Fuse Attack Power: Difference between revisions

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(Created page with "'''Fuse Attack Power''' is a value used in ''Tears of the Kingdom''. ==''Tears of the Kingdom''== Fuse Attack Power is a number that appears under the name of any material in Link's inventory once Link learns the Fuse ability. This number shows how much the ''damage'' of a melee weapon or arrow, or ''defense'' of a shield will increase once said material is Fused to the weapon or shield. It does ''not'' show how much dam...")
 
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==''Tears of the Kingdom''==
==''Tears of the Kingdom''==
Fuse Attack Power is a number that appears under the name of any material in Link's inventory once Link learns the [[Fuse]] ability. This number shows how much the ''damage'' of a melee weapon or arrow, or ''defense'' of a shield will increase once said material is Fused to the weapon or shield. It does ''not'' show how much damage a corresponding effect of that material will do. For example, a [[Ruby]] has a Fuse Attack Power of 1, but if it is fused with an arrow, the resulting explosion will to an unreasonable amount of damage, definitely more than the 1 that is shown in the inventory.
Fuse Attack Power is a number that appears under the name of any material in Link's inventory once Link learns the [[Fuse]] ability.  


The fuse attack power of an object or item is the amount it adds to the displayed power when [[fuse]]d to a one-handed weapon. For instance, fusing a [[Bokoblin Horn]] (fuse attack power 4) to a decayed [[Traveler's Sword]] with no weapon bonus (attack power 5) results in a "Boko Reaper" with attack power 9. The fuse attack power is readily shown for any [[Tears of the Kingdom Materials|material]] in Link's inventory, but all items which can be fused have a fuse attack power - for a weapon being fused to another weapon, this is the base attack power (''without'' weapon bonus) of the weapon; while other objects such as [[Stone Talus Heart]]s can be discovered through experimentation.


{{Listbox|Tears of the Kingdom Materials}}
When fused to two-handed weapons or spears, the error in the shown attack power of two-handed weapons (which is understated, at 95% of the actual power), or spears (which is overstated, at 132.68% of the actual power) also applies to the fused item itself. At higher powers, this can be significant - a [[Silver Lynel Saber Horn]], with fuse attack power 55, effectively only contributes an ''actual'' attack power of 42 to a spear, given how much spears' power is overstated.


{{Cat|Tears of the Kingdom Materials}}
Items can also be fused to [[arrow]]s and [[shield]]s:
*Arrows largely use the fuse attack power as displayed, but teeth and claws<ref group=List>A full list of materials which double their fuse attack power when fused to arrows is [[Bokoblin Fang]], [[Horriblin Claw]], [[Moblin Fang]], [[Lizalfos Talon]], [[Boss Bokoblin Fang]], [[Hinox Toenail]], [[Hinox Tooth]], [[Frox Fingernail]], [[Lynel Hoof]], [[Light Dragon's Talon]], [[Dinraal's Claw]], [[Farosh's Claw]], [[Naydra's Claw]], [[Shard of Dinraal's Fang]], [[Shard of Light Dragon's Fang]], [[Shard of Farosh's Fang]], and [[Shard of Naydra's Fang]]</ref> double their fuse attack power when fused to arrows.
*The fuse attack power boosts the shield bash attack power of a shield.
 
The fuse attack power also does ''not'' take into account additional properties of either the weapon or fused item. The [[Strong Fusion]] property of Gerudo weapons, for instance, doubles the fuse attack power of any item fused to them; while [[Water Warrior]] on Zora weapons doubles the entire weapon attack power - base, fuse and bonus - but only while wet. It also does not include the effect of any additional properties, such as elemental properties, which can add additional damage to a hit on top of the base number.
 
==Footnotes==
<References group=List />
 
{{References}}
{{Cat|Tears of the Kingdom}}
{{Cat|Game Mechanics}}