I agree the puzzles could have been better,like Tp's sacard grove puzzle,it took me awhile to figure it out.Other than that skyward sword was an amazing game and by far better than twilight princess in my opinion.
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true except for the last part. it was more linear than twilight princess. in that game they didnt constantly tell you what to do.
\]i see what your saying, but i disagree. twilight princess and wind waker were great games
this was helpful. Thanks. I had a lot of trouble understanding this messThe air potion does become useful for the tadpole test. For the ending, I don't get your point. It's quite obivious, Demise was doomed to defeat from the very beginning.
It goes like this chronologically:
Hylia seals Demise
Impa travels to the future
Zelda and Impa comes back from the future to maintain the seal
Ghirahim comes from the future with an awaken Zelda and unseals Demise
Demise was defeated and his mind was sealed by Link in the Master Sword
Impa and Master Sword left in the Past
Several centuries laters
The Imprisoned begans to break free from the seal
Zelda was rescued by Old Impa and set out on a quest
Impa from the past comes and aid Zelda by going into the past
Link finds the Triforce and destroys Demise
Zelda awakens from her Slumber and Ghirahim kidnaps her and goes to the past to revive his master as he was dead in the past
Link follows Ghirahim to the past
They come back from the past to see Old Impa after defeating Demise
This is Time-Travel aspect of Skyward Sword indicates pre-destination of all things, explaining why the world in the present wasn't turned into a wasteland as Demise was supposed to be defeated.
Have to say I am surprised by some of the remarks here. Not that people didn't like the game, that is understandable. its impossible to make a game every fan will like. But when have Zeldas not been Linear? Not counting the old 2d ones. Not talking about sequence breaking here. All 3d zelda games for the most part are very guided experiences. They have given you a illusion of freedom to make choices, but for the most part you have to hit the certain beats in the game to advance forward. Twilight princess tricked you into thinking you can explore everywhere, but just closed off and open the areas deepening on your progress in the game. Zelda won't ever be sky rim, Nintendo will always make it a guided experience for the most part. But I do agree the worlds could of been bigger. And more variety.
Why don't the 2d games count? Plus Phantom Hourglass allowed for different dungeon progressions. The original game had the level of freedom Skyrim does, but why do they have to limit us now? Every Zelda game has been guided though because even the first one numbered the dungeons. In a way that highly suggests an order even more so than how Ocarina of Time lists out Forest, Fire, Water, Shadow, Spirit in that order. It's not like there are numbers attached to those. By sequence breaking what do you mean? If you mean using glitches to get to a place before you're intended to be there based on the limits of the game, then you have to admit that Ocarina of Time is nonlinear.
This is all true, I forgot about that with phantom hourglass. Well I said the old 2d ones dont count is because the Nintendo of then is not the nintendo we know today. They are all about making sure the player can finish the game no matter the skill level.
THere is a reason why they have all the sheik stones and the hint stones in the dungeons. Also Fi reminding you of every single thing, then the homing beacons. Which I dont mind, but they have to give more experienced players like us an option to turn off or not use these super guide like features. In a way, the condensed and small over world could of been a way to not confuse new players who could potentially get lost in a giant world like Twilight princess. I mean you essential with that dowsing tool, know exactly where you are going no matter where you are in the over world. Which I still believe is for new players so they dont get lost.
Although I have heard it was because thats the only way they could finish the game on time. Apparently they spent like 2 years on tech maybe and the other 3 on the game.
I mean you can argue whether or not they are non linear. I dont want to get that deep into a debate into this, just because it can go around in circles for hours. We can agree the earlier games were definitely more non linear than the later ones for the most part. Also did put more into the idea of exploration and the different lands you visited. I will say that besides something as being able to go into another dungeon, Windwaker really for me personally has that true sense of exploration. Finding all these little islands and wondering what the hell is on this. Thats what had me so excited for the flying in skyward sword, but that sky has nothing really to explore. that is more disappointing to me than the overworld. Because the sky had so much potential. when you defeat the whale in the thunder head and see him fly around. That is gorgeous and such an amazing visual experience. I was hoping of seeing other creatures like that in the sky.
I honestly wouldnt worry too much, I bet the next zelda would have a proper over world. I have a feeling this one was kind of rushed towards the end, dont forget they added wii motion plus in the middle of development. Then they changed the graphical style too something more exaggerated, because they wanted enemies to telegraph their moves.
Fans like you are really aggravating me lately. Zelda games take new directions all the time. We are given new formulas, new patterns, and new ideas regularly. Every once in a while we'll be given something big. It's what distinguishes Zelda from the rest of the pack. We don't want the Zelda equivalent to COD4 we want a new game. As such the series has evolved. Complaining about such changes is like shouting at a train for moving on to the next station whilst you are still willingly boarded. I have no issue with people finding fault in the game because, well it does have it's flaws. But when people start saying "Older games did it differently therefore this new one is inferior", then I start to get mad.
Linearity is not a flaw, it is a game design choice. Your taste or distaste towards such decisions is not a reflection of the quality of work the designers have done.When people start to recognise that, maybe I'll be willing to take this discussion further.
It seems to me that ever since Skyward Sword came out, all the OoT fanboys are squealing "OoT is the best and Skyward Sword has failed". This has lead me to believe that OoT is being threatened by SS.
Agreed. These people have never reacted this strongly and defensively before. They only laughed at those who said any new Zelda game was better before. This time around, though, they've seen just how many people are in consensus that SS is the best and are freaking out about it, and no doubt some of it has to do with them knowing it's the one Zelda game that can beat OoT. But instead of coming to terms with that, they shut off all logical reasoning and go into nostalgia raeg mode, shouting "OOT #1!!!!!!1!1!11!!" It's really quite annoying. Of course, not all of those who say OoT is still the best are doing this, but the ones that are make a pretty considerable amount.
Whoa there people, i have noticed that a bunch of you HATE the games that came after OoT because they will never be as great. I have to disagree with this for i do not see any problems with these newer zelda games. Comparing OoT with the rest of the games and then calling them crap is a big no no on my part. It seems to me that ever since Skyward Sword came out, all the OoT fanboys are squealing "OoT is the best and Skyward Sword has failed". This has lead me to believe that OoT is being threatened by SS.
Now back on topic, i felt Skyward Sword was a new, deep experience that brought new things to the table. Sure it referenced a few of the older titles but that was because this game is essentially a prequel to most of the Zelda games we know and love (not to mention the 25 years zelda has been around). A few other complaints i have heard were the puzzles. "oh they were too easy", yeah maybe if you looked at a guide. I struggled on my first play-through, i had no idea how to solve this puzzle or what to do next. I can't believe that Skyward Sword was disappointing to anyone and i most certainly do not understand why anyone that says "OoT is the best and no other game will ever compare to it" would be considered a true Legend of Zelda fan.
i definately agree. when i posted this it was after i beat skyward sword and i felt that it was a very dissapointing game. im not biased toward old zelda games because i loved the new ones in the series. i loved majoras mask, and twilight princess. just this game was not very good for me. i hate how the discussion has turned into an old vs new battle, this wasnt what i intended. i just want to know if you agree/disagree with my points. and if you looked at a guide thats great, not everyone is great at puzzle solving, but dont make it sound like the puzzles were hard as a fact. by saying yeah maybe if you looked up a guide, it makes it sound like just because i thought the puzzles were easy i looked up a guide. this is not the case, i never look up guides because i think they ruin the game. i thought the puzzles were easy and i never looked up a guide once.