Turo602
Vocare Ad Pugnam
- Joined
- Jul 31, 2010
- Location
- Gotham City
It's actually very relevant. There are certain things you can do with 3D that you can't with 2D, such as with DKCR having Donkey go into the background and have things come at him from the background in real-time -- real-time being the key term. It also is what allows for transition between floors in the ALBW demo to be seamless, and what allows for things like Tektites being able to jump from the ground up on top of a small cliff that normally only Link would be capable of jumping down from, not to mention the "become a drawing" mechanic switching to a traditional 3D camera angle.
Maybe I should have worded this better... When people say they want an overhead Zelda, it doesn't matter whether it's 2D or 3D. Overhead is associated with a certain kind of gameplay that "we" want to see.