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'''Hajime Nakamura''' is a programmer who has worked for [[Nintendo]] since the mid-1990's. He worked on ''EarthBound'' and ''Wave Race 64'' early in his career before joining the Zelda team with ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'', where he is credited as a Map Data Manager. He would later work in various roles on future Zelda titles including ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'', ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'', and ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]''. | '''Hajime Nakamura''' is a programmer who has worked for [[Nintendo]] since the mid-1990's. He worked on ''EarthBound'' and ''Wave Race 64'' early in his career before joining the Zelda team with ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'', where he is credited as a Map Data Manager. He is one of the very few team members who worked on ''Majora's Mask'' without previously working on ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''. He would later work in various roles on future Zelda titles including ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'', ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'', and ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]''. | ||
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