skywardsword13
Dawn of the Final Day
- Joined
- Sep 16, 2011
- Location
- Gerudo Valley
It's fine that you don't like it, but I completely don't understand how you can say the mini-boss was insanely easy for one of the final dungeons. The mini-boss of the fourth dungeon is just a slightly harder version of the mini-boss from the first dungeon so that's not difficult, the first mini-boss of the sixth dungeon literally can be beaten in 10 seconds if you can pour water on both magma hands at once, the second mini-boss of the sixth dungeon (underground snake thing) I'll admit was more difficult than the Sandship's mini-boss, and the seventh dungeon reuses the Sandship's mini-boss probably because the designers thought it was one of the hardest in the game. I'm not saying it's hard, but I am saying that relative to the other mini-bosses in the game that the Sandship's mini-boss was one of the harder ones. The entire game was relatively easy compared to some other games in the series, but I wouldn't single out that mini-boss at least from my experience.
I didn't care for the robots at all either so I never went to talk to them; just because the game directs you to go down to the prison cell just to talk to them doesn't mean you have to (you still have to rescue them for the key but that's it). Everything else is just difference of opinion. I think a pirate ship is more epic and exciting than the traditional dungeon. It even had a treasure room, and the part between the boss room and the actual boss was just awesome IMO.
I feel the same way about pretty much all of Wind Waker's dungeons but especially the Wind Temple. The music doesn't bother me, but there's just something about those dungeons that doesn't appeal to me.
I think it's very interesting how not everyone agrees about what dungeons are the most enjoyable. TheWind didn't like the Forest Temple, and that's a common pick for people's all time favorite dungeon from what I've seen. Also we've had three people express dislike for the Sandship and it got 31/106 votes in the favorite Skyward Sword dungeon poll putting it one vote away from tying for first (http://zeldadungeon.net/forum/showthread.php?26186-Favorite-Skyward-Sword-Dungeon). I expected that dungeons that are commonly loved wouldn't be near the bottom of the list for anyone but I was wrong, very interesting topic.
Sandship was my favorite dungeon of Skyward Sword, and one of my favorite dungeons of all time. I thought just that fact that you were on a ship and in a dungeon was so original and I always wanted something like that. I don't fully understand why people say it was bland when you were on a frikin ship! but thats their opinion i guess. What really made it my favorite was when i was standing on the highest mast, i looked out and saw the creativity of the level, and the sea of sand merging w/ the actual water of the past. I was mind blown. I say the only boring/unoriginal/bland part of the dungeon was the dungeon map, because it was laid out unlike the previous dungeons, like a traditional zelda dungeon. but when you looked at the actual gameplay of the level, i didn't really see much that because of the way it was on the ship. i thought they did that well.
I have to say my least favorite dungeon of he 3d zelda's is the palace of twilight in TP cuz i felt like it was short, boring, and i feel like they threw it in there quickly to add another dungeon. i think they couldve made the 2nd to last dungeon harder and longer. i think it was an overall disappiontment of a dungeon