Majora's Mask Characters: Difference between revisions

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=== Link ===
=== Link ===
[[File:Link-MM64-Model.png|128px|right]]
[[File:Link-MM64-Model.png|128px|right]]
{{Main|Link}}
{{Main|Link (Ocarina of Time)#Majora's Mask}}
After defeating [[Ganon]]dorf at the end of ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', Link was sent back seven years by Princess [[Zelda]] in order to relive the time he had lost when he was sealed in the [[Sacred Realm]]. Sent back to before he had ever touched the Master Sword, he spent some time with the younger Zelda, becoming close to her<noinclude>{{Ref|name=MMZeldaKnownYou|MM|4095|[[Zelda]]}}{{Ref|name=MMZeldaDaysSpent|MM|4096|[[Zelda]]}}</noinclude>, and when he decided to depart in search of a [[Navi|"beloved and invaluable friend"]], she would give him the [[Ocarina of Time]] and tell him to remember the [[Song of Time]], to call for help from the [[Goddess of Time]] when needed<noinclude>{{Ref|name=MMZeldaGOT|MM|4101|[[Zelda]]}}</noinclude>.
After defeating [[Ganon]]dorf at the end of ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', Link was sent back seven years by [[Zelda (Ocarina of Time)#Majora's Mask|Princess Zelda]] in order to relive the time he had lost when he was sealed in the [[Sacred Realm]]. Sent back to before he had ever touched the Master Sword, he spent some time with the younger Zelda, becoming close to her<noinclude>{{Ref|name=MMZeldaKnownYou|MM|4095|[[Zelda (Ocarina of Time)#Majora's Mask|Zelda]]}}{{Ref|name=MMZeldaDaysSpent|MM|4096|[[Zelda (Ocarina of Time)#Majora's Mask|Zelda]]}}</noinclude>, and when he decided to depart in search of a [[Navi|"beloved and invaluable friend"]], she would give him the [[Ocarina of Time]] and tell him to remember the [[Song of Time]], to call for help from the [[Goddess of Time]] when needed<noinclude>{{Ref|name=MMZeldaGOT|MM|4101|[[Zelda (Ocarina of Time)#Majora's Mask|Zelda]]}}</noinclude>.


Creeping away on [[Epona]], he was ambushed in the woods by two fairies, [[Tatl]] and [[Tael]], and has his horse and the Ocarina of Time stolen from him by a mysterious imp wearing a [[Majora's Mask|strange mask]], the [[Skull Kid]]. Following the imp, he falls down a hole into [[Termina]] and finds himself transformed into a [[Deku Scrub]] by the imp using the powers of the mask he is wearing.
Creeping away on [[Epona]], he was ambushed in the woods by two fairies, [[Tatl]] and [[Tael]], and has his horse and the Ocarina of Time stolen from him by a mysterious imp wearing a [[Majora's Mask|strange mask]], the [[Skull Kid]]. Following the imp, he falls down a hole into [[Termina]] and finds himself transformed into a [[Deku Scrub]] by the imp using the powers of the mask he is wearing.
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[[File:Deku-Link-Model.png|128px|right]]
[[File:Deku-Link-Model.png|128px|right]]
{{Main|Deku Link}}
{{Main|Deku Link}}
This is the form that [[Skull Kid]] forces on [[Link]] after the latter follows him to [[Termina]]. Believed to be based on the spirit of the [[Deku Butler's Son]], Link is stuck in this form for his first three-day cycle in Termina. After recovering the Ocarina of Time, he travels back in time and is taught the [[Song of Healing]] by the [[Happy Mask Salesman]]. This puts the spirit into a [[Deku Mask]] which he can remove to transform back, or wear to be Deku Link again.
This is the form that [[Skull Kid]] forces on [[Link (Ocarina of Time)#Majora's Mask|Link]] after the latter follows him to [[Termina]]. Believed to be based on the spirit of the [[Deku Butler's Son]], Link is stuck in this form for his first three-day cycle in Termina. After recovering the Ocarina of Time, he travels back in time and is taught the [[Song of Healing]] by the [[Happy Mask Salesman]]. This puts the spirit into a [[Deku Mask]] which he can remove to transform back, or wear to be Deku Link again.


As a Deku, Link is susceptible to fire and can't swim. He can hop on the water's surface, but can only do so for a limited time (five times). He can fly as well by utilizing the [[Deku Flower]]s. Once he burrows into them, he can launch himself up and fly for a short while. He can also drop [[Deku Nut]]s onto unsuspecting enemies below. And lastly, he can use magic by shooting a bubble which can damage enemies and burst objects. The Ocarina of Time turns into the [[Pipes of Awakening]] when held by his Deku form.
As a Deku, Link is susceptible to fire and can't swim. He can hop on the water's surface, but can only do so for a limited time (five times). He can fly as well by utilizing the [[Deku Flower]]s. Once he burrows into them, he can launch himself up and fly for a short while. He can also drop [[Deku Nut]]s onto unsuspecting enemies below. And lastly, he can use magic by shooting a bubble which can damage enemies and burst objects. The Ocarina of Time turns into the [[Pipes of Awakening]] when held by his Deku form.
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[[File:Happy-Mask-Salesman-Model.png|128px|right]]
[[File:Happy-Mask-Salesman-Model.png|128px|right]]
{{Main|Happy Mask Salesman}}
{{Main|Happy Mask Salesman}}
In Termina, [[Link]] first encounters the Salesman in the [[Clock Tower]], where he tells [[Deku Link]] how the [[Skull Kid]] took his mask, and asks him to get it back.  He also says that if Link can get his Ocarina back, he can teach him a song that will turn him back into his normal form.  He claims to have only three days to stay in Clock Town, so he needs Link to retrieve it before then.   
In Termina, [[Link (Ocarina of Time)#Majora's Mask|Link]] first encounters the Salesman in the [[Clock Tower]], where he tells [[Deku Link]] how the [[Skull Kid]] took his mask, and asks him to get it back.  He also says that if Link can get his Ocarina back, he can teach him a song that will turn him back into his normal form.  He claims to have only three days to stay in Clock Town, so he needs Link to retrieve it before then.   


Link retrieves his Ocarina during the night of the final day, but fails to get the Mask. The Mask Salesman teaches him the [[Song of Healing]], but after learning Link failed to obtain the mask, he becomes very angry, and starts shaking Link violently. He then reveals the story of the mask — telling about its true power, how the tribe of [[Ancient Ones|ancient ones]] who used it sealed it away, then how he himself became obsessed and went to "went to great lengths to get that legendary mask". With it stolen, he warns how getting it back is crucial to the survival of Termina.  
Link retrieves his Ocarina during the night of the final day, but fails to get the Mask. The Mask Salesman teaches him the [[Song of Healing]], but after learning Link failed to obtain the mask, he becomes very angry, and starts shaking Link violently. He then reveals the story of the mask — telling about its true power, how the tribe of [[Ancient Ones|ancient ones]] who used it sealed it away, then how he himself became obsessed and went to "went to great lengths to get that legendary mask". With it stolen, he warns how getting it back is crucial to the survival of Termina.  
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=== Gorman Brothers ===
=== Gorman Brothers ===
[[File:Gorman Brothers.png|128px|right]]
[[File:Gorman Brothers.png|x128px|right]]
{{Main|Gorman Brothers}}
{{Main|Gorman Brothers}}
The elder and younger brothers of [[Gorman]], the Gorman Brothers own and run the [[Gorman Track]], and are malicious, dishonest, and criminal, unlike their brother. They intend to take over the milk business any way they can, including stealing from and spreading lies about [[Romani Ranch]] further down Milk Road. On the Night of the Second Day, if Link has opened the way to Romani Ranch and helped [[Romani]] defeat "[[Them]]", he must defend [[Cremia]] and her cargo of milk bottles from the Gorman Brothers to allow her to reach Clock Town.
The elder and younger brothers of [[Gorman]], the Gorman Brothers own and run the [[Gorman Track]], and are malicious, dishonest, and criminal, unlike their brother. They intend to take over the milk business any way they can, including stealing from and spreading lies about [[Romani Ranch]] further down Milk Road. On the Night of the Second Day, if Link has opened the way to Romani Ranch and helped [[Romani]] defeat "[[Them]]", he must defend [[Cremia]] and her cargo of milk bottles from the Gorman Brothers to allow her to reach Clock Town.
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He disappeared a month before the events of the game, when the [[Skull Kid]] changed him to a child; then when he tried to seek aid from the Clock Town [[Great Fairy]], [[Sakon]] stole his wedding mask, the [[Sun's Mask]], from him. The double blow caused him to go into hiding in the [[Curiosity Shop]]'s [[Back Room]], leading to rumours he had absconded to [[Romani Ranch]] to be with [[Cremia]].
He disappeared a month before the events of the game, when the [[Skull Kid]] changed him to a child; then when he tried to seek aid from the Clock Town [[Great Fairy]], [[Sakon]] stole his wedding mask, the [[Sun's Mask]], from him. The double blow caused him to go into hiding in the [[Curiosity Shop]]'s [[Back Room]], leading to rumours he had absconded to [[Romani Ranch]] to be with [[Cremia]].


Once [[Link]] retrieves [[Kafei's Mask]] from Madame Aroma, Kafei's mother tasks Link to investigate her son's disappearance. When Link finds him, Kafei explains that he doesn't feel he can see Anju without keeping his promise to greet her with his wedding mask. However, he intends to retrieve the mask and still marry her during the Carnival of Time; and asks Link him to tell Anju to wait for him until he can get it back, giving him the [[Pendant of Memories]] as proof for her that they met.
Once [[Link (Ocarina of Time)#Majora's Mask|Link]] retrieves [[Kafei's Mask]] from Madame Aroma, Kafei's mother tasks Link to investigate her son's disappearance. When Link finds him, Kafei explains that he doesn't feel he can see Anju without keeping his promise to greet her with his wedding mask. However, he intends to retrieve the mask and still marry her during the Carnival of Time; and asks Link him to tell Anju to wait for him until he can get it back, giving him the [[Pendant of Memories]] as proof for her that they met.


When Kafei finally sees Sakon trying to sell some stolen goods to the Curosity Shop, he follows the thief back to [[Sakon's Hideout|his hideout]] in [[Ikana Canyon]] and waits. With the security system active, Kafei and Link must work together to recover his mask before it falls into a hole. After recovering the mask, Kafei runs back to town where Anju is waiting for him to return. With only a few minutes left until the [[Moon]] falls, the two finally reunite, exchanging their masks and their vows. Afterward, Anju and Kafei give Link the combined mask, the [[Couple's Mask]], and say they will await morning together
When Kafei finally sees Sakon trying to sell some stolen goods to the Curosity Shop, he follows the thief back to [[Sakon's Hideout|his hideout]] in [[Ikana Canyon]] and waits. With the security system active, Kafei and Link must work together to recover his mask before it falls into a hole. After recovering the mask, Kafei runs back to town where Anju is waiting for him to return. With only a few minutes left until the [[Moon]] falls, the two finally reunite, exchanging their masks and their vows. Afterward, Anju and Kafei give Link the combined mask, the [[Couple's Mask]], and say they will await morning together
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[[File:Old-Lady-From-Bomb-Shop.png|128px|right]]
[[File:Old-Lady-From-Bomb-Shop.png|128px|right]]
{{Main|Old Lady from Bomb Shop}}
{{Main|Old Lady from Bomb Shop}}
The Old Lady from Bomb Shop is an unnamed character who helps run the [[Bomb Shop]] with her son, the [[Bomb Shop Owner]], in [[Clock Town|West Clock Town]]. She is of similar height to [[Link]] and is depicted as a frail and elderly woman who shakes as she stands much like other elderly characters of the game. She is also one of the twenty characters who have an entry in the [[Bombers' Notebook]]. However, she can only ever be seen outside the Bomb Shop at 12am on the First Day. She is also believed to be a firm believer of the [[Four Giants]] being the guardian deities of [[Termina]].
The Old Lady from Bomb Shop is an unnamed character who helps run the [[Bomb Shop]] with her son, the [[Bomb Shop Owner]], in [[Clock Town|West Clock Town]]. She is of similar height to [[Link (Ocarina of Time)#Majora's Mask|Link]] and is depicted as a frail and elderly woman who shakes as she stands much like other elderly characters of the game. She is also one of the twenty characters who have an entry in the [[Bombers' Notebook]]. However, she can only ever be seen outside the Bomb Shop at 12am on the First Day. She is also believed to be a firm believer of the [[Four Giants]] being the guardian deities of [[Termina]].


At midnight on the [[First Day]], she is assaulted in [[Clock Town|North Clock Town]] and her large bag of explosives stolen by [[Sakon]]. If Link knocks it from Sakon's hands with his sword, he prances away, and the Old Lady can retrieve her bag. In thanks, she will give Link the [[Blast Mask]], and [[Big Bomb Bag]]s will become available in the Bomb Shop.
At midnight on the [[First Day]], she is assaulted in [[Clock Town|North Clock Town]] and her large bag of explosives stolen by [[Sakon]]. If Link knocks it from Sakon's hands with his sword, he prances away, and the Old Lady can retrieve her bag. In thanks, she will give Link the [[Blast Mask]], and [[Big Bomb Bag]]s will become available in the Bomb Shop.
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The Rosa Sisters are twin dancers, both part of the [[Gorman Troupe]] and set to perform during the [[Carnival of Time]]. Judo is the name of the sister in the red-edged dress and Marilla is the name of the one in the blue.
The Rosa Sisters are twin dancers, both part of the [[Gorman Troupe]] and set to perform during the [[Carnival of Time]]. Judo is the name of the sister in the red-edged dress and Marilla is the name of the one in the blue.


They spend most of the their time working on a dance to perform, both contemplating about what to do about their dance and wishing to add more to it. During the night on the First and Second Day, they can be found practising what they have managed so far and they don't want to be bothered. On the Third Day they are nowhere to be found, as [[Gorman]] and the Troupe left the [[Stock Pot Inn]] after Gorman discovered that their performance was canceled.
They spend most of the their time working on a dance to perform, both contemplating about what to do about their dance and wishing to add more to it. During the night on the First and Second Day, they can be found practising what they have managed so far and they don't want to be bothered. On the [[Final Day]] they are nowhere to be found, as [[Gorman]] and the Troupe left the [[Stock Pot Inn]] after Gorman discovered that their performance was canceled.


After Link obtains the [[Kamaro's Mask]], he can use it to help the sisters in their dilemma. By performing in front of the sisters while wearing the mask at night on either of the first two days, it helps them figure out what moves to perform and they take Kamaro's dance as their own. In gratitude, the twins deem Link to be their master, give him a [[Piece of Heart]], and ask for him to come to their performance. After this is done, it completes their entry in the Bombers' Notebook.
After Link obtains the [[Kamaro's Mask]], he can use it to help the sisters in their dilemma. By performing in front of the sisters while wearing the mask at night on either of the first two days, it helps them figure out what moves to perform and they take Kamaro's dance as their own. In gratitude, the twins deem Link to be their master, give him a [[Piece of Heart]], and ask for him to come to their performance. After this is done, it completes their entry in the Bombers' Notebook.
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[[File:Hand.png|128px|right]]
[[File:Hand.png|128px|right]]
{{Main|???}}
{{Main|???}}
A prime example of Nintendo's odd and sometimes sick sense of humor, ??? resides in the toilet of the Stock Pot Inn. From 12am to 6am every night, ??? will stick his hand out of the toilet. If Link engages with him, ??? will beg for paper, and only paper.
??? resides in the toilet of the Stock Pot Inn. From 12am to 6am every night, they will stick their hand out of the toilet. If Link engages with them, ??? will beg for paper. Link can give him any title deed or any letter. After they receive the paper, ???'s hand will reach back down into the toilet, and flush it. For helping them, ??? will give Link an item that "fell down here" - a [[Piece of Heart]].
 
In order to help this poor soul, Link can give him either any title deed, or any letter, as long as it is paper. After he receives the paper, ???'s hand will reach back down into the toilet, and flush it. For helping him, ??? will give Link a piece of heart. Before he gives it to him, he explains that he got it when somebody dropped it down there.
 
Many things don't add up about ???. In a game known for its mysteries and depth, there is a never an explanation to how a man got stuck in the Stock Pot Inn toilet, why he hasn't escaped, and why he wanted paper. The mysteries and depth of Majora's Mask make the game a true masterpiece, and ??? stays true to this pattern.
 
The Bombers' Notebook has the mysterious hand marked down as ???. Not even the Bombers' Notebook has a reason to the madness, as it states that details are unknown. The heart piece is the only event in the Notebook in order to get the happiness sticker.
{{Clear}}
{{Clear}}


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After freeing the first Giant in Woodfall, Link is taught the Oath to Order (likely the song sung for the Giants atop the Clock Tower), and the Giant tells Link to call them. Without knowing the true nature of the Giants, Link frees the other three, gradually learning about their true nature as protective gods and then receiving a request to help their friend, the Skull Kid. Finally they Giants tell them they should forgive the Skull Kid before once more telling Link to call them.
After freeing the first Giant in Woodfall, Link is taught the Oath to Order (likely the song sung for the Giants atop the Clock Tower), and the Giant tells Link to call them. Without knowing the true nature of the Giants, Link frees the other three, gradually learning about their true nature as protective gods and then receiving a request to help their friend, the Skull Kid. Finally they Giants tell them they should forgive the Skull Kid before once more telling Link to call them.


Atop the Clock Tower after midnight on the Third Day, Link plays the Oath to Order, causing the Four Giants to let out their cries and then appear to stop the moon from colliding with Termina. Once Majora's Mask discards the Skull Kid and enters the moon, the Four Giants are no longer enough to stop it but manage to hold it off until Link is victorious against Majora.
Atop the Clock Tower after midnight on the [[Final Day]], Link plays the Oath to Order, causing the Four Giants to let out their cries and then appear to stop the moon from colliding with Termina. Once Majora's Mask discards the Skull Kid and enters the moon, the Four Giants are no longer enough to stop it but manage to hold it off until Link is victorious against Majora.


After the battle is over the Four Giants tell the liberated Skull Kid that they never forgot about him, that they always considered him their friend. Afterwards, the Four Giants cry out the Oath to Order as they return to sleep in the four regions once more.
After the battle is over the Four Giants tell the liberated Skull Kid that they never forgot about him, that they always considered him their friend. Afterwards, the Four Giants cry out the Oath to Order as they return to sleep in the four regions once more.
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[[File:Goron-Elder-Model.png|128px|right]]
[[File:Goron-Elder-Model.png|128px|right]]
{{Main|Goron Elder (Majora's Mask)}}
{{Main|Goron Elder (Majora's Mask)}}
The Goron Elder is the leader of the Gorons who live in Goron Village located in the Snowhead area. He is an older Goron and has a son who can be found in the Goron Shrine in the village crying due to him missing his father greatly. After realizing that the only thing that can calm the crying Goron down is his father, Link goes to try and find him. He finally finds the Elder encased in a giant snow boulder and covered in ice. Depending on which day Link finds him he can be found either near the entrance to Goron Village on Day 1, near the ramp in the Spectacle Rock(the area in Snowhead where two hills are surrounded by water) area on Day 2, and on the Third Day next to the Owl Statue in Mountain Village. By the way his location changes this shows that he is headed to Snowhead, possibly to find out the cause of the snow covering the area and to probably try and stop it. When Link obtains some Hot Spring Water (found either in the cave where Darmani's Grave is or in the hole that has ice over it on one of the islands in the Spectacle Rock area) and uses it on the ice surrounding the Elder, he unfreezes and is shocked to find Darmani (Goron Link) in front of him. He convinces himself that Goron Link is an illusion that is being created by Snowhead's magic and proceeds to walk away from him.
The Goron Elder is the leader of the Gorons who live in Goron Village located in the Snowhead area. He is an older Goron and has a son who can be found in the Goron Shrine in the village crying due to him missing his father greatly. After realizing that the only thing that can calm the crying Goron down is his father, Link goes to try and find him. He finally finds the Elder encased in a giant snow boulder and covered in ice. Depending on which day Link finds him he can be found either near the entrance to Goron Village on Day 1, near the ramp in the Spectacle Rock(the area in Snowhead where two hills are surrounded by water) area on Day 2, and on the [[Final Day]] next to the Owl Statue in Mountain Village. By the way his location changes this shows that he is headed to Snowhead, possibly to find out the cause of the snow covering the area and to probably try and stop it. When Link obtains some Hot Spring Water (found either in the cave where Darmani's Grave is or in the hole that has ice over it on one of the islands in the Spectacle Rock area) and uses it on the ice surrounding the Elder, he unfreezes and is shocked to find Darmani (Goron Link) in front of him. He convinces himself that Goron Link is an illusion that is being created by Snowhead's magic and proceeds to walk away from him.


Upon hearing from Goron Link that his son is upset and is missing him, he attempts to teach him the Goron's Lullaby but he finds himself unable to remember all the notes to the song. He then teaches Goron Link the six notes of the song that he does remember. Upon playing those notes to his son, the young Goron teaches Goron Link the rest of it. After the Elder has taught the song to Goron Link he will begin to walk again obviously intent on reaching his destination. He will become frozen again shortly afterwards and there is nothing that Link can do to prevent it from occurring as it will keep happening. It will only stop once Link has defeated the boss from Snowhead and restored spring to the area. After Link has beaten Snowhead Temple he will find the Elder in the Goron Shrine surrounded by fellow Gorons. He will then announce that since he is getting old it is time for him to choose a successor. He tells Goron Link that he has chosen him (thinking he is Darmani) to be his successor. He believes that everyone will be happy with Darmani being the patriarch of Goron Village.
Upon hearing from Goron Link that his son is upset and is missing him, he attempts to teach him the Goron's Lullaby but he finds himself unable to remember all the notes to the song. He then teaches Goron Link the six notes of the song that he does remember. Upon playing those notes to his son, the young Goron teaches Goron Link the rest of it. After the Elder has taught the song to Goron Link he will begin to walk again obviously intent on reaching his destination. He will become frozen again shortly afterwards and there is nothing that Link can do to prevent it from occurring as it will keep happening. It will only stop once Link has defeated the boss from Snowhead and restored spring to the area. After Link has beaten Snowhead Temple he will find the Elder in the Goron Shrine surrounded by fellow Gorons. He will then announce that since he is getting old it is time for him to choose a successor. He tells Goron Link that he has chosen him (thinking he is Darmani) to be his successor. He believes that everyone will be happy with Darmani being the patriarch of Goron Village.
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=== Zelda ===
=== Zelda ===
[[File:Young-Zelda.png|128px|right]]
[[File:Young-Zelda.png|128px|right]]
{{Main|Zelda}}
{{Main|Zelda (Ocarina of Time)#Majora's Mask}}
The Princess of Hyrule and the last person Link sees before leaving Hyrule. She only appears in a flashback that Link has once he regains back his Ocarina from the Skull Kid. In that flashback, it shows that gave Link the Ocarina of Time as a memento of their time together and re-taught him the Song of Time stating for him to play that song if anything bad were to happen to him. She believes that she and Link shall meet again.
The Princess of Hyrule and the last person Link sees before leaving Hyrule. She only appears in a flashback that Link has once he regains back his Ocarina from the Skull Kid. In that flashback, it shows that gave Link the Ocarina of Time as a memento of their time together and re-taught him the Song of Time stating for him to play that song if anything bad were to happen to him. She believes that she and Link shall meet again.
{{Clear}}
{{Clear}}
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Honey and Darling make a comeback from Ocarina of Time, but this time they actually have a role to play. The lovey-dovey king and queen of PDA now own a shop in Clock Town, called, the Honey and Darling Shop. Inside the shop, Honey and Darling hold each other on top of a pedestal in the center of the room. They are always holding hands, and looking into each other's eyes. They act pompous towards Link, and overall don't treat him very well. They are the video game representation of that overly-obnoxious couple that everyone finds eventually.
Honey and Darling make a comeback from Ocarina of Time, but this time they actually have a role to play. The lovey-dovey king and queen of PDA now own a shop in Clock Town, called, the Honey and Darling Shop. Inside the shop, Honey and Darling hold each other on top of a pedestal in the center of the room. They are always holding hands, and looking into each other's eyes. They act pompous towards Link, and overall don't treat him very well. They are the video game representation of that overly-obnoxious couple that everyone finds eventually.


Fortunately, Link is able to crush their spirits, by getting a perfect score on each if their games three days in a row. In order to play, Link must speak to them and pay 10 rupees. On the first day, their game is Bombchu Bowling. The second day, it is Bomb Basketball, and the third is basically just archery target practice. The first and second days, the Honey and Darling will reward Link with 50 rupees. If Link ends up beating the out entirely on the last day, they will give him a piece of heart. With their game cleared, the two will begin to doubt their happiness. However, if Link wants to upset them without going through all the trouble, he can come in on the Third Day and play the archery game. Instead of aiming for the targets, Link should aim for the Honey and Darling themselves. If hit, they will yell out at him, and if hit too many times, will cancel the game. Sometimes, losing 10 rupees is worth getting out some pent up frustration, and the home of the Honey and Darling is the place to do it.
Fortunately, Link is able to crush their spirits, by getting a perfect score on each if their games three days in a row. In order to play, Link must speak to them and pay 10 rupees. On the first day, their game is Bombchu Bowling. The second day, it is Bomb Basketball, and the third is basically just archery target practice. The first and second days, the Honey and Darling will reward Link with 50 rupees. If Link ends up beating the out entirely on the last day, they will give him a piece of heart. With their game cleared, the two will begin to doubt their happiness. However, if Link wants to upset them without going through all the trouble, he can come in on the [[Final Day]] and play the archery game. Instead of aiming for the targets, Link should aim for the Honey and Darling themselves. If hit, they will yell out at him, and if hit too many times, will cancel the game. Sometimes, losing 10 rupees is worth getting out some pent up frustration, and the home of the Honey and Darling is the place to do it.
{{Clear}}
{{Clear}}


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The Receptionist is a young, green-haired woman with freckles who is found at the Mayor's Residence in Clock Town. She stands behind a desk that is situated between the doors to the Mayor's Office and the Drawing Room in the lobby. She directs the visitors and those who have appointments with the residents to their respective offices.
The Receptionist is a young, green-haired woman with freckles who is found at the Mayor's Residence in Clock Town. She stands behind a desk that is situated between the doors to the Mayor's Office and the Drawing Room in the lobby. She directs the visitors and those who have appointments with the residents to their respective offices.


She is seen at her desk during the first two days. Afterwards on the Third Day she isn't seen behind her desk or anywhere else in Termina. It is thought that the reason she left was to go take shelter from the moon. She isn't seen anywhere else after this.
She is seen at her desk during the first two days. Afterwards on the [[Final Day]] she isn't seen behind her desk or anywhere else in Termina. It is thought that the reason she left was to go take shelter from the moon. She isn't seen anywhere else after this.
{{Clear}}
{{Clear}}


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[[File:Zubora.png|128px|right]]
[[File:Zubora.png|128px|right]]
{{Main|Zubora}}
{{Main|Zubora}}
Zubora is the shrewd blacksmith from Mountain Village. While Zubora doesn't really do any of the physical labor, but he does to the talking and business. He is the kind of guy who offers Link coffee, and never follows up. He is the brains in his relationship with Gabora, the loud, incomprehensible, but gigantic blacksmith. Zubora can temporarily and permanently improve Link's sword. For 100 rupees, Link can give his sword to Zubora for a night, and on the next day expect to receive the Razor Sword.
Zubora is the shrewd blacksmith from Mountain Village. While Zubora doesn't really do any of the physical labor, but he does to the talking and business. He is the kind of guy who offers Link coffee, and never follows up. He is the brains in his relationship with Gabora, the loud, incomprehensible, but gigantic blacksmith. Zubora can temporarily and permanently improve Link's sword. For 100 rupees, Link can give his sword to Zubora for a night, and on the next day expect to receive the Razor Sword, which doubles Link's attack power for 100 hits. After that, the sword will revert to the Kokiri Sword, and his attack power will return to normal. After Link defeats Goht, and spring returns to the Snowhead area, Link can win [[Gold Dust]] as a prize for first place in the [[Goron Racetrack]]. When Link gives the gold dust along with the Razor Sword, Zubora will agree to reforge the sword again, this time free of charge (Zubora keeps some of the gold dust for himself). The next morning, Link can return for the [[Gilded Sword]], a sword well worth the trouble. Zubora is only in it for the business, but the upgrade Link can acquire from him is invaluable.
 
The razor sword can double Link's attack power, but only for 100 hits. After that, the sword will return to the Kokiri sword, and his attack power will return to normal. If Link wants to make this sword upgrade permanently, he will need a bottle of Gold Dust. After Link defeats Goht, and spring returns to the Snowhead area, Link can win this gold dust as a prize for first place in the Goron races. When Link gives the gold dust along with the Razor Sword, Zubora will agree to reforge the sword again, this time free of charge (Zubora keeps some of the gold dust for himself). The next morning, Link can return for the Gilded sword, a sword well worth the trouble. Zubora is only in it for the business, but the upgrade Link can acquire from him is invaluable.
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