Interview:Zelda 64 December 1998: Difference between revisions

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{{IncInterview}}
{{Infobox|interview|1998-12
| date = December, 1998
| interviewee = [[Shigeru Miyamoto]]
| interviewer = Unknown
| description = Miyamoto is interviewed about "Zelda 64"
| source = [http://web.archive.org/web/20030316223420/www.nintendouk.co.uk/shiginterzelda64.html]
}}


[http://web.archive.org/web/20030316223420/www.nintendouk.co.uk/shiginterzelda64.html]
{{Interview/Q|Interviewer|What do you think makes a good game?}}


Q. What do you think makes a good game?
{{Interview/A|Miyamoto|Well, I think the most important factor is the correct mixture, ie the weighing of the different elements of a game. My successful principle bases on a 70 to 30 percent share, that is to say 70 percent of tasks to be performed and the remaining 30 percent of secrects and mysteries to be unveiled and solved by the player.}}


SM. Well, I think the most important factor is the correct mixture, ie the weighing of the different elements of a game. My successful principle bases on a 70 to 30 percent share, that is to say 70 percent of tasks to be performed and the remaining 30 percent of secrects and mysteries to be unveiled and solved by the player.
{{Interview/Q|Interviewer|How does Zelda 64 compare to Mario 64?}}


Q. How does Zelda 64 compare to Mario 64?
{{Interview/A|Miyamoto|In the creation of Super Mario 64, I was actually the director of the game, this time I am the producer. In Zelda 64, there are actually four directors, responsible for different fields of the game.}}


SM. In the creation of Super Mario 64, I was actually the director of the game, this time I am the producer. In Zelda 64, there are actually four directors, responsible for different fields of the game.
{{Interview/Q|Interviewer|How many people worked on Zelda?}}


Q. How many people worked on Zelda?
{{Interview/A|Miyamoto|About 40-50 persons, the biggest development team ever involved on the creation of a game! Additionally, we closely co-operated with another company to perfect the adventure. If we add this group to our own team, I can say that about 120 persons were involved.}}


SM. About 40-50 persons, the biggest development team ever involved on the creation of a game! Additionally, we closely co-operated with another company to perfect the adventure. If we add this group to our own team, I can say that about 120 persons were involved.
{{Interview/Q|Interviewer|How big is Zelda 64?}}


Q. How big is Zelda 64?
{{Interview/A|Miyamoto|This is a difficult question to answer, for the playing time depends on each player and on his/her individual skills. It's scope is at least comparable with The Legend of Zelda: A Link To The Past [SNES] but the player now has many more possibilities to move around freely and explore even distant places on the world's surface. I think that it will take a versed player at least 40 hours of gaming to finish the adventure.}}


SM. This is a difficult question to answer, for the playing time depends on each player and on his/her individual skills. It's scope is at least comparable with The Legend of Zelda: A Link To The Past [SNES] but the player now has many more possibilities to move around freely and explore even distant places on the world's surface. I think that it will take a versed player at least 40 hours of gaming to finish the adventure.
{{Cat|Interviews}}
{{Cat|Interviews with Shigeru Miyamoto}}
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