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{{ | {{Infobox|interview|1998-12 | ||
| date = December, 1998 | |||
| interviewee = [[Shigeru Miyamoto]] | |||
| interviewer = Unknown | |||
| description = Miyamoto is interviewed about "Zelda 64" | |||
| source = [http://web.archive.org/web/20030316223420/www.nintendouk.co.uk/shiginterzelda64.html] | |||
}} | |||
{{Interview/Q|Interviewer|What do you think makes a good game?}} | |||
{{Interview/A|Miyamoto|Well, I think the most important factor is the correct mixture, ie the weighing of the different elements of a game. My successful principle bases on a 70 to 30 percent share, that is to say 70 percent of tasks to be performed and the remaining 30 percent of secrects and mysteries to be unveiled and solved by the player.}} | |||
{{Interview/Q|Interviewer|How does Zelda 64 compare to Mario 64?}} | |||
{{Interview/A|Miyamoto|In the creation of Super Mario 64, I was actually the director of the game, this time I am the producer. In Zelda 64, there are actually four directors, responsible for different fields of the game.}} | |||
{{Interview/Q|Interviewer|How many people worked on Zelda?}} | |||
{{Interview/A|Miyamoto|About 40-50 persons, the biggest development team ever involved on the creation of a game! Additionally, we closely co-operated with another company to perfect the adventure. If we add this group to our own team, I can say that about 120 persons were involved.}} | |||
{{Interview/Q|Interviewer|How big is Zelda 64?}} | |||
{{Interview/A|Miyamoto|This is a difficult question to answer, for the playing time depends on each player and on his/her individual skills. It's scope is at least comparable with The Legend of Zelda: A Link To The Past [SNES] but the player now has many more possibilities to move around freely and explore even distant places on the world's surface. I think that it will take a versed player at least 40 hours of gaming to finish the adventure.}} | |||
{{Cat|Interviews}} | |||
{{Cat|Interviews with Shigeru Miyamoto}} |