Hylian Blacksmith Guild: Difference between revisions

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fill out Raise Weapon-Level Limit and Remove Seals sections, and add DLC improvements
(fill out Raise Weapon-Level Limit and Remove Seals sections, and add DLC improvements)
 
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To fuse weapons, first select a character, then select a weapon to enhance as a base. Then select up to five other weapons to use as fusing material. Weapons that are locked or currently equipped can be enhanced but cannot be used as material. The price in [[Rupee]]s depends on the type of weapon used as a base multiplied by the number of weapons (regardless of type) used as material.
To fuse weapons, first select a character, then select a weapon to enhance as a base. Then select up to five other weapons to use as fusing material. Weapons that are locked or currently equipped can be enhanced but cannot be used as material. The price in [[Rupee]]s depends on the type of weapon used as a base multiplied by the number of weapons (regardless of type) used as material.


Each weapon used as a material provides a certain amount of EXP to the base weapon. There is a chance that the fusion will be a great success, which grants additional EXP. When the base weapon receives enough EXP to level up, its damage increases by a set amount, regardless of the materials used. Additional slots for seals are unlocked at levels 5, 10, and 20, for a total of four at level 20. After raising the level limit, additional pre-determined seals are added at levels 25 and 30.
Each weapon used as a material provides a certain amount of [[Experience Point|EXP]] to the base weapon. There is a chance that the fusion will be a great success, which grants additional EXP. When the base weapon receives enough EXP to level up, its damage increases by a set amount, regardless of the materials used. Additional slots for seals are unlocked at levels 5, 10, and 20, for a total of four at level 20. After raising the level limit, additional pre-determined seals are added at levels 25 and 30.


If the base weapon has an open seal slot, or will have one as a result of leveling up from the fusion, it will be filled by the first seal on the first weapon used as fusion material that has a seal. If multiple slots are open, they are filled in the order the material weapons are selected, using only one seal per weapon. If a new slot unexpectedly opens due to a great success, it will not be filled.
If the base weapon has an open seal slot, or will have one as a result of leveling up from the fusion, it will be filled by the first seal on the first weapon used as fusion material that has a seal. If multiple slots are open, they are filled in the order the material weapons are selected, using only one seal per weapon. If a new slot unexpectedly opens due to a great success, it will not be filled, except for special seals at levels 25 and 30.


Combining seals of the same category, denoted by the shape of the seal icon, yields a bonus to both weapon damage and seal effect. Two seals of the same category give +5 damage, and four give +15 damage.
Combining seals of the same category, denoted by the shape of the seal icon, yields a bonus to both weapon damage and seal effect. Two seals of the same category give +5 damage, and four give +15 damage. These can be stacked for up to +20 bonus damage. The displayed damage on the weapon includes this bonus—e.g. "76 +5" does not mean 81, and would be 71 without the bonus.


====Seals====
====Seals====
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! colspan=3 | Four-of-a-Kind
! colspan=3 | Four-of-a-Kind
|-
|-
| rowspan=24 | Damage<br />(Star) || rowspan=3 | Regular-Attack Damage || 2% || 4% || 6%
| rowspan=24 | Damage<br />(Star) || rowspan=3 | Regular-Attack Damage || 2% || 4% || 6% (7%<sup>2</sup>)
|-
|-
| 3% || 5% || 7%
| 3% || 5% || 7% (8%<sup>2</sup>)
|-
|-
| || 5% ||
| 3% || 5% || 8% (9%<sup>2</sup>)
|-
|-
| rowspan=3 | Strong-Attack Damage || 2% || 4% || 6%
| rowspan=3 | Strong-Attack Damage || 2% || 4% || 6% (7%<sup>2</sup>)
|-
|-
| 3% || 5% ||
| 3% || 5% || 7% (8%<sup>2</sup>)
|-
|-
| || 5% || 8%
| 3% || 5% || 8% (9%<sup>2</sup>)
|-
|-
| rowspan=3 | Special-Attack Damage || 5% || 8% || 12%
| rowspan=3 | Special-Attack Damage || 5% || 8% || 12%
Line 47: Line 47:
| 6% || 9% || 14%
| 6% || 9% || 14%
|-
|-
| || ||
| 6% || 10% || 15%
|-
| rowspan=3 | Dash-Attack Damage || 7% || 13% (15%<sup>2</sup>) || 18% (20%<sup>2</sup>)
|-
| 8% || 15% (17%<sup>2</sup>) || 20% (22%<sup>2</sup>)
|-
| 9% || 16% (18%<sup>2</sup>) || 22% (24%<sup>2</sup>)
|-
| rowspan=3 | Flurry Rush Damage || 7% (9%<sup>2</sup>) || 13% || 18% (20%<sup>2</sup>)
|-
| 8% (10%<sup>2</sup>) || 15% || 20% (22%<sup>2</sup>)
|-
| 9% (11%<sup>2</sup>) || 16% || 22% (24%<sup>2</sup>)
|-
| rowspan=3 | Midair-Attack Damage || 7% (9%<sup>2</sup>) || 13% (15%<sup>2</sup>) || 18% (20%<sup>2</sup>)
|-
| 8% (10%<sup>2</sup>) || 15% (17%<sup>2</sup>) || 20% (22%<sup>2</sup>)
|-
| 9% (11%<sup>2</sup>) || 16% (18%<sup>2</sup>) || 22% (24%<sup>2</sup>)
|-
| rowspan=3 | Damage to Midair Enemies || 7% (9%<sup>2</sup>) || 13% (15%<sup>2</sup>) || 18% (20%<sup>2</sup>)
|-
| 8% (10%<sup>2</sup>) || 15% (17%<sup>2</sup>) || 20% (22%<sup>2</sup>)
|-
|-
| rowspan=3 | Dash-Attack Damage || 7% || 13% || 18%
| 9% (11%<sup>2</sup>) || 16% (18%<sup>2</sup>) || 22% (24%<sup>2</sup>)
|-
|-
| 8% || 15% ||
| rowspan=3 | Damage to Foes with Status Effects<sup>1</sup> || 13% (15%<sup>2</sup>) || N/A || N/A
|-
|-
| || ||
| 15% (17%<sup>2</sup>) || N/A || N/A
|-
|-
| rowspan=3 | Flurry Rush Damage || 7% || 13% || 18%
| 16% (18%<sup>2</sup>) || N/A || N/A
|-
|-
| 8% || || 20%
| rowspan=39 | Agility<br />(Square) || rowspan=3 | Attack Speed || 3% || 4% || 6% (7%<sup>2</sup>)
|-
|-
| || ||
| 4% || 5% || 7% (8%<sup>2</sup>)
|-
|-
| rowspan=3 | Midair-Attack Damage || 7% || 13% || 18%
| 4% || 5% || 8% (9%<sup>2</sup>)
|-
|-
| 8% || ||
| rowspan=3 | Attack Range || 4% || 7% || 10% (11%<sup>2</sup>)
|-
|-
| || || 22%
| 5% || 8% || 11% (13%<sup>2</sup>)
|-
|-
| rowspan=3 | Damage to Midair Enemies || 7% || 13% || 18%
| 5% || 9% || 12% (14%<sup>2</sup>)
|-
|-
| 8% || || 20%
| rowspan=3 | Special-Attack Charge Rate || 3% || 6% || 9% (10%<sup>2</sup>)
|-
|-
| || ||
| 4% || 7% || 10% (11%<sup>2</sup>)
|-
|-
| rowspan=3 | Damage to Foes with Status Effects || 13% || N/A || N/A
| 4% || 8% || 11% (12%<sup>2</sup>)
|-
|-
| || N/A || N/A
| rowspan=3 | Perfect-Dodge Timing Window || 5% || 10% (15%<sup>2</sup>) || 10%
|-
|-
| || N/A || N/A
| 10% || 15% (20%<sup>2</sup>) || 15%
|-
|-
| rowspan=18 | Agility<br />(Square) || rowspan=3 | Attack Speed || 3% || 4-6% || 6%
| 10% || 15% (20%<sup>2</sup>) || 15%
|-
|-
| 4% || || 7%
| rowspan=3 | Damage at 30% Hearts or Less || 7% (8%<sup>2</sup>) || 12% (13%<sup>2</sup>) || 17% (18%<sup>2</sup>)
|-
|-
| || || 8%
| 8% (9%<sup>2</sup>) || 14% (15%<sup>2</sup>) || 19% (20%<sup>2</sup>)
|-
|-
| rowspan=3 | Attack Range || 4% || 7% || 10%
| 9% (10%<sup>2</sup>) || 15% (16%<sup>2</sup>) || 21% (22%<sup>2</sup>)
|-
|-
| 5% || 8% || 11%
| rowspan=3 | Chance to Automatically Guard<sup>1</sup> || 10% || N/A || N/A
|-
| 11% || N/A || N/A
|-
|-
| || 9% ||
| 12% || N/A || N/A
|-
|-
| rowspan=3 | Special-Attack Charge Rate || 3% || 6% || 9-10%
| rowspan=3 | Perfect-Guard Chance When Guarding<sup>1, 2</sup> || 10% || N/A || N/A
|-
|-
| 4% || 7% || 10%
| 10% || N/A || N/A
|-
|-
| || || 11%
| 10% || N/A || N/A
|-
|-
| rowspan=3 | Perfect-Dodge Timing Window || 5% || 10% || 10%
| rowspan=3 | Damage Reflected When Guarding<sup>1, 2</sup> || 20% || N/A || N/A
|-
|-
| 10% || ||
| 20% || N/A || N/A
|-
|-
| || ||
| 20% || N/A || N/A
|-
|-
| rowspan=3 | Damage at 30% Hearts or Less || 6-7% || 12% || 17%
| rowspan=3 | Damage to Locked-On Target<sup>1, 2</sup> || 10% || N/A || N/A
|-
|-
| 8% || 14% ||
| 11% || N/A || N/A
|-
|-
| || 15% ||
| 12% || N/A || N/A
|-
| rowspan=3 | Chance to KO Weak Enemies<sup>1, 2</sup> || 10% || N/A || N/A
|-
| 11% || N/A || N/A
|-
| 12% || N/A || N/A
|-
|-
| rowspan=3 | Chance to Automatically Guard || 10% || N/A || N/A
| rowspan=3 | Chance of Landing Shockwave<sup>1, 2</sup> || 10% || N/A || N/A
|-
|-
| 11% || N/A || N/A
| 11% || N/A || N/A
|-
|-
| || N/A || N/A
| 12% || N/A || N/A
|-
| rowspan=3 | Auto-Critical Hit after Combos<sup>1, 2</sup> || N/A || N/A || N/A
|-
| N/A || N/A || N/A
|-
| N/A || N/A || N/A
|-
| rowspan=3 | Resistance to All Status Effects<sup>1, 2</sup> || N/A || N/A || N/A
|-
| N/A || N/A || N/A
|-
| N/A || N/A || N/A
|-
| rowspan=30 | Defense<br />(Hexagon) || rowspan=3 | Damage at Full Hearts || 2% || 4% || 6% (7%<sup>2</sup>)
|-
| 3% || 5% || 7% (8%<sup>2</sup>)
|-
| 3% || 5% || 8% (9%<sup>2</sup>)
|-
|-
| rowspan=24 | Defense<br />(Hexagon) || rowspan=3 | Damage at Full Hearts || 2% || 3-4% || 6%
| rowspan=3 | Damage per 100 KOs || 2% || 4% || 6% (7%<sup>2</sup>)
|-
|-
| 3% || 5% ||
| 3% || 5% || 7% (8%<sup>2</sup>)
|-
|-
| || ||
| 3% || 5% || 8% (9%<sup>2</sup>)
|-
|-
| rowspan=3 | Damage per 100 KOs || 2% || 4% || 6%
| rowspan=3 | Healing-Item Effect || 3% || 5% || 9% (11%<sup>2</sup>)
|-
|-
| 3% || ||
| 4% || 6% || 11% (13%<sup>2</sup>)
|-
|-
| || ||
| 4% || 6% || 13% (14%<sup>2</sup>)
|-
|-
| rowspan=3 | Healing-Item Effect || 3% || 4-5% || 9%
| rowspan=3 | Healing-Item Drop Rate || 12% || 20% (22%<sup>2</sup>) || 28% (30%<sup>2</sup>)
|-
|-
| 4% || ||
| 14% || 22% (25%<sup>2</sup>) || 31% (33%<sup>2</sup>)
|-
|-
| || ||
| 15% || 24% (27%<sup>2</sup>) || 34% (36%<sup>2</sup>)
|-
|-
| rowspan=3 | Healing-Item Drop Rate || 12% || 20% || 28%
| rowspan=3 | Damage From Enemies || -3% || -4% (-5%<sup>2</sup>) || N/A
|-
|-
| 14% || 22% ||
| -4% || -5% (-6%<sup>2</sup>) || N/A
|-
|-
| || ||
| -4% || -5% (-6%<sup>2</sup>) || N/A
|-
|-
| rowspan=3 | Damage From Enemies || -3% || -4% ||
| rowspan=3 | Reduced Damage from Fire<sup>1</sup> || N/A || N/A || N/A
|-
|-
| || ||
| N/A || N/A || N/A
|-
|-
| || ||
| N/A || N/A || N/A
|-
|-
| rowspan=3 | Reduced Damage from Fire || N/A || N/A || N/A
| rowspan=3 | Reduced Damage from Ice<sup>1</sup> || N/A || N/A || N/A
|-
|-
| N/A || N/A || N/A
| N/A || N/A || N/A
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| N/A || N/A || N/A
| N/A || N/A || N/A
|-
|-
| rowspan=3 | Reduced Damage from Ice || N/A || N/A || N/A
| rowspan=3 | Reduced Damage from Lightning<sup>1</sup> || N/A || N/A || N/A
|-
|-
| N/A || N/A || N/A
| N/A || N/A || N/A
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| N/A || N/A || N/A
| N/A || N/A || N/A
|-
|-
| rowspan=3 | Reduced Damage from Lightning || N/A || N/A || N/A
| rowspan=3 | Heal a Percentage of Damage Dealt<sup>1, 2</sup> || N/A || N/A || N/A
|-
|-
| N/A || N/A || N/A
| N/A || N/A || N/A
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| N/A || N/A || N/A
| N/A || N/A || N/A
|-
|-
| rowspan=30 | Collection<br />(Circle) || rowspan=3 | Monster-Part Drop Rate || 5% || 9% || 13%
| rowspan=3 | Heal by Defeating Enemies<sup>1, 2</sup> || N/A || N/A || N/A
|-
| N/A || N/A || N/A
|-
| N/A || N/A || N/A
|-
| rowspan=42 | Collection<br />(Circle) || rowspan=3 | Monster-Part Drop Rate || 5% || 9% (10%<sup>2</sup>) || 13% (15%<sup>2</sup>)
|-
| 6% || 10% (11%<sup>2</sup>) || 15% (17%<sup>2</sup>)
|-
| 6% || 11% (12%<sup>2</sup>) || 16% (18%<sup>2</sup>)
|-
| rowspan=3 | Ancient-Part Drop Rate || 5% || 9% (10%<sup>2</sup>) || 13% (15%<sup>2</sup>)
|-
| 6% || 10% (11%<sup>2</sup>) || 15% (17%<sup>2</sup>)
|-
| 6% || 11% (12%<sup>2</sup>) || 16% (18%<sup>2</sup>)
|-
|-
| 6% || 10% || 15%
| rowspan=3 | Battlefield-Specific Material Drop Rate || 5% || 9% (10%<sup>2</sup>) || 13% (15%<sup>2</sup>)
|-
| 6% || 10% (11%<sup>2</sup>) || 15% (17%<sup>2</sup>)
|-
| 6% || 11% (12%<sup>2</sup>) || 16% (18%<sup>2</sup>)
|-
| rowspan=3 | Material Drop Rate from Grass || 5% || 9% || 13% (15%<sup>2</sup>)
|-
| 6% || 10% || 15% (17%<sup>2</sup>)
|-
|-
| 6% || || 16%
| 6% || 11% || 16% (18%<sup>2</sup>)
|-
|-
| rowspan=3 | Ancient-Part Drop Rate || 4-5% || 9% || 13%
| rowspan=3 | Battle [[Experience Point|EXP]] || 3% || 6% || 9% (10%<sup>2</sup>)
|-
|-
| || ||
| 4% || 7% || 10% (11%<sup>2</sup>)
|-
|-
| || || 16%
| 4% || 8% || 11% (12%<sup>2</sup>)
|-
|-
| rowspan=3 | Battlefield-Specific Material Drop Rate || 5% || 9% || 13%
| rowspan=3 | Fusion Material [[Experience Point|EXP]] || 150% || 250% || 375% (400%<sup>2</sup>)
|-
|-
| 6% || 10% || 15%
| 165% || 275% || 413% (440%<sup>2</sup>)
|-
|-
| || || 16%
| 180% || 300% || 451% (481%<sup>2</sup>)
|-
|-
| rowspan=3 | Material Drop Rate from Grass || 5% || 9% || 13%
| rowspan=3 | High-Resell Weapon || 300% || ? || ?
|-
|-
| 6% || ||
| 300% || ? || ?
|-
|-
| || || 16%
| ? || ? || ?
|-
|-
| rowspan=3 | Battle EXP || 3% || 6% || 9%
| rowspan=3 | Rare Material Drop Rate<sup>1</sup> || 10% (15%<sup>2</sup>) || N/A || N/A
|-
|-
| 4% || 7% || 10%
| 11% (17%<sup>2</sup>) || N/A || N/A
|-
|-
| || ||
| 12% (18%<sup>2</sup>) || N/A || N/A
|-
|-
| rowspan=3 | Fusion Material EXP || 150% || 250% ||
| rowspan=3 | Sensor-Registered Material Drop Rate<sup>1</sup> || 15% || N/A || N/A
|-
|-
| 165% || 275% ||
| 17% || N/A || N/A
|-
|-
| || 300% ||
| 18% || N/A || N/A
|-
|-
| rowspan=3 | High-Resell Weapon || 300% || ||
| rowspan=3 | Improves Quality of Found Weapons<sup>1</sup> || N/A || N/A || N/A
|-
|-
| 300% || ||
| N/A || N/A || N/A
|-
|-
| || ||
| N/A || N/A || N/A
|-
|-
| rowspan=3 | Rare Material Drop Rate || 10% || N/A || N/A
| rowspan=3 | Mineral Drop Rate<sup>1, 2</sup> || 10% || N/A || N/A
|-
|-
| 11% || N/A || N/A
| 11% || N/A || N/A
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| 12% || N/A || N/A
| 12% || N/A || N/A
|-
|-
| rowspan=3 | Sensor-Registered Material Drop Rate || 15% || N/A || N/A
| rowspan=3 | Increased [[Blupee]] Encounters<sup>1, 2</sup> || N/A || N/A || N/A
|-
| N/A || N/A || N/A
|-
|-
| 17% || N/A || N/A
| N/A || N/A || N/A
|-
| rowspan=3 | Detects Nearby [[Age of Calamity Koroks|Koroks]]<sup>1, 2</sup> || N/A || N/A || N/A
|-
| N/A || N/A || N/A
|-
|-
| 18% || N/A || N/A
| N/A || N/A || N/A
|-
|-
| rowspan=3 | Improves Quality of Found Weapons || N/A || N/A || N/A
| rowspan=3 | Detects Nearby [[Age of Calamity Treasure Chests|Chests]]<sup>1, 2</sup> || N/A || N/A || N/A
|-
|-
| N/A || N/A || N/A
| N/A || N/A || N/A
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| N/A || N/A || N/A
| N/A || N/A || N/A
|}
|}
<sup>1</sup> Seals with gold borders do not have + or ++ variants.<br/>
<sup>2</sup> Hidden Seal (Lv. 25 or 30) only.


====Tips====
====Tips====
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If you're low on rupees, you can fuse extra weapons into a lower-tier weapon to cheaply store up EXP. Later you can fuse it into a higher-tier weapon, paying the higher cost only once. Combine this with "Fusion Material EXP" for even more efficiency.
If you're low on rupees, you can fuse extra weapons into a lower-tier weapon to cheaply store up EXP. Later you can fuse it into a higher-tier weapon, paying the higher cost only once. Combine this with "Fusion Material EXP" for even more efficiency.
Huge successes can be exploited by saving before fusing, and loading that save if the result isn't a huge success.


===Raise Weapon-Level Limit===
===Raise Weapon-Level Limit===
Once a weapon has reached level 20, the Hylian Blackmith Guild can raise its maximum level to 25, and at level 25 it can be raised to 30. With the DLC, at level 30 it can be raised one more time to 50. Raising the weapon-level limit costs a certain amount of materials and rupees.
{| class="wikitable"
! !! 20→25 !! 25→30 !! 30→50
|-
| Plant-type materials || || || 70
|-
| Fish-type materials || 30 || || 30
|-
| Critter-type materials || || 50 || 50
|-
| Monster-type materials || 50 || 100 || 200
|-
| Trophies || 100 || 250 || 500
|-
| Rupees || 450 || 900 || 1,800
|}


===Remove Seals===
===Remove Seals===
Removing seals opens slots that can be filled with different seals. The Hylian Blacksmith Guild offers three types of seal removal: it can remove one seal at a time, all seals at once (excluding Hidden Seals), or a Hidden Seal (DLC only). To remove seals from a weapon, first select the character, then select the weapon, followed by one of the removal types. For "Remove One" and "Remove Hidden Seal" you will be prompted for which seal to remove. Prices are listed below:
{|
! !! Remove One !! Remove All !! Remove Hidden Seal
|-
| Fruit-type materials || 20 || 40 ||
|-
| Mushroom-type materials || 20 || 40 || 50
|-
| Meat-type materials || 20 || 40 || 50
|-
| Ore-type materials || || || 20
|-
| Monster-type materials || 30 || 60 || 100
|-
| Guardian-type materials || || || 20
|-
| Trophies || 100 || 200 || 300
|-
| Rupees || 270 || 540 || 1,800
|}


===Octo-Polish===
===Octo-Polish===
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Several upgrades can be made to the Hylian Blacksmith Guild to improve and increase available services. The following quests are unlocked as game completion progresses:
Several upgrades can be made to the Hylian Blacksmith Guild to improve and increase available services. The following quests are unlocked as game completion progresses:


*[[Quarry Recruiting]] - 5% discount
* [[Quarry Recruiting]] - 5% discount
*[[Shiny New Tools]] - 5% discount
* [[Shiny New Tools]] - 5% discount
*[[Off to the Hot Springs]] - increased chance of great success in fusing
* [[Off to the Hot Springs]] - increased chance of great success in fusing
*[[A Monumental Undertaking]] - gain ability to increase max weapon level
* [[A Monumental Undertaking]] - gain ability to increase max weapon level
*[[Tales of the Molten Forge]] - increased chance of great success in fusing
* [[Tales of the Molten Forge]] - increased chance of great success in fusing
*[[The Legendary Blacksmith]] - gain ability to increase max weapon level
* [[The Legendary Blacksmith]] - gain ability to increase max weapon level
*[[Caring for the Statues]] - gain ability to remove a chosen seal
* [[Caring for the Statues]] - gain ability to remove a chosen seal
*[[Secret of the Rito Artisans]] - gain ability to remove all seals
* [[Secret of the Rito Artisans]] - gain ability to remove all seals
*[[From Rusty to Trusty]] - gain ability to de-rust weapons
* [[From Rusty to Trusty]] - gain ability to de-rust weapons
*[[Better Rust-Busting]] - increased strength of de-rusted weapons
* [[Better Rust-Busting]] - increased strength of de-rusted weapons
*[[Road to Rust Research]] - increased strength of de-rusted weapons
* [[Road to Rust Research]] - increased strength of de-rusted weapons
 
* [[Working with the Blacksmith Guild]] ([[Royal Ancient Lab]] DLC quest) - gain ability to increase max weapon level
* [[The Deal with Seals]] (Royal Ancient Lab DLC quest) - gain ability to remove Hidden Seals


{{Listbox|Age of Calamity Services}}
{{Listbox|Age of Calamity Services}}


{{Cat|Age of Calamity Services}}
{{Cat|Age of Calamity Services}}