Interview:Nintendo Direct January 23rd 2013: Difference between revisions

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(This goes toward the top of my list of favorite interviews/statements)
 
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Hello everybody watching Nintendo Direct. I am Eiji Aonuma, the producer of ''[[The Legend of Zelda (Series)|The Legend of Zelda]]''. I feel like it hasn't been very long since we celebrated the [[25th Anniversary]] of The Legend of Zelda with you. But it has already been one year since then. Time really flies, doesn't it?
Hello everybody watching Nintendo Direct. I am Eiji Aonuma, the producer of ''[[The Legend of Zelda (Series)|The Legend of Zelda]]''. I feel like it hasn't been very long since we celebrated the [[25th Anniversary]] of The Legend of Zelda with you. But it has already been one year since then. Time really flies, doesn't it?


[[Wii U]] launched at the end of last year, so I'd like to be able to talk soon about the new Zelda game we are preparing for you on Wii U, but since I have to wait until you can see actual game visuals to talk about it in detail, I will instead talk about the driving theme behind our development.
[[Nintendo Wii U|Wii U]] launched at the end of last year, so I'd like to be able to talk soon about the new Zelda game we are preparing for you on Wii U, but since I have to wait until you can see actual game visuals to talk about it in detail, I will instead talk about the driving theme behind our development.


Our mission in developing this new Zelda game for Wii U is quite plainly to re-think the conventions of Zelda. I'm referring to things like the expectation that the player is supposed to complete dungeons in a certain order, or that you're supposed to play by yourself... The things that we've come to take for granted recently. We want to set aside these "conventions", get back to basics and create a newborn Zelda game so that the players today can best enjoy the real essence of the franchise.
Our mission in developing this new Zelda game for Wii U is quite plainly to re-think the conventions of Zelda. I'm referring to things like the expectation that the player is supposed to complete dungeons in a certain order, or that you're supposed to play by yourself... The things that we've come to take for granted recently. We want to set aside these "conventions", get back to basics and create a newborn Zelda game so that the players today can best enjoy the real essence of the franchise.