Zelda Dungeon:Layout 16.0: Difference between revisions

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With the inclusion of the alliance, the website navigation was simplified, with all content removed, other than the game listing, as well as links to the media. Additionally, this started a new tradition that when the user would hover over the game menu, a massive pop down navigation would appear, showcasing all the important links to guides for that particular game. This made is very easy to quickly get to individual guide pages without having to navigate through multiple pages.
With the inclusion of the alliance, the website navigation was simplified, with all content removed, other than the game listing, as well as links to the media. Additionally, this started a new tradition that when the user would hover over the game menu, a massive pop down navigation would appear, showcasing all the important links to guides for that particular game. This made is very easy to quickly get to individual guide pages without having to navigate through multiple pages.


This layout also saw the removal of the classic two-navigation bar display. While the front page still had a listing of site projects and affliates on the right navigation, this menu bar was removed on all subsequent pages, which allowed for a more expansive content area. This extra real estate allowed the game guides to take advantage of a much wider display. This extra space of content allowed the staff members of Zelda Dungeon a wider area to work with and this ultimately led to higher quality guides because there was more room. Much larger thumbnail images were used and it gave a feel of a magazine spread, where the guides came to life, with game models and artwork wrapping around the content.
This layout also saw the removal of the classic two-navigation bar display. While the front page still had a listing of site projects and affiliates on the right navigation, this menu bar was removed on all subsequent pages, which allowed for a more expansive content area. This extra real estate allowed the game guides to take advantage of a much wider display. This extra space of content allowed the staff members of Zelda Dungeon a wider area to work with and this ultimately led to higher quality guides because there was more room. Much larger thumbnail images were used and it gave a feel of a magazine spread, where the guides came to life, with game models and artwork wrapping around the content.


The layout also saw the release of a new slogan for Zelda Dungeon, 'Let us take you through the dungeons'. This signified the extra stress the website had on game content and specifically, game walkthroughs. Content continued to pour in during this time period, with the Ocarina of Time walkthrough and Twilight Princess walkthroughs becoming the new standard bearer of the quality of content.
The layout also saw the release of a new slogan for Zelda Dungeon, 'Let us take you through the dungeons'. This signified the extra stress the website had on game content and specifically, game walkthroughs. Content continued to pour in during this time period, with the Ocarina of Time walkthrough and Twilight Princess walkthroughs becoming the new standard bearer of the quality of content.