Jump Spell: Difference between revisions

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{{Item
{{Infobox|item
| name    = Jump Spell
| image    = [[File:Jump Spell.png|200px]]
| image    = [[File:Jump.png]]  
| caption = Official artwork
| game    = ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''
| game    = ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''
| location = [[Town of Ruto]]
| location = [[Town of Ruto]]
| uses    = Allows [[Link]] to jump twice as high and twice as long
| use      = Jumping twice as high and twice as far
| cost     =  
| cost = 48 MP, reduces with level-ups, see [[#Spell Cost|§ Spell Cost]]
| sim      =
| related = [[Revali's Gale]]<br/>[[Roc's Feather]]<br/>[[Roc's Cape]]
| type = [[Magic Spell]]
}}
}}


The '''Jump Spell''' is one of eight spells featured in ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''.  
The '''Jump Spell''' is one of the [[Magic Spell|eight spells]] in ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''.


To obtain the Jump Spell, [[Link]] must first obtain a [[Trophy]] in [[Tantari Desert]]. Link must then take this trophy to the young lady in the [[Town of Ruto]] looking for it. She will then allow Link to come into her house, where Link will meet one of the eight [[Wise Men]]. This Wiseman will award Link with the Jump Spell.  
==''The Adventure of Link''==
The Jump Spell allows [[Link (The Legend of Zelda)#The Adventure of Link|Link]] to jump twice as high and far as normal. It is required to pass through the cave that leads to southwestern Hyrule where [[Midoro Palace]] and [[Death Mountain]] are located. The spell will prove essential in other areas that are normally out of reach including otherwise impossible jumps in palaces and to reach the trainers who bestow the [[Down Thrust|Downward Thrust]] and [[Jump Thrust]] techniques.


This spell has multiple uses, and is needed to proceed. It allows Link to jump twice as high, and twice as long, which will allow Link to enter [[Midoro Palace]], as well as many other areas that were once out of reach.
===Obtaining the Spell===
While passing through the [[Town of Ruto]], Link is told that a [[Goriya]] has stolen the town's [[Trophy]]. To reacquire it, Link must travel east to a cave in the [[Tantari Desert]] and defeat the [[Octorok]]s, [[Ache]], and a [[Goriya]] found inside. Upon returning to Ruto with the Trophy in hand, the young woman will allow Link to see the [[Wise Men|Wise Man]] who rewards him with the spell.


==Spell Cost==
===Spell Cost===
Link's Magic Level determines how much the spell costs.
Link's Magic Level determines how much the spell costs.


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==Gallery==
<gallery>
File:Ruto_Hint_1.png|[[Link (The Legend of Zelda)#The Adventure of Link|Link]] is informed in [[Town of Ruto|Ruto]] that the town's [[Trophy]] has been stolen by a [[Goriya]]
File:AOL_Trophy.png|Link finds the [[Trophy]] in the cave
File:Trophy_Returned.png|Link is allowed to see the [[Wise Men|Wise Man]] after returning the [[Trophy]] to [[Town of Ruto|Ruto]] 
File:Wise_Man_Ruto.png|Link receives the jump spell from the Wise Man in [[Town of Ruto|Ruto]]
File:AOL_Jump_Spell_Active.jpg|Link with the jump spell active
</gallery>
{{Listbox|The Adventure of Link|Items}}


{{Cat|The Adventure of Link Items}}
{{Cat|The Adventure of Link Items}}