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| game = ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]'' | | game = ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]'' | ||
| location = [[Shrine of Trials]]</ | | location = [[Shrine of Trials]]<br />[[Divine Beast]]s<br />[[EX Trial of the Sword]] (DLC) | ||
| weapon = '''Any Guardian or Ancient weapons''' | | weapon = '''Any Guardian or Ancient weapons''' | ||
| reward = [[Ancient Spring]]<br/>[[Ancient Screw]]<br/>[[Ancient Gear]]<br/>[[Ancient Core]]<br/>[[Ancient Shaft]]<br/>[[Guardian Spear]], [[Guardian Spear+|+]] and [[Guardian Spear++|++]]<br/>[[Guardian Sword]], [[Guardian Sword+|+]] and [[Guardian Sword++|++]]<br/>[[Ancient Battle Axe]], [[Ancient Battle Axe+|+]] and [[Ancient Battle Axe++|++]] | | reward = [[Ancient Spring]]<br/>[[Ancient Screw]]<br/>[[Ancient Gear]]<br/>[[Ancient Core]]<br/>[[Ancient Shaft]]<br/>[[Guardian Spear]], [[Guardian Spear+|+]] and [[Guardian Spear++|++]]<br/>[[Guardian Sword]], [[Guardian Sword+|+]] and [[Guardian Sword++|++]]<br/>[[Ancient Battle Axe]], [[Ancient Battle Axe+|+]] and [[Ancient Battle Axe++|++]] | ||
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*They can be also identified by the features of their "head" domes. I and II have no features, III has ear-like protrusions and IV has a full headdress. | *They can be also identified by the features of their "head" domes. I and II have no features, III has ear-like protrusions and IV has a full headdress. | ||
*Scouts II through IV perform melee attacks by rotating their weapons before attacking. These signal the player as to when to perform a [[Perfect Guard]] or a [[Perfect Dodge]]. | *Scouts II through IV perform melee attacks by rotating their weapons before attacking. These signal the player as to when to perform a [[Perfect Guard]] or a [[Perfect Dodge]]. | ||
*As armed Scouts cannot be disarmed, the [[Perfect Guard]] can stun them, but they will never drop their weapons unless they're defeated. Alongside [[Lynel#Breath of the Wild|Lynels]], this makes them among the only melee base combatants in the game on which [[Shield Guard]] has absolutely no effect. | *As armed Scouts cannot be disarmed, the [[Perfect Guard]] can stun them, but they will never drop their weapons unless they're defeated. Alongside [[Lynel#Breath of the Wild|Lynels]] and [[Yiga Clan]]smen, this makes them among the only melee base combatants in the game on which [[Shield Guard]] has absolutely no disarming effect. | ||
*Unlike [[Guardian (Breath of the Wild)|Guardians]], Scouts don't activate the [[Master Sword#Breath of the Wild|Master Sword]]'s attack bonus. However, much like those, they are susceptible to [[Breath of the Wild Ancient and Guardian Weapons#Damage Bonuses|Ancient Proficiency]]. | *Unlike [[Guardian (Breath of the Wild)|Guardians]], Scouts don't activate the [[Master Sword#Breath of the Wild|Master Sword]]'s attack bonus. However, much like those, they are susceptible to [[Breath of the Wild Ancient and Guardian Weapons#Damage Bonuses|Ancient Proficiency]]. | ||
*Armed Guardian Scouts almost always attack with their "right" limb unless they're holding an axe with the "left". | *Armed Guardian Scouts almost always attack with their "right" limb unless they're holding an axe with the "left". | ||
*Unlike [[Guardian Stalker]]s, their legs cannot be cut. | *Unlike [[Guardian Stalker]]s, their legs cannot be cut. | ||
*Temporary [[Heart Container]]s lost while battling scouts at [[Test of Strength|Tests of Strength]] shrines are not regained when the given monk replenishes Link's health. | |||
==Gallery== | ==Gallery== |