The Legend of Zelda: A Link Between Worlds: Difference between revisions

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(added info from japanese tweet (japan release date and title))
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The game uses a top-down perspective and an art style similar to ''A Link to the Past''. It takes advantage of the 3DS to add vertical motion as an important element of the gameplay. In contrast, it also allows [[Link]] to become a flat image on a wall to travel in a 2D space a la [[Wikipedia:Flatland|Flatland]].
The game uses a top-down perspective and an art style similar to ''A Link to the Past''. It takes advantage of the 3DS to add vertical motion as an important element of the gameplay. In contrast, it also allows [[Link]] to become a flat image on a wall to travel in a 2D space a la [[Wikipedia:Flatland|Flatland]].
==Setting==
Using the same overworld as ''A Link to the Past'', this game presents a new story that occurs sometime after the events of the [[Super Nintendo Entertainment System|SNES]] title.{{Ref|[[Interview:Joystiq April 17th 2013|Joystiq]], April 17, 2013.|From a story perspective there are connections, so it does fall after ''A Link to the Past''. And it's set in the same world[...]|[[Bill Trinen]]}}


==Development==
==Development==