ihateghirahim
The Fierce Deity
- Joined
- Jan 16, 2013
- Location
- Inside the Moon
Zelda started off the the 3:4 overhead ratio, and continues to use it in many games up to this day. It's a classic style of looking down at the adventure unfolding, but not one that get's used a lot these days. I heard some of you comment that you were surprised ALBW would be using this style. I always thought of it as an excellent style for zelda, but apparently some of us have been wanting it left in the older games.
Should Zelda continue to use the good old overhead style in the coming years, or should it be ditched for the all around view shown in OoT and other main console games?
Should Zelda continue to use the good old overhead style in the coming years, or should it be ditched for the all around view shown in OoT and other main console games?