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Okami and Okamiden!

R

Reyenn

Guest
I started a fresh run of Okami today, no string of beads, no nothing and I'm going to work my way to finishing all the sidequests, including re-finding all the stray beads, feeding all animals, catching all types of fish, etc etc. I figured I wanted to get in an entire fresh run before Okamiden comes out in March for the DS. I think Clover Studios (while they were still around) made a brilliant decision to make this game. The graphics make me smile every time I play through, especially when you get shrunk down and have to run around Issun size. Overall it's one of my absolute favorite games of all time.

Is anyone else excited for Okamiden? Who else has played Okami through so many times you know where everything is? What is your favorite part of the game? And last what are your hopes for Okamiden? (obviously I haven't played the Japanese version that was already released, if you have played what did you think?):D
 
Joined
Jan 28, 2010
Location
Skyrule
I'm playing through Okami for the first time, and I thought it was quite boring and I just played it once and a while to beat it because I don't like wasting money.
But its slowly getting better and better. I think after the Dungeon in the Ageta Forest or whatever its called, it starts to get good. I beat that 8 headed thing and the game started getting a lot better. Its a pretty good game, but I'm still not sure if I'm gonna get Okamiden, maybe! I'll see how this one ends.
 
R

Reyenn

Guest
It really is hard to get into at first. I found the only reason I made it through a billion times is because the first time through I had my friend who'd already played it sitting there talking to me keeping my mind occupied on something while I finished the starting sections. Until you fight Orochi the game is very slow, and after Orochi [at least for me] it got a lot harder, especially when you get to the demon island [My mind is totally blank on the name gosh darnit] where you will fight the nine tailed fox. If you are looking more for action you won't find it as much, but as far as solving all sorts of weird puzzles and doing tons of little side/mini quests, it's really pretty fun once you get into it. I've got at least.... 9 save slots from run-throughs just because I wanted to play for the story.

I can definitely see that it could be hard to get into though, as the beginning is long winded and when you haven't beaten the game through already you can't skip any cutscenes, including the initial one that explains the whole story which seems to last for a good five minutes, though I've never actually timed it so don't quote me on that haha. Finding the stray beads is worth it as well, as it gives you a 10X attack power boost and gives you infinite ink if I remember correctly, but that really only gives you more pleasure if you play a second time through, where you will be able to skip cutscenes as well as kill most enemies within one or two hits. My favorite boss you will find in the city once you go there, don't ask me why he's my favorite but I really like that one. Also, once you get to the final part of the game and if you save just before the Ark of Yamato you have free reign of the entire game and you can go back and do anything you want or might have missed.

I'd say have someone around while you play, because being able to talk to someone during the less exciting/involved parts can really make it more fun. My best friend and I both have played through many times, and she's even gone as far as playing over and over again to a point where she has maxed out her praise and money, and has fed every animal in the game, bloomed every clover, and caught one of every type of fish. I think you'll have more fun now that you've finished the initial section of just getting to Orochi, and there are definitely some surprises in store later on in the game. If you need help shoot me a message and I'll give you advice any time!
 

February Eve

ZD District Attorney
Joined
Mar 21, 2010
Location
USA
especially when you get to the demon island [My mind is totally blank on the name gosh darnit]

Oni Island. "Oni" means "demon" in Japanese, though there are different connotations for that in Japanese culture than in the Western world.

I've not completed a file yet, but I'm 3/4s through a play through...for some reason have the urge to start a new file, too, now that I know more about the story and gameplay. The beginning of the game is slow, but I thought it picked up way before Orochi. I really love the story of the first half of the game, actually - it's so steeped in Japanese mythology. There's a FAQ about the references here, but be forewarned if you haven't played the game - it's very spoilerific.

Besides story, its music and art style are two of its strengths. And area designs are fantastic. There's a mountain village with a lot of wooden walkways on the side of the mountain and a tall windmill, and I loved running around it, because it really felt you were climbing higher and higher. Same with a tower late in the game, which should have been ridiculous with how long you had to climb, but it really felt like you were going up into the clouds.

I'm not sure about Okamiden yet; since I'm waiting for the Nintendo 3DS, I'm more likely to wait and make a decision then.
 

Xinnamin

Mrs. Austin
Joined
Dec 6, 2009
Location
clustercereal
I love Okami so much. I'm at the final area right now, literally right before the final boss, who I think I should be able to get withing the week depending on how much work I have. I absolutely love everything about the game really, the art is like candy for the eyes and music candy for the ears.

Okami really feels a lot like Zelda, only with improvements on a lot of things I don't like in Zelda. The dungeon and overworld areas flowed really well, the characters were really amusing (especially the brush gods), and the Japanese folklore inspired stories made the plot that much more fun (btw, thanks for the link Eve).

The story I found engaging from the beginning. The 10 minute long intro may have been a bit much, but I loved every cutscene and every bit of story that the game provided. Personally I never thought it was boring at any part, but then again I always played with my little brother watching so he and I could make jokes. I just recently got all the beads so I could let him play with the String of Beads next game.

I'm definitely getting Okamiden when it comes out. If the story is anything like Okami's I will be ecstatic. I think the story was really one of Okami's strong points, and it's a shame that so many of the allusions were lost among Western audiences.
 

Master Kokiri 9

The Dungeon Master
Joined
Aug 19, 2009
Location
My ship that sailed in the morning
I've never played Okami before, but after I heard February Eve talking about it in the Zelda Game of the Month Club I decided to give it a try and hopefully I'll be getting it on Christmas.

As for Okamiden, I plan on getting it as soon as it releases here in the states.
 
R

Reyenn

Guest
I have many inside jokes because of sitting there playing the game with my friend watching, making jokes and sharing the fun makes it more fun for me but that's how I am with all video games. I'll never get over Issun's totally subtle hints about what to do next. Also, for some reason my friend and I always laugh so hard at this one thing... If you go to Agata Forest and cherry bomb or power slash the merchant he makes the greatest noise.... We scream that noise to each other randomly when we're hanging out, haha... I guess everyone has their own weird stuff they do with their friends.

I felt like while I was playing it just got more and more engaging as the story progressed, and I've always favored the game from Orochi onward, Sei'an City will ALWAYS be my absolute favorite place. I knew there was some mythology but never looked into it so thanks a bundle for the link!

As a side note, if you pre-order Okamiden you get a really awesome stylus that looks like an Okami style paintbrush. To me, definitely worth pre-ordering since I'm going to buy the game anyway, and I totally adore Okami.
 

Smitie

The Dutch Kusagari
Joined
Oct 17, 2007
Location
The Netherlands
Okami is one of my favorite wii games. I loved the graphical style, the story, the characters and all the little side quests (especially fishing). Issun and Waka are my favorite characters, they were both very deep characters with a lot of humor. I never found the game boring, although I didn't like the ark at the end. In my 2nd playthrough I finally got 100% (although the game says I miss some animals, but I checked and I already fed them). I'm going to pre-order Okamiden as soon as possible (it isn't on the preorder list of the gamestore). I hope the DS can pull me in the epic Okami world just like the wii version did even though the graphics are a bit limited. I can't wait to save Nippon again :D
 

Mikau94

Zora Warrior
Joined
Nov 3, 2009
Location
Termina Bay
I just got Okami a couple days ago, so I've only played about 8 hours. I definately want to finish it and get Okamiden.
 

February Eve

ZD District Attorney
Joined
Mar 21, 2010
Location
USA
I finished playing the game over the holidays and decided to write an in-depth review/recommendation for people who are curious about the game but haven't played it yet. My intent in the review was to include background information and smaller details rather than spoil any major plot point. Despite the length of this, most of the details you can get in the first few hours of gameplay. Still, if you're the type of person who doesn't want to know anything about a game before playing it except the title, this is not the review for you. :)

Story

Amaterasu ("Ammy" from here on out) has an epic journey. She's the sun goddess who takes the form of a white wolf, who awakens after 100 years and seeks to regain her powers and save the world from evil. What really impressed me was how well everything tied together at the end of the game. Each arc had a nice resolution and there were several genuinely heartfelt moments. The story stood well on its own, but many things did relate back to Japanese mythology, so there's even more to explore there for the curious.

However, there is a lot of story delivered via cut scenes. It took me 20 minutes to watch the introduction the first time. That's probably the lengthiest, but it's an illustration of how integral they are to the overall plot. There are also one or two places where "skipping" should have been allowed, seeing as it was annoying to mess up a part of the game and have to watch the entire scene again (most of them are skippable, however.) That being said, many of the cut scenes were quite enjoyable. So if you like them, you probably won't mind Okami's.

There is a nice twist at the end that I won't spoil, but it will make you look at the replay in a whole new light.

Characters

There are a wide variety of characters you meet along the way. Ammy is quite likable - she may be a sun goddess, but she predominately acts like an animal, wagging her tail when she meets characters, barking, etc. The major characters have a lot of depth and backstory, especially if you make it a point to really explore and talk to everyone. I also liked the way that many of the minor characters had personality. One artistic type could have been one-note but I laughed a lot when he marveled that one creation was so amazing that he wondered if it was even real.

There is a "sidekick" that is probably a love-or-hate character. He serves a story purpose though (since Ammy can't talk, he does) and he shows nice character growth over the course of the game. He won't make my list of favorites, but I still enjoyed following his story arc.

The areas are also extremely well-populated. The cities and villages feel like they have inhabitants, as compared to feeling empty, and even the sparser areas, like fields, have characters such as fisherman, guards, or merchants.

Graphics and Music

I already mentioned this in my first post, though if I elaborate, I run the risk of gushing. Suffice to say that in the "Should Video Games Be Art?" debate, Okami's a strong argument for the pro side. And both are inspired by traditional Japanese forms, which provides even more areas to research afterward if you're so inclined.

Localization

Okami is a Japanese game. And by that I don't just mean the makers - everything from the setting to story is infused with Japanese culture. The land itself is even called "Nippon" (a native name for Japan.) The localization team wisely realized that was one of its strengths and that it would be impossible to change everything. The largest difference is that some names have been shortened. For example, "Kushinada" became "Kushi." Otherwise, everything cultural was left well enough alone. There's even kanji throughout the game. (Those of you who have seen bad anime dubs will understand why I found this positive enough to note.)

My only complaint, actually, isn't cultural, but against the port to the Wii. I'm curious who in their right mind thought it was a good idea to leave the credits off this version. It's not an issue of their being in Japanese; they're still on the PS2 version. It's probably due to some reason that only makes sense to company higher-ups and not to the developers or fans of the game.

Overworld

Huge, but astonishingly full. It's got a variety of terrain, from field to coast to mountain. Run far enough, and Ammy has the option to sprint. And to get from one area to another, there are a variety of warping options, one available as early as the first quarter of the game. The various areas are well designed. There are a multitude of ways and reasons to explore each area, and I liked that at times it was possible to explore the world vertically as well. One aspect I really liked was the ability to dig up "treasure." There was no real purpose to these items other than the ability to sell them for money. But there were many different kinds, and if you collect a lot, the cash did come in useful later in the game.

Little details

I love little details in games, which is why I gave this its own subsection. The characters and animals react to your actions. You're able to examine a lot of plot-irrelevant things and your sidekick will have conversational dialogue about them. The dialogue is also pretty good about being sensitive of where you are in the game, and changes according to context. There is also a lot of variety in everything - even the foods that Ammy can eat (about thirty different kinds). This is one of those games that I look forward to replaying in order to discover things I missed the first time.

Items

Okami has multiple choices of items. Three types of weapons that can be equipped as a main or sub weapon, and they each have several upgrades. Various battle aides that increase strength and defense or cause damage. I found I didn't have to use a lot of the battle items until later in the game, but there are plenty of ways to earn money (and spend it) if you choose to use them earlier. There are also a few equipabble items that give you abilities you wouldn't have otherwise. My favorite - though you can't get it until late in the game - was one that allowed Ammy to walk on water.

Side Quests

They are numerous. The stray beads - 100 of them - provide the largest quest, but it takes a lot to 100% this game. You can also feed the various animals you encounter in fields & forest, and there's also a fish journal. The submenu keeps track of your collections so that you will know if you have fed or caught everything. Completing the game will involve challenges from racing, battling, or simply exploring every nook and cranny of the world. There are also various things throughout the world that you can "bloom" (more on that in a moment). That is one thing that the submenu doesn't keep track of, and I wish it did for one item, but it still presents a challenge for the explorer.

The game does have a "New Game+" option once you beat the game, which carries over almost everything from the first quest. So if you don't collect everything the first time around, you can finish on another file.

Gameplay

The most notable thing about the gameplay is the celestial brushstrokes that Ammy learns over the course of her journey. When you use one, everything on screen will pause long enough for you to draw a symbol. Each symbol will give an effect - for example, a basic slash is a "power slash." This is useful for cutting down everything from grass to monsters. Another is "bloom", which can restore withered parts of nature. There are 13 brush strokes in all, involving multiple elements, and a few of them have optional upgrades. This provides a variety of ways to defeat enemies. While some brush strokes are fairly powerful, by the end of the game the enemies also have a lot of health and often immunities to certain elements. There is also an ink gauge, like with health, and each stroke uses a certain amount of ink.

The game is a mix of battling, exploring, and completing "dungeon" areas. Some of the earliest areas are a bit easy. The ones in the second half of the game, however, really step up the length and puzzles, perhaps because you know a lot more brush strokes by then. One of the later dungeons is actually right up there with Zelda dungeons in terms of my personal favorites.

Regarding difficulty, for me, the game picked up after the first dungeon, though I would understand if the ease the game began with put off an experienced player. Difficulty does increase by the end of the game, both in terms of enemy difficulty to puzzle complexity, but I would prefer if the first half of the game were more like the second.

One side note that is frustrating is that the game will occasionally freeze. It happens most often in the places with a lot of battling. I largely avoided this in my second playthrough by only going to monster-heavy zones after I'd given the game a "break" to cool down, and tackled those in one save segment.

Controls

This is available on the PS2 and Wii, and I have only played the latter. The concept of the brush strokes was made for a system such as the Wii. Unfortunately - especially for some of the later brush strokes - they are a hair short of precise. It's not a gamebreaker for me, but it can get annoying when you are trying to "bloom" something to accidentally make the sun rise instead. Battle techniques are also okay, mostly involving wrist movement, though one (optional) challenge might put a strain on your wrist.

Overall Recommendation

The biggest drawbacks, to me, are the lack of difficulty and the length of time it takes to get into the story. I would understand if someone decided these were deal breakers. There's only so much time and money a person wants to invest in a game, and that will vary for everyone. In that sense, Okami is not for everyone.

While every game will have its positives and negatives, I found that personally, the first greatly outweighed the second. Players who like story-driven games with many side quests, and who are willing to put in the hours to get to the heart of the quest, will find themselves rewarded with a deep and beautiful gaming experience in Okami. If that applies to you, I can recommend this game wholeheartedly.
 
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