Kreeb: Difference between revisions

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290 bytes added ,  January 9, 2023
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The wind needs to blow to the north for it to get going. If the wind is blowing in any other direction, Kreeb will comment about which direction it is blowing in.{{Ref|TWW|3062|Kreeb}}{{Ref|TWW|3063|Kreeb}}{{Ref|TWW|3064|Kreeb}}{{Ref|TWW|3065|Kreeb}}{{Ref|TWW|3066|Kreeb}}{{Ref|TWW|3067|Kreeb}}{{Ref|TWW|3068|Kreeb}}
The wind needs to blow to the north for it to get going. If the wind is blowing in any other direction, Kreeb will comment about which direction it is blowing in.{{Ref|TWW|3062|Kreeb}}{{Ref|TWW|3063|Kreeb}}{{Ref|TWW|3064|Kreeb}}{{Ref|TWW|3065|Kreeb}}{{Ref|TWW|3066|Kreeb}}{{Ref|TWW|3067|Kreeb}}{{Ref|TWW|3068|Kreeb}}


[[Link (The Wind Waker)|Link]] restarts it by using the [[Wind Waker]] to change the wind's direction to North. Once Link rides the windmill to rekindle the lighthouse, Kreeb will him a [[Piece of Heart]] as a gift.{{Ref|TWW|3061|Kreeb}}
[[Link (The Wind Waker)|Link]] restarts it by using the [[Wind Waker]] to change the wind's direction to North and then stepping on the switch, located up the ladder just being the [[Sinking Ships]] game. Once the Ferris Wheel is operable, Kreeb seems excited that it is finally working.{{Ref|TWW|3072|Kreeb}} He encourages Link to take a ride on the Ferris Wheel.{{Ref|TWW|3073|Kreeb}}
 
Link can ride the windmill to rekindle the lighthouse at the peak. Kreeb will give him a [[Piece of Heart]] as a gift.{{Ref|TWW|3061|Kreeb}}


===Figurine===
===Figurine===