Interview:Zelda Dungeon E3 2014: Difference between revisions

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{{Infobox|interview|2014-06-10
{{Infobox|interview|2014-06-10
| date = June 10, 2014
| date = June 10, 2014
| interviewee = [[Eiji Aonuma]]<br>Yosuke Hayachi<br>Hisashi Koinuma
| interviewee = [[Eiji Aonuma]]<br/>Yosuke Hayachi<br/>Hisashi Koinuma
| interviewer = Mases Hagopian (Zelda Dungeon)<br>Ben Lamoreux (GenGAME)
| interviewer = Mases Hagopian (Zelda Dungeon)<br/>Ben Lamoreux (GenGAME)
| description = Aonuma and the ''[[Hyrule Warriors]]'' team talk about said game and [[Zelda Wii U]]
| description = Aonuma and the ''[[Hyrule Warriors]]'' team talk about said game and [[Zelda Wii U]]
| source = [http://www.zeldadungeon.net/2014/06/zelda-dungeon-interviews-eiji-aonuma-and-the-hyrule-warriors-team/]
| source = [http://www.zeldadungeon.net/2014/06/zelda-dungeon-interviews-eiji-aonuma-and-the-hyrule-warriors-team/]
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{{Interview/Q|Ben Lamoreux|We know that Zelda Wii U has been in development for some time and you've mentioned that you were close to showing it at a few past events but you couldn't because you had other priorities. How long has it been in development for and what are some of the ideas and themes that formed the starting point for the games development?}}
{{Interview/Q|Ben Lamoreux|We know that Zelda Wii U has been in development for some time and you've mentioned that you were close to showing it at a few past events but you couldn't because you had other priorities. How long has it been in development for and what are some of the ideas and themes that formed the starting point for the games development?}}


{{Interview/A|Aonuma|During the digital event, I talked about how this was open world and we really wanted to provide fans of the series a new way of playing and experiencing the Zelda universe. In order for us to get it to a place where we can show something to the public, it just took a lot of time for us to develop the game because there is so much content that needed to be in place first.<br><br>What you saw in the digital event wasn't cinematic. It was actually in-game footage. So you saw, when I was sitting there with the mountains in the back. If Link gets on his horse, he can actually travel to those distant mountains.}}
{{Interview/A|Aonuma|During the digital event, I talked about how this was open world and we really wanted to provide fans of the series a new way of playing and experiencing the Zelda universe. In order for us to get it to a place where we can show something to the public, it just took a lot of time for us to develop the game because there is so much content that needed to be in place first.<br/><br/>What you saw in the digital event wasn't cinematic. It was actually in-game footage. So you saw, when I was sitting there with the mountains in the back. If Link gets on his horse, he can actually travel to those distant mountains.}}


{{Interview/Q|Mases|You mentioned Link. His character looks a bit different from what his character has looked like in the past. Is this the same character of Link that we've seen before?}}
{{Interview/Q|Mases|You mentioned Link. His character looks a bit different from what his character has looked like in the past. Is this the same character of Link that we've seen before?}}
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{{Interview/Q|Ben|Majora's Mask has always been one of my favorite Zelda games and one of my favorite games overall. One of the things I liked so much about it is that more so than other Zelda game and a lot of games at the time, your actions can directly influence the events of the story and can change how the characters around you act. Can we see something like that return on a larger scale in Zelda Wii U or future Zelda titles?}}
{{Interview/Q|Ben|Majora's Mask has always been one of my favorite Zelda games and one of my favorite games overall. One of the things I liked so much about it is that more so than other Zelda game and a lot of games at the time, your actions can directly influence the events of the story and can change how the characters around you act. Can we see something like that return on a larger scale in Zelda Wii U or future Zelda titles?}}


{{Interview/A|Aonuma|The impact of the player character on the environment is something that has been, and really, having the player experience that impact, is something that is consistent through all versions of the Zelda games, but I want to continue to have the players experience that and even build upon that experience. In traditional Zelda games there is kind of an order in which you do things. You can't do 3 until you do 1 and 2 for example. But with the new Zelda game, I really want to open the opportunities up for players to really make an impact on their environment and to give them a little more freedom to choose their path that the story takes.<br><br>I'd like to also talk about Hyrule Warriors.}}
{{Interview/A|Aonuma|The impact of the player character on the environment is something that has been, and really, having the player experience that impact, is something that is consistent through all versions of the Zelda games, but I want to continue to have the players experience that and even build upon that experience. In traditional Zelda games there is kind of an order in which you do things. You can't do 3 until you do 1 and 2 for example. But with the new Zelda game, I really want to open the opportunities up for players to really make an impact on their environment and to give them a little more freedom to choose their path that the story takes.<br/><br/>I'd like to also talk about Hyrule Warriors.}}


{{Interview/Q|Mases|Of course! Hyrule Warriors is sort of a spin-off, not part of the main series. Does it have any connection directly with the story with other games from the series?}}
{{Interview/Q|Mases|Of course! Hyrule Warriors is sort of a spin-off, not part of the main series. Does it have any connection directly with the story with other games from the series?}}
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{{Interview/Q|Mases|Two years ago you showed the tech-demo for Zelda. It had more of a Twilight Princess look and Hyrule Warriors has somewhat carried that same design. Twilight Princess though was one of the most traditional games, but it was also one of the most successful games. Does a games success, in terms of sales numbers, does that affect the type of Zelda game that you personally like to create?}}
{{Interview/Q|Mases|Two years ago you showed the tech-demo for Zelda. It had more of a Twilight Princess look and Hyrule Warriors has somewhat carried that same design. Twilight Princess though was one of the most traditional games, but it was also one of the most successful games. Does a games success, in terms of sales numbers, does that affect the type of Zelda game that you personally like to create?}}


{{Interview/A|Aonuma|I don't look back. (Laughs)<br><br>I always want to create something unique, and the reason for that is not just because it makes for a more fun game experience once the game is completed, but as a creator it also makes things more interesting for my team and myself. Images and expressions and all of those things, in order to make those unique, we don't start with a plan that is set in stone from the beginning, it's definitely an evolution. We may have a basic concept in the beginning, but as we are working through those concepts, they are going to evolve, they are going to change. So that's how that particular tech demo that you saw early on has evolved to what you saw in the trailer.}}
{{Interview/A|Aonuma|I don't look back. (Laughs)<br/><br/>I always want to create something unique, and the reason for that is not just because it makes for a more fun game experience once the game is completed, but as a creator it also makes things more interesting for my team and myself. Images and expressions and all of those things, in order to make those unique, we don't start with a plan that is set in stone from the beginning, it's definitely an evolution. We may have a basic concept in the beginning, but as we are working through those concepts, they are going to evolve, they are going to change. So that's how that particular tech demo that you saw early on has evolved to what you saw in the trailer.}}


{{Interview/Q|Mases|So Tingle… (laughs)… Can we see Tingle in Hyrule Warriors?}}
{{Interview/Q|Mases|So Tingle… (laughs)… Can we see Tingle in Hyrule Warriors?}}