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The original interview can be found in its entirety at <a href="http://www.1101.com/nintendo/nin1/nin1-5.htm" target="new">1101</a>. Translation thanks to <a href=" | The original interview can be found in its entirety at <a href="http://www.1101.com/nintendo/nin1/nin1-5.htm" target="new">1101</a>. Translation thanks to <a href="https://www.glitterberri.com/ocarina-of-time/1101-interviews/characters" target="new">Glitterberri</a> | ||
The Legend of Zelda: Ocarina of Time news, direct from the production area! The Zelda team chosen by Shigeru Miyamoto | The Legend of Zelda: Ocarina of Time news, direct from the production area! The Zelda team chosen by Shigeru Miyamoto | ||
created Zelda 64 with surprising stubbornness! One part of that stubbornness was to do a stubborn interview. We'll pass | created Zelda 64 with surprising stubbornness! One part of that stubbornness was to do a stubborn interview. We'll pass | ||
on a small part of that interview from the top of Hobonichi's nearby tree. <br><br> | on a small part of that interview from the top of Hobonichi's nearby tree. <br/><br/> | ||
<hr> | <hr> | ||
<br> | <br/> | ||
<b>(1-5) Looks Like You Have to Pay Attention to the Characters in This Zelda</b><br><br> | <b>(1-5) Looks Like You Have to Pay Attention to the Characters in This Zelda</b><br/><br/> | ||
<b>Yoshiki Haruhana (Character Design):</b> I was in charge of the characters, but it was a lot of trouble because of how many | <b>Yoshiki Haruhana (Character Design):</b> I was in charge of the characters, but it was a lot of trouble because of how many | ||
there were. It was difficult to make compromises when something went wrong. There were even things that gave me | there were. It was difficult to make compromises when something went wrong. There were even things that gave me | ||
indigestion, but I think we were able to do it in the end.<br><br> | indigestion, but I think we were able to do it in the end.<br/><br/> | ||
There are more than 60 characters in Ocarina of Time! One character takes about 2-3 days to make, so our schedule is | There are more than 60 characters in Ocarina of Time! One character takes about 2-3 days to make, so our schedule is | ||
always uncertain. We just have to go from one to the next.<br><br> | always uncertain. We just have to go from one to the next.<br/><br/> | ||
Fellow staff-member Takano once told me "all the people you make turn out to be freaks!" I never intend to do that! My | Fellow staff-member Takano once told me "all the people you make turn out to be freaks!" I never intend to do that! My | ||
response is always "oh, is that so?" *laughs* For example, Dampe the gravekeeper is a hunchback, right?<br><br> | response is always "oh, is that so?" *laughs* For example, Dampe the gravekeeper is a hunchback, right?<br/><br/> | ||
In Kakariko Village, there's a guy sitting by himself on top of a house. It was also never my intention to make a | In Kakariko Village, there's a guy sitting by himself on top of a house. It was also never my intention to make a | ||
character similar to myself, but afterwards 5 people said to me "Hey, that's you!" I definitely wasn't aiming for it, | character similar to myself, but afterwards 5 people said to me "Hey, that's you!" I definitely wasn't aiming for it, | ||
I swear. To the contrary, I didn't even want to make a character after myself! But even so…<br><br><br><br> | I swear. To the contrary, I didn't even want to make a character after myself! But even so…<br/><br/><br/><br/> | ||
<b>Satoru Takizawa (Character Design):</b> I never meant to fuss over the characters, but still I was inclined to treat them | <b>Satoru Takizawa (Character Design):</b> I never meant to fuss over the characters, but still I was inclined to treat them | ||
as if they were real.<br><br> | as if they were real.<br/><br/> | ||
We designed them to be real, so we were also attempted to make them have interesting and realistic animations. Because | We designed them to be real, so we were also attempted to make them have interesting and realistic animations. Because | ||
they were interesting and elaborate, we wanted the animation to be honest, serious.<br><br> | they were interesting and elaborate, we wanted the animation to be honest, serious.<br/><br/> | ||
Sort of like the Poes, grudgingly running away from the player… Other enemies, when defeated, will burst into flames | Sort of like the Poes, grudgingly running away from the player… Other enemies, when defeated, will burst into flames | ||
and disintegrate… little things like that.<br><br> | and disintegrate… little things like that.<br/><br/> | ||
There's even a guy who looks like Kimutaku (Kimura Takuya, Japanese celebrity)! The medicine shop man really clearly | There's even a guy who looks like Kimutaku (Kimura Takuya, Japanese celebrity)! The medicine shop man really clearly | ||
resembles him. *laughs* If I told you my favorite character in Zelda: Ocarina of Time, it'd have to be him, the | resembles him. *laughs* If I told you my favorite character in Zelda: Ocarina of Time, it'd have to be him, the | ||
Kakariko Village medicine man with sparking teeth and long hair.<br><br><br><br> | Kakariko Village medicine man with sparking teeth and long hair.<br/><br/><br/><br/> | ||
<b>Haruhana:</b> The medicine shop man's character stands out because of the resemblance. In short, it means he's too good of | <b>Haruhana:</b> The medicine shop man's character stands out because of the resemblance. In short, it means he's too good of | ||
a person, making him a freak. While making him, I was thinking "Hey, this guy reminds me of someone…", but I might have | a person, making him a freak. While making him, I was thinking "Hey, this guy reminds me of someone…", but I might have | ||
been unconsciously channeling Kimutaku all along, I don't know.<br><br> | been unconsciously channeling Kimutaku all along, I don't know.<br/><br/> | ||
A good example of a female in the game would be Kakariko Village's Chicken Lady. Pretty and completely inoffensive! | A good example of a female in the game would be Kakariko Village's Chicken Lady. Pretty and completely inoffensive! | ||
Fellow staff member Onozuka was very pleased with her.<br><br> | Fellow staff member Onozuka was very pleased with her.<br/><br/> | ||
Aside from her, everyone else is a freak. *laughs* Ingo looks a little like a fag, don't you think? He's a pigeon-toed | Aside from her, everyone else is a freak. *laughs* Ingo looks a little like a fag, don't you think? He's a pigeon-toed | ||
weakling. *laughs* I'm happy there were people who noticed the pigeon-toes. It's a little unkind, but because he is | weakling. *laughs* I'm happy there were people who noticed the pigeon-toes. It's a little unkind, but because he is | ||
weak inside, him being pigeon-toed casts a bit of a weak image.<br><br> | weak inside, him being pigeon-toed casts a bit of a weak image.<br/><br/> | ||
Other exemplary characters would be the Bean Seller who resides at Zora's River, forever eating beans; Dampei, who I | Other exemplary characters would be the Bean Seller who resides at Zora's River, forever eating beans; Dampei, who I | ||
mentioned before, the gravekeeper; and the Magic Medicine Shop's grandmother. Those three are the cutest examples, in | mentioned before, the gravekeeper; and the Magic Medicine Shop's grandmother. Those three are the cutest examples, in | ||
my opinion.<br><br><br><br> | my opinion.<br/><br/><br/><br/> | ||
<b>Naoki Mori (Cinema Scene Director):</b> I was in charge of Princess Zelda's demo movies. The games feature Zelda, the | <b>Naoki Mori (Cinema Scene Director):</b> I was in charge of Princess Zelda's demo movies. The games feature Zelda, the | ||
heroine, and Link, the knight. Now we also have the appearance of Saria, the forest girl. Though someone else was in | heroine, and Link, the knight. Now we also have the appearance of Saria, the forest girl. Though someone else was in | ||
charge of creating her, I've taken a liking to her. I was, however, conscious of the fact that I had to make it so that | charge of creating her, I've taken a liking to her. I was, however, conscious of the fact that I had to make it so that | ||
Saria's character didn't eclipse Zelda's in the series.<br><br> | Saria's character didn't eclipse Zelda's in the series.<br/><br/> | ||
"(1-5) Looks Like You Have to Pay Attention to the Characters in This Zelda" has ended. The interview continues from | "(1-5) Looks Like You Have to Pay Attention to the Characters in This Zelda" has ended. The interview continues from |