Sorry, I haven't read every single post word for word. But it seems to me that everyone is ignoring a very important thing in this issue. Hardware and the console OS (in other words, the coding games have to use). They're what's most important. I'll start by covering a few quotes that talk about some of these issues. Keep in mind that I'm sticking to the basic facts as much as I can and my personal opinion is that the two consoles have basically the same value. I simply could only afford to maintain one and I chose the 360 because of the hardware issues. The rest of what I'm going to say is not my opinion, but the hardware and software facts of the systems, unless I explicitly state something is my opinion. I'm going to be talking about some very technical aspects that some people might not understand, so brace yourself.
- Clunky controls in comparison to PS3 (this has to do with 360 controller moreso the calibration of controls ingame)
I've never experienced this. I don't own a PS3, but I've played it. I have honestly not noticed any real difference in the controls as far as the buttons and sticks go. Discounting the gryo in the PS3 controler, which in my opinion was not really a useful feature. I keep seeing this argument and it's never made sense to me. The controls are nearly identical.
- The freaking thing will eat your discs if it moves for whatever reason. Before you chastise me for moving my system, or freak out and critically question WHY a system would move in the first place, just know that accidents happen that often. I've had my CoD Black Ops disc get eaten as well as my Soul Calibur IV disc die on me. Needless to say, I was pissed.
This happens because there is nothing to hold the discs in place. Because of the force of gravity, it really is only possible when your system is placed vertically. Unless you do something crazy like pick your system up and flip it over, or knock it to the floor, in both cases that's your fault, not the system's. It is very unlikely, nearly impossible when you're not doing something very stupid, when placed horizontal because the 360 has a rather deep disc tray and gravity does a good job keeping it in there when layed horizontal. Honestly, none of these systems should be placed vertically. It might look cool, but hardware-wise, it is an extremely, unbelievably bad idea for several different reasons. On all consoles, it is very bad for the motors (meaning they'll wear out faster and develop disc-reading issues with the read head), it wears out the motors that move in and out to accept and eject the discs because they have to work harder and there's more force on the lower one than the higher one which causes a differential that greatly increases friction, it significantly increases overheating problems (more on that below), it can cause those ring shaped scratches in discs, and in the case of the 360 the discs can be jolted out of place and ruined. None of this happens when placed horizontally.
- Disc capacity is lucratively small compared to the PS3. DVDs are a thing of the past. While playing Final Fantasy XIII and Star Ocean The Last Hope, having switch discs after getting to the action was a huge hassle for me. Lazy me doesn't want to get up -.-
Granted. But it is a problem shared with the Wii. Microsoft chose to do this for a two reasons, it didn't want to pay licensing fees for using the blu-ray format to its rival Sony or invest in its own format as both would have increased cost to consumers and the system was already expensive, and they also believed that digital downloads were going to become popular. This is also why the system didn't play blu-ray movies, it would have made the system more expensive. Sony didn't have that problem because it didn't have to pay itself for using its own format that it already had.
- Having to pay for an online service that SUPPOSEDLY is great, but disconnects me every game (I wasn't on bad Internet either, nor was I playing against people halfway across the world! Everyone in America was I playing against) really isn't worth it. PC gaming > 360 gaming honestly.
Uh... no. Disconnecting has nothing to do with the service, that's your own internet. Sorry to say, that's about the only way that can happen. Either that or your unit is defective, in which case the warranty covers you. See, it wouldn't just disconnect you if it was the service, it'd disconnect EVERYONE. And that doesn't happen particularly often. And when it does, the internet flares up with talk about it each time. I only ever get disconnected when it's my own internet. From my experience, the service is faster and has less lag than the PS3 service. Running good servers isn't cheap. And really, it's not that expensive. $50 a year, that is not a lot. That's less than the cost of one game. It's really a silly thing to complain about.
- Experienced Red Ring of Death before. Hated it. Similar issue with PS3 but really rare, but the problem persists in 360 S models for whatever reason.
Ah... the red ring of death. That thing sure is famous. Problem is, a lot of people don't even know what it is. I'll explain.
Two things. First off, it's not really rare in the PS3, it happens with the Xbox, Xbox 360, PS2, PS3, Wii, most certainly will in the Wii U, they just won't tell you about it like the Microsoft systems. They'll simply stop working with no warning. And second, the problem that causes it is actually overheating. On the PS3 and 360, three things can solve it, playing games off the hard drive, laying the system horizontal and NOT in an enclosed space, and, most importantly, using a third party fan attachment. It happens because all the consoles have incredibly weak fans and very bad internal airflow. I have no idea why it's more popular to talk about the 360 (and original Xbox) getting it, but the reality is that the PS3 gets it just as much and so does the Wii. If you didn't get it on them, you're lucky. It's just on the other two, there's not an indicator that there's a severe error. The 360 and the original did have that. I am not sure why none of the console makers seem to care about overheating. They have not done a thing to improve it. Not Microsoft, not Sony, not even Nintendo. Overheating is a very bad issue on all three. And despite the hype, they happen just about the same amount on all consoles. A simple fan attachment works wonders. It'd make the system cool to the touch, and there you go, red ring will never happen, ever. Some fans even direct the air forward, allowing you to put the system in an enclosed space.
Continuing on, one thing that a lot of people don't think about is mutliplatform games and coding issues. The PS3 is a lot more difficult to code for. So nearly all multiplatform games are designed for the 360 and then ported to the PS3. This coding difficulty means two things. Games originally made for the PS3 and games ported to it, are going to have more glitches and more lag just from the coding challenges. This is not an opinion, it is an inescapable fact of programming. More difficult to use code equals more glitches no matter what. That means PS3 games in general will have more glitches by nature. If you see a PS3 game that has less glitches than its 360 counterpart, that means the developers put a serious amount of time reducing glitches on the game meaning less time available for making more content and smaller profit margins for games and more likely for gaming companies to risk bankruptcy, or, more likely, to be bought out by bigger companies like EA.
I am not a Microsoft fanboy. I didn't own a console from this gen at the beginning of 2011. But I am very technically-minded and I studied them intensely to poke out every little detail about them and found the information I just gave you, and more, and made my choice based on that. People tend to choose based on games. But that's a minor issue because both systems for the most part have the same games. What matters is the technical aspects and the problems you will get with it.
Overall, I think both systems are superior to Nintendo systems. I'd have both if I could afford it, but I can't. Nintendo consoles are even harder to code for than the PS3 and therefore the profit margins are even smaller. It was so bad with the Wii that most developers passed on it. That's why it had such bad third party support. It would have cost them more to make a game for it or port a game to it than they'd make in sales. That's the biggest reason why the Wii U is more traditional instead of radically different like the Wii.
Very few people bother to think about these technicalities when deciding between the systems. They prefer to focus on largely meaningless things. Like the controls of the 360 and PS3, which honestly are not really any different. The only real difference is the location of the sticks, not a big deal, and the form factor, also not a big deal.