Interview:Iwata Asks: Ocarina of Time 3D (Original Development Staff - Part 1): Difference between revisions

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{{Interview|2011-06-25
{{Infobox|interview|2011-06-16
|date = June 25, 2011
|date = June 16, 2011
|interviewee = [[Toru Osawa]], <br> [[Yoshiaki Koizumi]], <br> [[Takumi Kawagoe]], <br> [[Eiji Aonuma]], <br> [[Toshio Iwawaki]]
|interviewee = [[Toru Osawa]], <br/> [[Yoshiaki Koizumi]], <br/> [[Takumi Kawagoe]], <br/> [[Eiji Aonuma]], <br/> [[Toshio Iwawaki]]
|interviewer = [[Satoru Iwata]]
|interviewer = [[Satoru Iwata]]
|description = Iwata takes us behind-the-scenes of the development of the 1998 N64 game, with staff reactions to the 2011 remake.
|description = Iwata takes us behind-the-scenes of the development of the 1998 N64 game, with staff reactions to the 2011 remake.
|source = [http://www.nintendo.co.uk/NOE/en_GB/news/iwata/iwata_asks_the_legend_of_zelda_ocarina_of_time_3d_43214_43480.html]
|source = [https://iwataasks.nintendo.com/interviews/#/3ds/zelda-ocarina-of-time/1/0] [https://www.nintendo.co.uk/NOE/en_GB/news/iwata/iwata_asks_the_legend_of_zelda_ocarina_of_time_3d_43214_43480.html]
}}
}}


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{{Interview/A|Iwata|You tied your own noose.}}
{{Interview/A|Iwata|You tied your own noose.}}


{{Interview/A|Koizumi|Yeah. In order to solve those problems, we had to create a bunch of new devices, one of which was [[Z Targeting]].}}
{{Interview/A|Koizumi|Yeah. In order to solve those problems, we had to create a bunch of new devices, one of which was [[Z-Targeting|Z Targeting]].}}


{{Interview/A|Iwata|How did Z Targeting come about?}}
{{Interview/A|Iwata|How did Z Targeting come about?}}
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{{Interview/A|Osawa|Yes.}}
{{Interview/A|Osawa|Yes.}}


{{Interview/A|Iwata|For example, was the division into [[Young Link]] and [[Adult Link]] something you were thinking about from the start?}}
{{Interview/A|Iwata|For example, was the division into [[Link|Young Link]] and [[Link|Adult Link]] something you were thinking about from the start?}}


{{Interview/A|Osawa|No, at first there was always Adult Link.}}
{{Interview/A|Osawa|No, at first there was always Adult Link.}}
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==Finding the Right Spot for the Opening Sequence==
==Finding the Right Spot for the Opening Sequence==


{{Interview/A|Iwata|In addition to the sword, a variety of items - such as a [[Bow and Arrow]] and the [[Hookshot]] - appear in The Legend of Zelda: Ocarina of Time. How did you make those?}}
{{Interview/A|Iwata|In addition to the sword, a variety of items - such as a [[Bow|Bow and Arrow]] and the [[Hookshot]] - appear in The Legend of Zelda: Ocarina of Time. How did you make those?}}


{{Interview/A|Koizumi|With regard to the items, we made each one because we thought, "It would be nice to have something like this." I'd say, "The Hookshot is done, so feel free to use it," and everyone would say, "Well, where shall we put it?"}}
{{Interview/A|Koizumi|With regard to the items, we made each one because we thought, "It would be nice to have something like this." I'd say, "The Hookshot is done, so feel free to use it," and everyone would say, "Well, where shall we put it?"}}
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{{IwataAsksFooter}}
{{IwataAsksFooter}}


{{Cat|Needed Interviews}} <!--TODO: remove this when the last two sections are complete, including internal links.-->
 
{{Cat|Ocarina of Time Interviews|2011-06-05}}
{{Cat|Ocarina of Time Interviews|2011-06-16}}
{{Cat|Interviews with Eiji Aonuma|2011-06-05}}
{{Cat|Interviews with Eiji Aonuma|2011-06-16}}
{{Cat|Interviews with Toru Osawa|2011-06-05}}
{{Cat|Interviews with Toru Osawa|2011-06-16}}
{{Cat|Interviews with Yoshiaki Koizumi|2011-06-05}}
{{Cat|Interviews with Yoshiaki Koizumi|2011-06-16}}
{{Cat|Iwata Asks|2011-06-05}}
{{Cat|Iwata Asks|2011-06-16}}