses Kafei's disappearance with Anju. Later on, she, her mother-in-law, and Anju (depending on whether or not she received the Pendant of Memories) seek shelter at Romani Ranch on the night of the third day. Her last appearance is after Link stops the moon from falling and defeats Majora's Mask. She is seen standing along with the others who are attending Kafei's and Anju's wedding. It is unknown if she still harbors the same anger towards her new son-in-law or if she has forgiven him for leaving his daughter for a long amount of time.
Anju's Mother doesn't appear very often in the game. In the instances when she does appear it is usually on the second day standing at the desk at Stock Pot Inn (if Anju didn't meet Link with Kafei's mask during the afternoon of the First Day). She also appears in a secret cutscene which is accessible during a certain point in time in which she discusses Kafei's disappearance with Anju. Later on, she, her mother-in-law, and Anju (depending on whether or not she received the Pendant of Memories) seek shelter at Romani Ranch on the night of the third day. Her last appearance is after Link stops the moon from falling and defeats Majora's Mask. She is seen standing along with the others who are attending Kafei's and Anju's wedding. It is unknown if she still harbors the same anger towards her new son-in-law or if she has forgiven him for leaving his daughter for a long amount of time.
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[[File:Dampe - MM.png|128px|right]]
[[File:Dampe - MM.png|128px|right]]
{{Main|Dampé}}
{{Main|Dampé}}
The Terminian counterpart to the Kakariko Village gravekeeper of the same name, Dampé has the same role in this game as he did in Ocarina of Time except this time around it's for the Ikana Graveyard in Termina. He has a scary appearance, but he says that although he looks that way he isn't a "bad person". He is different from his Hylian counterpart in his reaction to the undead and ghosts. His Hylian form seems to be unafraid of those things by going out for a couple of hours after sunset and plays a mini-game with people where he digs at dirt patches in the graveyard to see if there is something buried in them. His Terminian incarnation is different in that he is afraid of ghosts and the undead and does not like being out at night since that is the time when they are out and about. An example of his fear of the undead is shown if Link talks to him while he is in the graveyard with the Captain's Mask on. He will freak out at the mask's appearance and proceed to run to his house, locking the door behind him. He walks very slowly around the graveyard as it takes a day for him to complete this, but yet when he is terrified, he runs faster than Link rolls in his goron form. He also mentions that he doesn't give up and that he'll keep on asking a person something until they say yes (which is how, he says, he courted his current wife).
The Terminian counterpart to the Kakariko Village gravekeeper of the same name, Dampé has the same role in this game as he did in Ocarina of Time except this time around its for the Ikana Graveyard in Termina. He has a scary appearance, but he says that although he looks that way he isn't a "bad person". He is different from his Hylian counterpart in his reaction to the undead and ghosts. His Hylian form seems to be unafraid of those things by going out for a couple of hours after sunset and plays a mini-game with people where he digs at dirt patches in the graveyard to see if there is something buried in them. His Terminian incarnation is different in that he is afraid of ghosts and the undead and does not like being out at night since that is the time when they are out and about. An example of his fear of the undead is shown if Link talks to him while he is in the graveyard with the Captain's Mask on. He will freak out at the mask's appearance and proceed to run to his house, locking the door behind him. He walks very slowly around the graveyard as it takes a day for him to complete this, but yet when he is terrified, he runs faster than Link rolls in his goron form. He also mentions that he doesn't give up and that he'll keep on asking a person something until they say yes (which is how, he says, he courted his current wife).


As for Dampé's family, he used to visit the graveyard with his father. Where he is at now is unknown as he is never seen in the game. He also seems to have a wife whom is never seen in the game either. By how he mentions his wife, by saying his current wife, may mean that he may have had another wife in the past.
As for Dampé's family, he used to visit the graveyard with his father. Where he is at now is unknown as he is never seen in the game. He also seems to have a wife whom is never seen in the game either. By how he mentions his wife, by saying his current wife, may mean that he may have had another wife in the past.


Link can find Dampé trudging around the graveyard during the daytime on each day during the three-day time span. He isn't found during the night time as he is inside his home. On the Second Day, he pays Link 30 rupees to get rid of some Bad Bats in the graveyard that he doesn't like. During the night of the Final Day, unlike the previous two nights, Link can find Dampé underneath a grave, searching for treasure. Link discovers this when using the Captain's Hat to order some StalChildren to open the grave that he is in. When he finds the gravekeeper, Dampé tells him that he is unable to see to find the treasure because of there not being a light source since he dropped his torch. Utilizing the light that Tatl gives off and with some help from Link, Dampé is able to get through the room that he is in that is filled with Wallmasters. The two continue to help him by telling him which sand pits to dig in that is found in the area. Some of the sand pits have blue flames hiding in them and once three of them are dug up, it reveals a Big Poe which, upon it's appearance, terrifies Dampé, causing him to run back home. Link does battle with the Big Poe and upon it's defeat, he receives a Bottle. When Link leaves the room, he finds that it is connected to Dampé's house and finds the gravekeeper hiding underneath his bed in fear of the ghost.
Link can find Dampé trudging around the graveyard during the daytime on each day during the three-day time span. He isn't found during the night time as he is inside his home. On the Second Day, he pays Link 30 rupees to get rid of some Bad Bats in the graveyard that he doesn't like. During the night of the Final Day, unlike the previous two nights, Link can find Dampé underneath a grave, searching for treasure. Link discovers this when using the Captain's Hat to order some StalChildren to open the grave that he is in. When he finds the gravekeeper, Dampé tells him that he is unable to see to find the treasure because of there not being a light source since he dropped his torch. Utilizing the light that Tatl gives off and with some help from Link, Dampé is able to get through the room that he is in that is filled with Wallmasters. The two continue to help him by telling him which sand pits to dig in that is found in the area. Some of the sand pits have blue flames hiding in them and once three of them are dug up, it reveals a Big Poe which, upon its appearance, terrifies Dampé, causing him to run back home. Link does battle with the Big Poe and upon its defeat, he receives a Bottle. When Link leaves the room, he finds that it is connected to Dampé's house and finds the gravekeeper hiding underneath his bed in fear of the ghost.
{{Clear}}
{{Clear}}


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The Deku Princess' disappearance is the reason for much of the conflict in the Southern Swamp. Before the three day cycle begins, the Deku Princess was captured near Woodfall Temple. Her father, the Deku King, hastily blames a monkey, and arrests and prepares to punish him. After three of the monkey's friends pay Link a visit after healing Koume, it becomes Link's tasks to free the captured monkey from the clutches of the Deku King. Link can do this by infiltrating the Deku Palace, and infiltrating the Monkey's prison cell. The monkey then tells Link that the Deku Princess was captured when she was investigating Woodfall Temple. He will then give Link the Sonata of Awakening to give Link access to the temple, with the mission of rescuing the Deku Princess.
The Deku Princess' disappearance is the reason for much of the conflict in the Southern Swamp. Before the three day cycle begins, the Deku Princess was captured near Woodfall Temple. Her father, the Deku King, hastily blames a monkey, and arrests and prepares to punish him. After three of the monkey's friends pay Link a visit after healing Koume, it becomes Link's tasks to free the captured monkey from the clutches of the Deku King. Link can do this by infiltrating the Deku Palace, and infiltrating the Monkey's prison cell. The monkey then tells Link that the Deku Princess was captured when she was investigating Woodfall Temple. He will then give Link the Sonata of Awakening to give Link access to the temple, with the mission of rescuing the Deku Princess.


After Link beats Odolwa, the boss room [[warp]] will appear, and lead him to a previously-inaccessible room on the second floor. Directly behind Link, something will rustle, and in a cut scene he will turn around. If Link cuts the grass curtain off of the doorway, he will enter to find...the Deku Princess! The Deku Princess is relieved that she is saved, and asks about her monkey friend. When she finds out that her friend is about to receive capital punshiment from her own dad, she grows and furious, and asks Link to take her home right away. At first, it would seem if Link doesn't have any sort of way to transport a princess back to her palace. But, as it turns out, the Deku Princess can fit (snugly) into Link's bottle. The Deku Princess will insist that you hurry before she is crushed by the small frame of the inner bottle.
After Link beats Odolwa, the boss room [[warp]] will appear, and lead him to a previously-inaccessible room on the second floor. Directly behind Link, something will rustle, and in a cut scene he will turn around. If Link cuts the grass curtain from the doorway, he will enter to find...the Deku Princess! The Deku Princess is relieved that she is saved, and asks about her monkey friend. When she finds out that her friend is about to receive capital punshiment from her own dad, she grows and furious, and asks Link to take her home right away. At first, it would seem if Link doesn't have any sort of way to transport a princess back to her palace. But, as it turns out, the Deku Princess can fit (snugly) into Link's bottle. The Deku Princess will insist that you hurry before she is crushed by the small frame of the inner bottle.


Once Link returns to the Deku Palace, the Deku Princess will tell Link to let her out. When Link lets her loose, she appears unharmed, and the Deku King is ecstatic to see his daughter unharmed. But the feelings are not mutual. The first thing the Deku Princess does after her release is attack her father, jumping up and down on his midsection. She demands the guards to release the monkey immediately, as well. For the trouble, Link will be given an opportunity to obtain the Mask of Scents down to the right of Deku Palace.
Once Link returns to the Deku Palace, the Deku Princess will tell Link to let her out. When Link lets her loose, she appears unharmed, and the Deku King is ecstatic to see his daughter unharmed. But the feelings are not mutual. The first thing the Deku Princess does after her release is attack her father, jumping up and down on his midsection. She demands the guards to release the monkey immediately, as well. For the trouble, Link will be given an opportunity to obtain the Mask of Scents down to the right of Deku Palace.
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[[File:Oni-Link.png|128px|right]]
[[File:Oni-Link.png|128px|right]]
{{Main|Fierce Deity Link}}
{{Main|Fierce Deity Link}}
If Link collects all 20 of the regular masks, and gives all of them to the Lunar Children, Link will receive the Fierce Deity's Mask from the Majora Lunar Child right before the Final Battle. When Link puts on the mask, he will take the form of a tall warrior-god, whom was encased in the mask. In this form, Link wields a double helix sword which requires both hands. The sword also has the ability to shoot sword beams, granted Link has enough magic. It is never explained who was the Fierce Deity, or where the mask came from. The only information given about the mask is from the Majora Lunar Child, who seems to be undermining Link's confidence, and is not the most trustworthy of sources. The name Oni Link comes from the Japanese translation. Directly translated, Fierce Deity Link would be "Ogre Link". However, due to cultural differences, American and British audiences know the rarest form in the game as Fierce Deity Link.
If Link collects all 20 of the regular masks, and gives all of them to the Lunar Children, Link will receive the Fierce Deity's Mask from the Majora Lunar Child right before the Final Battle. When Link puts on the mask, he will take the form of a tall warrior-god, whom was encased in the mask. In this form, Link wields a Fierce Deity Sword which requires both hands. The sword also has the ability to shoot sword beams, granted Link has enough magic. It is never explained who was the Fierce Deity, or where the mask came from. The only information given about the mask is from the Majora Lunar Child, who seems to be undermining Link's confidence, and is not the most trustworthy of sources. The name Oni Link comes from the Japanese translation. Directly translated, Fierce Deity Link would be "Ogre Link". However, due to cultural differences, American and British audiences know the rarest form in the game as Fierce Deity Link.
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[[File:Sakon-Model.png|128px|right]]
[[File:Sakon-Model.png|128px|right]]
{{Main|Sakon}}
{{Main|Sakon}}
Sakon is the Terminian counterpart of a suspicious-looking man who is seen running in and out of merchant stalls in the Hyrule Castle Market. His Terminian form is basically the same except this time he's a bit more devious in what he steals. Described by one character as a "prancing man with a grinning face", Sakon has caused some havoc in a few Terminians lives; most noticeably those of the Bomb Shop Owner's mother and Kafei; as well as by relation the Bomb Shop Owner and Anju. He attemps to steal (and does successfully steal if Link does not interfere) the Bomb Shop Owner's mother's bomb bags shortly after midnight on the First Day. Link can retrieve the bomb bags back by slicing at him with the sword and he can also murder him if he causes the contents of the bag to explode by means of a bomb, arrow, or the hookshot. Although if Link kills Sakon, he will be unable to obtain the Blast Mask from the Old Lady in return for stopping him from stealing them. In addition if Link either kills or stops Sakon from stealing the bags, he cannot do the Kafei and Anju sidequest.
Sakon is the Terminian counterpart of a suspicious-looking man who is seen running in and out of merchant stalls in the Hyrule Castle Market. His Terminian form is basically the same except this time he's a bit more devious in what he steals. Described by one character as a "prancing man with a grinning face", Sakon has caused some havoc in a few Terminians lives; most noticeably those of the Bomb Shop Owner's mother and Kafei; as well as by relation the Bomb Shop Owner and Anju. He attempts to steal (and does successfully steal if Link does not interfere) the Bomb Shop Owner's mother's bomb bags shortly after midnight on the First Day. Link can retrieve the bomb bags back by slicing at him with the sword and he can also murder him if he causes the contents of the bag to explode by means of a bomb, arrow, or the hookshot. Although if Link kills Sakon, he will be unable to obtain the Blast Mask from the Old Lady in return for stopping him from stealing them. In addition if Link either kills or stops Sakon from stealing the bags, he cannot do the Kafei and Anju sidequest.


If Sakon successfully steals the bomb bags, he will be seen selling them to the Curiosity Shop Owner on the night of the Second Day. He tries to bargain with the owner to get a high payment for the stolen bags but ends up getting only 50 rupees which is a lot less than what he asked for which leads him to think that the owner is unfair in his pricing. He steals Kafei's wedding mask, the Sun's Mask, as Kafei (in his child form) was headed to the Great Fairy in North Clock Town in order to get her to reverse the curse. This causes Kafei to go into a forced exclusion from his family and fiance until he retrieves back the mask. Kafei eventually does find where Sakon's hideout is and follows him there, but must wait until he returns since he is the only one who knows how to open the door. When Sakon returns to the hideout at 6pm on the Final Day, Link and Kafei hide behind a nearby rock and wait for him to unlock the door. Once the door is fully open, Kafei and Link go inside and Kafei goes to retrieve his mask only to activate Sakon's security system which consists of a series of switches and doors and a conveyor belt that leads to a hole. Using teamwork and speed, both Kafei and Link are able to stop the mask from falling into the hole. If they fail, Sakon will be happy and declares his security system to be "impenetrable."
If Sakon successfully steals the bomb bags, he will be seen selling them to the Curiosity Shop Owner on the night of the Second Day. He tries to bargain with the owner to get a high payment for the stolen bags but ends up getting only 50 rupees which is a lot less than what he asked for which leads him to think that the owner is unfair in his pricing. He steals Kafei's wedding mask, the Sun's Mask, as Kafei (in his child form) was headed to the Great Fairy in North Clock Town in order to get her to reverse the curse. This causes Kafei to go into a forced exclusion from his family and fiancé until he retrieves back the mask. Kafei eventually does find where Sakon's hideout is and follows him there, but must wait until he returns since he is the only one who knows how to open the door. When Sakon returns to the hideout at 6pm on the Final Day, Link and Kafei hide behind a nearby rock and wait for him to unlock the door. Once the door is fully open, Kafei and Link go inside and Kafei goes to retrieve his mask only to activate Sakon's security system which consists of a series of switches and doors and a conveyor belt that leads to a hole. Using teamwork and speed, both Kafei and Link are able to stop the mask from falling into the hole. If they fail, Sakon will be happy and declares his security system to be "impenetrable."


Sakon can be found running around in circles on the lower part of the valley in Ikana Canyon. If Link talks to him he will attempt to steal Link's sword by asking him to let him see it. After Link gives him an answer, Tatl will glow red with anger and attack Sakon which forces him to reveal some information to the Hero about the two people living atop Ikana Canyon.
Sakon can be found running around in circles on the lower part of the valley in Ikana Canyon. If Link talks to him he will attempt to steal Link's sword by asking him to let him see it. After Link gives him an answer, Tatl will glow red with anger and attack Sakon which forces him to reveal some information to the Hero about the two people living atop Ikana Canyon.