Town of Ruto: Difference between revisions

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{{Infobox|location
{{Infobox|location
|name        = Town of Ruto
|image      = [[File:Welcome_to_Ruto.png]]
|image      = [[File:Welcome_to_Ruto.png]]
|game        = ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''
|game        = ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''
|inhab      = [[Wise Men|Wise Man]]<br>[[Wise Man's Niece]]<br>[[Error]]<br>[[Healing Lady]]<br>[[Magic Restoring Lady]]
|inhab      = [[Error]]<br/>[[Healing Lady]]<br/>[[Magic Restoring Lady]]<br/>[[Wise Men|Wise Man]]<br/>[[Wise Man's Niece]]
|pointsint  =
|pointsint  =
|item        = [[Jump Spell]]
|item        = [[Jump Spell]]
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}}
}}


The '''Town of Ruto''' is one of the eight towns location in ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''. It is located in [[Western Hyrule]] in a mountain valley northwest of the [[North Palace]]. After retrieving the stolen [[Trophy]], [[Link]] gains access to the [[Wise Men|Wise Man]] who gives him the [[Jump Spell]]
The '''Town of Ruto''' is one of the eight towns location in ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''. It is located in [[Western Hyrule]] in a mountain valley northwest of the [[North Castle]]. After retrieving the stolen [[Trophy]], [[Link (The Legend of Zelda)#The Adventure of Link|Link]] gains access to the [[Wise Men|Wise Man]] who gives him the [[Jump Spell]]. Link is also relayed clues regarding the location of the first [[Magic Container]]{{Ref|AoL|21}} and the [[Hammer]]{{Ref|AoL|19}}. 


==Notable Inhabitants==
==Notable Inhabitants==
* [[Error]]
* [[Healing Lady]]
* [[Magic Restoring Lady]]
* [[Wise Men|Wise Man]]
* [[Wise Men|Wise Man]]
* [[Wise Man's Niece]]
* [[Wise Man's Niece]]
* [[Error]]
* [[Healing Lady]]
* [[Magic Recovery Lady]]


==Obtainable Items==
==Obtainable Items==
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===Jump Spell===
===Jump Spell===
{{Main|Jump Spell}}
{{Main|Jump Spell}}
Unlike the [[Shield Spell]], Link must complete a task before being able to see the Wise Man. The woman in front of the Wise Man's house indicates that a [[Goriya]] has stolen the town's [[Trophy]] and taken it to a cave in the [[Tantari Desert]], east of Ruto. Upon slaying the thief and returning with the artifact, Link is allowed to learn the spell.
Unlike the [[Shield Spell]], Link must complete a task before being able to see the Wise Man. The [[Wise Man's Niece|Niece of the Wise Man]] in front of the Wise Man's house indicates that a [[Goriya]] has stolen the town's [[Trophy]] and taken it to a cave in the [[Tantari Desert]], east of Ruto{{Ref|AoL|15}}. Upon slaying the thief and returning with the artifact, Link is allowed to learn the spell{{Ref|AoL|16}}.


==Hints==
==Hints==
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File:Ruto_Hint_4.png|FIND MAGIC IN A CAVE SOUTH OF THE CASTLE.
File:Ruto_Hint_4.png|FIND MAGIC IN A CAVE SOUTH OF THE CASTLE.
File:Error_Palace_Clue.png|SOUTH OF KINGS TOMB IN MIDO IS A TUNNEL.
File:Error_Palace_Clue.png|SOUTH OF KINGS TOMB IN MIDO IS A TUNNEL.
</gallery>
{{References}}
{{clear}}
{{Listbox|The Adventure of Link|Locations}}




{{Cat|The Adventure of Link Locations}}
{{Cat|The Adventure of Link Locations}}