This was a conversation topic which tore the SB apart Saturday night. It's only natural a proper thread discussion unfolds as it appears members are keen to embrace the topic.
It's no secret the Zelda fanbase is one of the most bipolar in the videogame industry. Given the franchise's long, twisting history it's not a shocker either. But where did this divide occur? What was the critical point in the severing of the fan base? This thread will endeavor to explore those questions by analyzing some likely suspects.
Zelda II: The Adventure of Link: The Adventure of Link was a game about ditching conventions, bucking the trend. Nintendo didn't know how its adventure series should progress and dabbled with RPG elements. While certain elements first incorporated in said game such as towns are here to stay, the game was not popularly received for its steep difficulty curve and experience system.
Ocarina of Time: What? How did Ocarina of Time nab a spot on this list? But-but-but, that game is so acclaimed? Impossible! Blasphemy! ALIT, I'm burning you at the stake at once. Woah, bud, calm down. Ocarina of Time was a step in a different direction. This was the first 3D installment and naturally represents a drastic alteration. Since that point no console Zelda has been 2D, likely leaving some fans disgruntled.
Majora's Mask: Majora's Mask is oftentimes dubbed the "black sheep" of the Zelda universe. Critics coin the biggest risk Nintendo has taken in years and veritably so. The game featured a unique save system and a darker, dismal narrative. But it's precisely the aforementioned 72 hour cycle which drove some gamers crazy. Dungeons needed to be completed in a shorter pressured time span and side quests would only unravel on certain days.
The Wind Waker: In a nutshell, The Wind Waker released at the wrong time. Fans were expecting realistic brawls and instead they received Toon Link. Ocarina of Time, Majora's Mask, and the Spaceworld 2000 demo appeared to pave the path the series would take. This could not be farther from the truth as a brighter, more whimsical, and in some respects deeper adventure unfolded. Sailing the Great Sea on the King of Red Lions was a great spin on transportation although some have hammered it as tedious and boring with few tasks to complete during travel.
Twilight Princess: Twilight Princess received the shorter end of the stick following the release of The Wind Waker. After players saw a streak of something new with Majora's Mask and The Wind Waker, many were sorely disappointed in Twilight Princess. They called it an "Ocarina of Time 2.0" decrying Ganondorf's incorporation and lamenting the lack of the magic meter.
Skyward Sword: Two words nail the principle point of controversy here: Motion controls. Some believe the Wii Motion+ augments immersion whereas others cannot work the technology or complain of the increased physical labor. A secondary problem resonates from the overworld. Many are not pleased with its disconnected nature and the lack of activity in the sky.
That's it from me. Now I'd like to hear your thoughts. What was the turning point for the Zelda fanbase? Why do you think said game was the dividing point? Discuss.
It's no secret the Zelda fanbase is one of the most bipolar in the videogame industry. Given the franchise's long, twisting history it's not a shocker either. But where did this divide occur? What was the critical point in the severing of the fan base? This thread will endeavor to explore those questions by analyzing some likely suspects.
Zelda II: The Adventure of Link: The Adventure of Link was a game about ditching conventions, bucking the trend. Nintendo didn't know how its adventure series should progress and dabbled with RPG elements. While certain elements first incorporated in said game such as towns are here to stay, the game was not popularly received for its steep difficulty curve and experience system.
Ocarina of Time: What? How did Ocarina of Time nab a spot on this list? But-but-but, that game is so acclaimed? Impossible! Blasphemy! ALIT, I'm burning you at the stake at once. Woah, bud, calm down. Ocarina of Time was a step in a different direction. This was the first 3D installment and naturally represents a drastic alteration. Since that point no console Zelda has been 2D, likely leaving some fans disgruntled.
Majora's Mask: Majora's Mask is oftentimes dubbed the "black sheep" of the Zelda universe. Critics coin the biggest risk Nintendo has taken in years and veritably so. The game featured a unique save system and a darker, dismal narrative. But it's precisely the aforementioned 72 hour cycle which drove some gamers crazy. Dungeons needed to be completed in a shorter pressured time span and side quests would only unravel on certain days.
The Wind Waker: In a nutshell, The Wind Waker released at the wrong time. Fans were expecting realistic brawls and instead they received Toon Link. Ocarina of Time, Majora's Mask, and the Spaceworld 2000 demo appeared to pave the path the series would take. This could not be farther from the truth as a brighter, more whimsical, and in some respects deeper adventure unfolded. Sailing the Great Sea on the King of Red Lions was a great spin on transportation although some have hammered it as tedious and boring with few tasks to complete during travel.
Twilight Princess: Twilight Princess received the shorter end of the stick following the release of The Wind Waker. After players saw a streak of something new with Majora's Mask and The Wind Waker, many were sorely disappointed in Twilight Princess. They called it an "Ocarina of Time 2.0" decrying Ganondorf's incorporation and lamenting the lack of the magic meter.
Skyward Sword: Two words nail the principle point of controversy here: Motion controls. Some believe the Wii Motion+ augments immersion whereas others cannot work the technology or complain of the increased physical labor. A secondary problem resonates from the overworld. Many are not pleased with its disconnected nature and the lack of activity in the sky.
That's it from me. Now I'd like to hear your thoughts. What was the turning point for the Zelda fanbase? Why do you think said game was the dividing point? Discuss.