I voted for JRPGs. Much as I like KotOR, The Elder Scrolls, and...well, that's about it, Skies of Arcadia, Final Fantasy, Pokemon, Phantasy Star, and Tales games are more likely to end up in my favorites.
WRPG worlds often feel sterile to me, and I like the characters and story focus of JRPGs. I prefer turn-based combat to real-time RPG combat, which, in the case of The Elder Scrolls, is often clukny. I do like the Tales series, but it also boasts better real-time combat than any WRPG I have ever played.
I do want to say something: I think most of the people who've posted here (correct me if I'm wrong) are speaking from a position of ignorance on WRPGs, whichever side they vote for. I see a lot of talk about Fallout (which often means Fallout 3--a totally different game than Fallout), Mass Effect, Knight of the Old Republic, Skyrim, etc. While these are examples of RPGs, keep in mind that they're simplified in the extreme, and you're only looking at part of the much longer history of WRPGs.
Both JRPGs and WRPGs owe their gameplay to the Western RPG tradition--games focused on stat-building. RPGs are, at their core, about numbers. Both modern JRPGs and modern WRPGs still focus on this, but there's been a trend of hiding the stats and/or leaving fewer decisions to the player. Take The Elder Scrolls. I love adventure games, so, well, Morrowind is one of my favorite games of all time. I don't much like Daggerfall, but even though it's not a "hardcore" RPG in the traditional sense, its RPG elements are its main draw. It's not about adventuring, it's about how strong you can make your character. Every Elder Scrolls game since Morrowind has followed the newer template.
In other words, WRPGs are underplaying their WRPG traits now.
JRPGs started out this way. Take Phantasy Star, one of the most important JRPGs ever released. The stats are buried, and gameplay is very, very simple. It's so simple that it's probably more accessible than modern RPGs like Skyrim. This holds true for most of the popular games.
JRPGs and WRPGs have a similar story by now. It'd be hard to pin either one as "worse." It comes down to story/character/perspective preferences. Do you like more freedom? WRPGs are probably for you, but there are exceptions (for example, Knights of the Old Republic is no more free than Chrono Trigger).
How is Western RPGs not winning. JRPGS are terrible. Like. The only thing they have going for them is a good storyline in most cases. You don't play JRPGS for the gameplay, you play it for the story. That is so
backwards it isn't even funny. Sure the story is great in most games, but the gameplay in JRPGS is pathetic. I'm not against turn-based battling, Paper Mario is great, but it is so bland, and all JRPGs use a slight variant of the same system, and it sucks.
I tend to play RPGs for the world first and foremost, and your argument falls flat in the face of the richness of some JRPG worlds. As for using a "slight variant of the same system," what?! So Pokemon, FF IV, and Eternal Sonata have variations on the same system? Heck, you could say that about anything.
Skies of Arcadia works against all of your arguments. Its story is decent, but not spectacular. On the other hand, its intense, often difficult turn-based combat (two types--ship battles and battles between characters) is engaging. Its world, which is vast, varied, and constantly opening up to you, is the main draw. There's some customization--not too much, but enough to make the experience feel like your own.
Take a look at this
early ship battle:
[video=youtube;ilvu6UuxLDc]http://www.youtube.com/watch?v=ilvu6UuxLDc[/video]
Yes, they get even better. And you might not be able to tell here, but like Sega's classic 8 and 16-bit series Phantasy Star, Skies of Arcadia kicks your *** repeatedly. You can't just jam the attack button. It's some of the best combat, turn-based or real-time, I have ever seen in a game.
Ultimately, I don't think the argument that one is great and the other sucks makes much sense. JRPGs simply would not exist without games like Ultima, and WRPGs have clearly been influenced in some instances by JRPGs. You might prefer one, but that doesn't make it better.
I'm sorry, Jarl, but I'm having a tough time taking the broad brushstrokes you use to paint your argument seriously.