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In multiplayer mode, the game demonstrates the asynchronous gameplay made possible through the Wii U's unique GamePad. The player using the GamePad will have a different gameplay experience from the players using Wii Remotes. All players work together with pooled health to combat enemies and tackle obstacles. A colored rupee appears below each lost heart to indicate which player lost it. | In multiplayer mode, the game demonstrates the asynchronous gameplay made possible through the Wii U's unique GamePad. The player using the GamePad will have a different gameplay experience from the players using Wii Remotes. All players work together with pooled health to combat enemies and tackle obstacles. A colored rupee appears below each lost heart to indicate which player lost it. | ||
=== | ===Archery=== | ||
Various motion sensors in the GamePad allow the archer player to look around the environment by moving the controller like a view finder. The screen also displays how much health and how many arrows the player has left. To fire an arrow, the player pulls down on the right analog stick and releases. Once the player runs out of arrows, he or she must lay the GamePad horizontal to refill the quiver. The player also has the option to adjust the view using the left analog stick. Holding the Right analog stick down for a few seconds charges a powerful shot which deals extra damage and pierces through enemies. | Various motion sensors in the GamePad allow the archer player to look around the environment by moving the controller like a view finder. The screen also displays how much health and how many arrows the player has left. To fire an arrow, the player pulls down on the right analog stick and releases. Once the player runs out of arrows, he or she must lay the GamePad horizontal to refill the quiver. The player also has the option to adjust the view using the left analog stick. Holding the Right analog stick down for a few seconds charges a powerful shot which deals extra damage and pierces through enemies. | ||
=== | ===Swordplay=== | ||
Like ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]'', the players' swords use Wii MotionPlus to enable direct control of the swords' movements. Pressing 'B' halts the player's movement and raises his or her shield. Several skills are available, including the [[Spin Attack]], and the [[Skyward Strike]], returning from ''Skyward Sword''. | Like ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]'', the players' swords use Wii MotionPlus to enable direct control of the swords' movements. Pressing 'B' halts the player's movement and raises his or her shield. Several skills are available, including the [[Spin Attack]], and the [[Skyward Strike]], returning from ''Skyward Sword''. | ||
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*[[Road to the Goron Mines]] | *[[Road to the Goron Mines]] | ||
*[[The Forest Temple Hunt]] | *[[The Forest Temple Hunt]] | ||
*[[Death Mountain Climb]] | *[[Death Mountain Climb]] | ||
*[[Gerudo Fortress Trail]] | *[[Gerudo Fortress Trail]] | ||
*[[Ganon's Castle Approach]] | *[[Ganon's Castle Approach]] | ||
*[[Storming Ganon's Castle]] | *[[Storming Ganon's Castle]] | ||
After beating all of the above stages, players get a stamp called the Triforce Collector and gain access to the extra stages listed below: | After beating all of the above stages, players get a stamp called the Triforce Collector and gain access to the extra stages listed below: | ||
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===Star Player=== | ===Star Player=== | ||
Those who complete all nine standard quests are recognized as Star Players for the ''Battle Quest'' attraction. | |||
===Stamps=== | ===Stamps=== | ||
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===Music=== | ===Music=== | ||
Some prizes are songs for the | Some prizes are songs for the Jukebox. | ||
*"Ganondorf Battle" from ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' | *"Ganondorf Battle" from ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' |