Ishto Soh Shrine: Difference between revisions

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| type = [[Shrine of Trials]]
| type = [[Shrine of Trials]]
| related =  
| related =  
| walkthrough  = [https://www.youtube.com/watch?v=dalYn90RTog Video Walkthrough] [http://www.polygon.com/zelda-breath-of-the-wild-guide-walkthrough/2017/3/13/14910524/ishto-soh-shrine-laser-treasure-chests-puzzle-solutions Polygon Walkthrough]
| walkthrough  = [https://www.youtube.com/watch?v=dalYn90RTog Video Walkthrough]
}}<section begin=summary /><includeonly>
}}<section begin=summary /><includeonly>
''Bravery's Grasp''<br><br>
''Bravery's Grasp''<br><br>
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==Bravery's Grasp==
==Bravery's Grasp==
After the player enters, they run down the slope, do a U-turn, then pick up the laser emitter. The player can reorientate the emitter to open a path to a chest, which contains the [[Topaz]] gem. Alternatively, the player can, after spawning, turn right and glide down to the chest (the laser emitter can be picked up on both sides).  
After the player enters, they run down the slope, do a U-turn, then pick up the laser emitter. The player can reorientate the emitter to open a path to a chest, which contains the [[Topaz]] gem. Alternatively, the player can, after spawning, turn right and glide down to the chest (the laser emitter can be picked up on both sides).


The player should place the laser emitter on the moving platform so it will occasionally hit the switch. This will cause platforms to periodically rise and fall. The player can now climb the platforms on the right side to access Ishto Soh. To open the chest ([[Ancient Core]]), the player can glide down from the top of the shrine to the platforms at the front of the room, jumping off a short while after a switch hit.
The player should place the laser emitter on the moving platform so it will occasionally hit the switch. This will cause platforms to periodically rise and fall. The player can now climb the platforms on the right side to access Ishto Soh. To open the chest ([[Ancient Core]]), the player can glide down from the top of the shrine to the platforms at the front of the room, jumping off a short while after a switch hit.
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