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{{Stub}}
{{Infobox|location
{{Location
| image = [[File:Isle_of_Gust.png]]
|name = Isle of Gust
| caption = Map of the island
|image = [[File:Isle_of_Gust.png]]
| game = ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]''
|game = ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]''
| location      =  
|race =
| enemies      = [[Red ChuChu]]<br/>[[Miniblin]]<br/>[[Sandworm]]
|item =[[Bomb Bag]]
| inhab =
|related = [[Temple of Wind]]
| pointsint = [[Temple of Wind]]
| item = [[Treasure Map]] ×1<br/>[[Power Gem]] ×1<br/>[[Wisdom Gem]] ×1<br/>[[Courage Gem]] ×1
| materials =
| quest =
| related =
}}
}}
The '''Isle of Gust''' is a location from ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]''. [[Link (The Wind Waker)#Phantom Hourglass|Link]] travels to this island in search of the [[Spirit of Wisdom]], held at the second dungeon of the game, the [[Temple of Wind]]. During his travels, the [[Old Wayfarer]] spent months on this island, though later found several other islands, one of which, [[Bannan Island]], he made his new home.{{Ref|PH|3529}}


The '''Isle of Gust''' is an island located in the Northwestern Quadrant of the [[World of the Ocean King]] that constantly blows wind at you, forcing you to go west. It is filled with [[Miniblin]]s and [[Sandworm]]s, and Link must solve some puzzles in order to gain access to the game's second dungeon, the [[Temple of Wind]].
==Location==


{{Cat|Phantom Hourglass Locations}}
The Isle of Gust can be found in the center of the [[Northwestern Sea]]. Its port is located on the southwestern edge of the island.
 
==Features==
 
The island consists primarily of windswept sands, uneven terrain, some caves, and a large field of sand with several windmills.
 
===Windswept Sands===
The first obstacle one encounters are several sandy plains, where a strong, but sporadic wind blows west. These plains are inhabited by [[Red ChuChu]] as well as several [[Miniblin]]s. Located in a small valley among these plains, behind a cracked wall, is the Old Wayfarer's previous hideaway, which may be opened using [[Bomb Flower]]s.
 
Jumping over the valley using the strong winds leads to a second valley housing several Miniblins and three digging spots which each yield one [[Red Rupee]] if dug up with the [[Shovel]]. A cave infested with Miniblin is located in the northwestern corner of this valley. It leads to a high plateau.
 
===Old Wayfarer's Hideaway===
Behind a cracked wall in the windswept sands, one can find the Old Wayfarer's Hideaway. It features some furnishing, the Old Wayfarer's Journal, a chest containing a [[Courage Gem]], and a map showing his plans to head to Bannan Island, as well as hinting at the locations of the [[Uncharted Island]] and [[Zauz's Island]].
 
===Cave===
Between the windswept sands and the high plateau lies a connecting cave. Upon entering, Link must make his way east, past a few Miniblins, leading to a large opening, the center of which is overrun by Miniblins. A path leads along the edge of the opening, allowing the enemies to be bypassed. This path is adorned with wind geysers that push Link towards the center if the passage is not timed properly.
 
The center features a treasure chest containing a [[Wisdom Gem]]. If all Miniblin are defeated, a second chest appears, which contains a [[Treasure Map]].
 
===High Plateau===
Past the cave, a set of gusts lead Link to the highest point of the island, where another digging spot containing a [[Big Green Rupee]] can be found. One has to, once again, use the strong winds to jump over a gap, leading to the entrance of the Temple of Wind.
 
===Temple of Wind===
{{Main|Temple of Wind}}
The Temple of Wind is found in the center of the island. It is originally blocked off by wind geysers, which first need to be deactivated by solving the puzzle of the windmills.{{Ref|PH|3502}} A map directs Link to the southwestern corner of the island, where the puzzle is further explained.
 
===Western Edge===
Following a wind gust and a door, one reaches further fields with several wind gusts, some of which are shoveled over with dirt.{{Ref|PH|3514|[[Ciela]]}} On a small elevation in the west corner of the first field, a chest containing a [[Power Gem]] can be found. Link must make use of the Shovel to make progress past the wind gusts leading to the southwestern corner. Just before the plateau, a digging spot containing a Big Green Rupee can be found.
 
The plateau further explains that the temple entrance is opened by blowing three specific, sacred windmills on the sandfields, which are identified by a map on the wall.{{Ref|PH|3503}}
 
===Sandfields===
The sandfields in the north of the island contain eight windmills, a large population of [[Sandworm|Sandworms]], and two [[Gossip Stone|Gossip Stones]], which hint at methods of dealing with said Sandworms.{{Ref|PH|3504}}{{Ref|PH|3506}} Once the correct windmills are activated, the gusts blocking the Temple of Wind stop, and the doors connecting the sandfields and the entrance of the temple open.
 
{{References}}
{{Listbox|Phantom Hourglass Islands}}
 
{{Cat|Phantom Hourglass Islands}}
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