Interview:GameBlog.fr April 21st 2011: Difference between revisions

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{{Interview/Q|GameBlog|Now for what I consider as one of the best surprises in the making of 3DS ...}}
{{Interview/Q|GameBlog|Now for what I consider as one of the best surprises in the making of 3DS ...}}


{{Interview/A|Miyamoto|Ah, the cards Augmented Reality! You know, it's been the technology of interest. But we did not want to run it directly. At the time it was fashionable, and we did not just follow this trend. And then finally with the arrival of the screens in 3D I returned because I thought there was this finally makes sense. Players would be able to see something directly out of their own environment.<br><br>According to the map you show, the shares will be necessarily different. For example if you put Mario on your shoulder like me, it will change poses. What was important for us, it was not to make Augmented Reality for Augmented Reality, but to take this opportunity to give life to a new way to have fun. To be honest, we are studying several tracks, and there are several titles in preparation for 3DS Augmented Reality.<br><br>And then there are so many possibilities ... Look, I took a picture of my dog ​​in Nintendogs that is looking at a statue of Link. You can have fun creating small interactions. It's different but above all fun.}}
{{Interview/A|Miyamoto|Ah, the Augmented Reality cards! You know, it's been the technology of interest. But we did not want to run it directly. At the time it was fashionable, and we did not just follow this trend. And then finally with the arrival of the screens in 3D I returned because I thought there was this finally makes sense. Players would be able to see something directly out of their own environment.<br><br>According to the map you show, the shares will be necessarily different. For example if you put Mario on your shoulder like me, it will change poses. What was important for us, it was not to make Augmented Reality for Augmented Reality, but to take this opportunity to give life to a new way to have fun. To be honest, we are studying several tracks, and there are several titles in preparation for 3DS Augmented Reality.<br><br>And then there are so many possibilities ... Look, I took a picture of my dog ​​in Nintendogs that is looking at a statue of Link. You can have fun creating small interactions. It's different but above all fun.}}


{{Interview/Q|GameBlog|Place two of your most important works: Mario and Zelda, Pikmin I also had in stock ...}}
{{Interview/Q|GameBlog|Place two of your most important works: Mario and Zelda, Pikmin I also had in stock ...}}


{{Interview/A|Miyamoto|I'll be honest, it feels weird to see Mario figurine in like that. It's a character I designed for flat represented. What if you could imagine how difficult it was to succeed in the modeling in relief. For example, it was unclear if her eyebrows were going to be below or above his cap. So we were wondering whether to show them. There was much discussion about the position and proportions of each of its members. Inevitably, it always makes me have something like this in your hands.<br><br>Another thing that has changed a lot with Mario, and that few people have noticed is that his legs are bigger than before. I always intended to have the legs a little short to be fast and nervous, but that his approach is realistic, we had to lengthen her legs. Anyway I can not say enough what a plumber, because it is through him that I became a game designer! As for that link, I call it "Link with cat eyes." I'll admit it took a lot of courage to move to this more cartoon design. In the end if we took this decision is that the time we really wanted to make a game typically Nintendo. An adventure that is the soul of our society. So [[Link]] is a boy rather usual class, we have completely reinvented with a more streamlined look. Moreover it allowed us to create a real distinction between his adventures on home console and portable. Each has a distinct identity of the coup and that's just fine.<br><br>So yes, well I know, there are plenty of people who hate cartoon version ... but that's how!<br><br>Obviously, Mario last year celebrated its 25th anniversary and this year it was the turn of Link. I hope you will be pleased to know that there will be [[25th Anniversary|many products]] that Zelda will be created for the occasion ... and then to finish with these objects, I promise to do everything to deliver your new Mario this year!}}
{{Interview/A|Miyamoto|I'll be honest, it feels weird to see Mario figurine in like that. It's a character I designed for flat represented. What if you could imagine how difficult it was to succeed in the modeling in relief. For example, it was unclear if his eyebrows were going to be below or above his cap. So we were wondering whether to show them. There was much discussion about the position and proportions of each of its members. Inevitably, it always makes me have something like this in your hands.<br><br>Another thing that has changed a lot with Mario, and that few people have noticed is that his legs are bigger than before. I always intended to have the legs a little short to be fast and nervous, but that his approach is realistic, we had to lengthen her legs. Anyway I can not say enough what a plumber, because it is through him that I became a game designer! As for that link, I call it "Link with cat eyes." I'll admit it took a lot of courage to move to this more cartoon design. In the end if we took this decision is that the time we really wanted to make a game typically Nintendo. An adventure that is the soul of our society. So [[Link]] is a boy rather usual class, we have completely reinvented with a more streamlined look. Moreover it allowed us to create a real distinction between his adventures on home console and portable. Each has a distinct identity of the coup and that's just fine.<br><br>So yes, well I know, there are plenty of people who hate cartoon version ... but that's how!<br><br>Obviously, Mario last year celebrated its 25th anniversary and this year it was the turn of Link. I hope you will be pleased to know that there will be [[25th Anniversary|many products]] that Zelda will be created for the occasion ... and then to finish with these objects, I promise to do everything to deliver your new Mario this year!}}


{{Interview/Q|GameBlog|As such, the images revealed by Satoru Iwata at GDC 2011, we discovered a logo of Mario with a tail tanuki ... eerily reminiscent of the Super Mario Bros. 3. I guess it's not a chance ...}}
{{Interview/Q|GameBlog|As such, the images revealed by Satoru Iwata at GDC 2011, we discovered a logo of Mario with a tail tanuki ... eerily reminiscent of the Super Mario Bros. 3. I guess it's not a chance ...}}
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