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'''Hero Mode''' is a name for a more challenging version of [[The Legend of Zelda (Series)|''The Legend of Zelda'']] games that began with ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]''. Every ''Zelda'' game since then has included the option to make the enemies more difficult to defeat. However, unlike the [[Second Quest]] of ''[[The Legend of Zelda]]'' or [[The Legend of Zelda: Ocarina of Time Master Quest|Master Quest]] of ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', the dungeons and story of the game remain the same. | '''Hero Mode''' is a name for a more challenging version of [[The Legend of Zelda (Series)|''The Legend of Zelda'']] games that began with ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]''. Every ''Zelda'' game since then has included the option to make the enemies more difficult to defeat. However, unlike the [[Second Quest]] of ''[[The Legend of Zelda]]'' or [[The Legend of Zelda: Ocarina of Time Master Quest|Master Quest]] of ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', the dungeons and story of the game remain the same. | ||
==Appearances== | ==Appearances== | ||
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{{Main|The Legend of Zelda: Skyward Sword|Skyward Sword}} | {{Main|The Legend of Zelda: Skyward Sword|Skyward Sword}} | ||
Hero Mode in ''Skyward Sword'' is available once the player finishes the game. After viewing the credits, they are given the option to restart their current file as a Hero Mode file, which, if selected, returns them to the beginning of the game in the more challenging mode. All of Link's [[treasure]]s and [[bugs]] from the previous save state remain. Hero Mode makes things more difficult by removing [[Recovery Heart]]s, whether in the form of heart flowers or those found in pots and bushes. The only way to make hearts spawn is by using the [[Heart Medal]]. Instead, [[Link]] must rely on [[potion]]s and chairs to heal. Furthermore, all the enemies in Hero Mode deal twice as much damage as they would in normal mode. [[Skyward Strike]]s also charge much faster in Hero Mode. The [[Goddess Sword]] charges them at the same rate as the [[True Master Sword]] in the normal game, and when Link obtains the True Master Sword in Hero Mode, it charges Skyward Strike instantly.{{Ref|SS|325|In-Game Description}} | Hero Mode in ''Skyward Sword'' is available once the player finishes the game. After viewing the credits, they are given the option to restart their current file as a Hero Mode file, which, if selected, returns them to the beginning of the game in the more challenging mode. All of Link's [[treasure]]s and [[bugs]] from the previous save state remain. Hero Mode makes things more difficult by removing [[Recovery Heart]]s, whether in the form of heart flowers or those found in pots and bushes. The only way to make hearts spawn is by using the [[Heart Medal]]. Instead, [[Link]] must rely on [[potion]]s and chairs to heal. Furthermore, all the enemies in Hero Mode deal twice as much damage as they would in normal mode. [[Skyward Strike]]s also charge much faster in Hero Mode. The [[Goddess Sword]] charges them at the same rate as the [[True Master Sword]] in the normal game, and when Link obtains the True Master Sword in Hero Mode, it charges Skyward Strike instantly.{{Ref|SS|325|In-Game Description}} | ||
Hero Mode also adds extra levels in the [[Thunder Dragon's Lightning Round]], including [[Demise]], the final boss. | |||
===''The Wind Waker HD''=== | ===''The Wind Waker HD''=== |