thefloydios said:Was it just me or was skyward sword one of the most disappointing zelda games ever. I had so many issues with it, that i couldnt consider it a great game in the series. I felt it did nothing to make the series better( except the fabulous controls). here are the problems I had with it and why.
Well, I'm sure that's a bit of a gross exaggeration. This kind of response typically comes from those who had a difficult time with the game. They nitpick and try to find faults in the game to mask the fact that it was too difficult for them. They essentially blame the game as the reason why they died so many times, had a tough time with enemies, puzzles, etc. In my 18 years of gaming, I have not seen this occur so much as I have with SS. I'm not saying this is your case, of course.
thefloydios said:1: PUZZLES TOO EASY
the entire game was devoid of challenging puzzlez. In previous Zelda's I always found myself stuck at some point, but with this game I always knew what to do and was never really challenged. Even in newer titles such as TP, i was challenged by its puzzles and design. I wish they made the puzzles harder.
I'm a series veteran, and many of the puzzles provided a challenge for me. Nintendo appears to have found middle ground with regards to veterans and newcomers.
thefloydios said:2: DUNGEONS TOO SHORT
The dungeons in the game were over as soon as they began. most of the dungeons were greatly designed but they were much too short. the Sky Keep was the only exception, this dungeon was satisfying and challenging. No dungeon really got me thinking and it was over just as it was getting good.
They were just the right size in my opinion. If I am somewhere in any game for too long, I get bored. This didn't happen in SS. Dungeon progression was well paced and the means by which items were obtained was greatly improved. I used each item throughout said dungeons. Furthermore, I also kept in mind the change in traditonal flow that Nintendo professed, and the overworld's dungeon-like qualities attested to that. [The world below was very dungeon-like.] I agree with you that Sky Keep was amazing - both satisfying and challenging.
thefloydios said:3: SMALLER EMPHASIS ON EXPLORATION
What happened to the sprawiling world of previous zeldas. In those games there were so many places to explore and so many new places to see and people to meet. In skyward sword you always know where to go (fi tells you) and the areas are much smaller. there was no huge overworld to explore and not enough secrets to discover. In this game you dont feel like you are on an adventure because the games areas are so amall. my favourite part of zelda is the nonlinear aspects of its exploration, in this game I didnt feel the spirit of exploration.
Most fans' definition of exploration when it comes to the Zelda series seems to revolve around traversing a huge field with nothing to do. Skyward Sword changed that, as Nintendo said it would. They stated it would be more dense, but contain more things to do throughout. (they didn't lie to us) Those activities appear to have somehow masked the "exploration" we're used to in the series. In the case of most 3D Zeldas, this means wandering about an empty field on foot (or horse.) It seems Nintendo attempted to fix what TP is generally believed to have "broken." I guess they went a bit too far. [The majority of(?)] Fans who missed that kind of exploration simply do not approve of those "fixes."
thefloydios said:4: BORING GAMEPLAY
The worst part about this game is the boring and repetitive gameplay. This game had way too much filler. I hated the fetchquests and filler in this game. I hated finding key pieces, tadtones,fetching water, and many other boring overworld missions. I thought these quests were boring and I didnt have fun playing them. The best parts were the areas before the third dungeon (in the desert) and the areas leading up to the Sandship, basically the desert.
I actually thought the enemies were great. Sure they were a bit predictable once their patterns were realized, but they were not totally disappointing. Especially so, since I considered them to be a huge step up from the monotonous enemies like those of TP. Also, I don't agree with you that the fetch quests were all tedious. Maybe there could have been less of them, but adventure games need a few fetch quests thrown in here in there, as their omission often results in a "hack-and-slash", which I DO NOT WANT TO SEE IN ZELDA - EVER... I found each dungeon to be very unique and enjoyable, and the puzzles were of moderate difficulty.
thefloydios said:these factors make the game a 7.5-8 for me and I cant understand how it got a 10 on ign. I loved the controls, story, and skykeep/ lanyru mine. please tell me if you had the same issues and if you love the game id love to know why. I am open to all opinions and i hope the next zelda will fix these issues.
Meh... I give it 9.25. Skyward Sword has become my second favorite (after OoT). It seems to me that Zelda will continue a downward trend for many fans, Nintendo has not done anything right since Ocarina of Time, so maybe it's time for those fans to move on. :yes: