Interview:Nintendo Power December 6th 2011: Difference between revisions

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{{Interview/A|EA|Typically, Link uses his sword to fight through enemies, and that made me wonder what kind of game we could make if Link couldn't use his sword or any items at all. That thought ended up being the inspiration for th Silent Realms. We've incorporated the idea of battling indestructible enemies with the phantoms in Phantom Hourglass and [[The Legend of Zelda: Spirit Tracks|Spirit Tracks]], but this time we wanted to keep it simple by restricting players to using only Link's inherent abilities (like pressing A to dash). The time restrictions add an element of strategy, and make knowledge of the area the key to success, which is why we set them in the areas that players would be the most familiar with.}}
{{Interview/A|EA|Typically, Link uses his sword to fight through enemies, and that made me wonder what kind of game we could make if Link couldn't use his sword or any items at all. That thought ended up being the inspiration for th Silent Realms. We've incorporated the idea of battling indestructible enemies with the phantoms in Phantom Hourglass and [[The Legend of Zelda: Spirit Tracks|Spirit Tracks]], but this time we wanted to keep it simple by restricting players to using only Link's inherent abilities (like pressing A to dash). The time restrictions add an element of strategy, and make knowledge of the area the key to success, which is why we set them in the areas that players would be the most familiar with.}}


{{Interview/Q|NP|Although this game focused on the tale of the goddess, [[Hylia]], previous Zelda games talked about [[Golden Goddesses|three goddesses]] ([[Din]], [[Farore]], and [[Nayru]]) that created the world. How do you reconcile these different deities of [[Hyrule]]?}}
{{Interview/Q|NP|Although this game focused on the tale of the goddess, [[Hylia]], previous Zelda games talked about [[Golden Goddesses|three goddesses]] ([[Din]], [[Farore]], and [[Nayru (Goddess)|Nayru]]) that created the world. How do you reconcile these different deities of [[Hyrule]]?}}


{{Interview/A|EA|The goddess and Zelda – who had always been fated to be the bearer of divine power – are one and the same. People have simply called them by different names. The deeds of the goddess in the past marked the beginning of the Legend of Zelda, and the starting point of the destiny that was thereafter guided by the power of the three great goddesses (the [[Triforce]]).}}
{{Interview/A|EA|The goddess and Zelda – who had always been fated to be the bearer of divine power – are one and the same. People have simply called them by different names. The deeds of the goddess in the past marked the beginning of the Legend of Zelda, and the starting point of the destiny that was thereafter guided by the power of the three great goddesses (the [[Triforce]]).}}