- Joined
- Dec 18, 2010
- Location
- Idaho, USA
As we all know, Skyward Sword uses a new system for storing items that were previously "givens" in Zelda games. These include bomb bags, quivers, seed pouches, shields, etc.
Personally, I'm not a fan. In fact, I find the adventure pouch concept quite annoying. I lean more towards 100% completion style-play with Zelda games (even on the first time through) and so the fact that at some point I won't be able to hold the fruits of my labor due to lack of space is quite irksome. Bottles are the prime example. I rarely find myself having to use bottled items, but still, I like having them around. Also, the limited space is quite annoying. Sure, you can upgrade (slowly, and, for the most part, expensively) the amount of space in the pouch, but in the meantime you are stuck with a sub-par inventory, and, finally, you can only upgrade to eight.
When it comes to optional Zelda items, hearts are #1 for me. So the fact that I have to waste two spots just to have full hearts (I just finished the Fire Sanctuary, and I have eighteen hearts, including the Life Medals) is very annoying. I would much rather there be eight additional heart pieces instead of these two medals.
On the other hand, though, I do seem some good in this. The Adventure Pouch, because of the limited space, forces players to make decisions and allows players to customize their inventory in such a way that it will enhance their overall experience. For example, someone who loves using the Bow will be able to hold many upgraded quivers; this is something that, previous to Skyward Sword, Zelda did not do. You were simply given an item with a certain capacity (most likely with 2-3 upgrades available) and if that amount wasn't enough for a person's style of play, well, that was too bad. I don't think this has been too much of a problem, though in recent Zelda games (being able to hold up to 180 bombs in Twilight Princess, or 99 arrows in The Wind Waker) though it may have been more annoying in the past, for example Ocarina of Time, with a quiver capacity maximum of 50 and a bomb bag capacity maximum of 40.
All in all, I'm not biting my fingernails to see this concept return in future games. It does provide some interesting game experiences, but this is only as entertaining as far as it goes. For me, I hope it was just an experiment to see how it would turn out, and not a permanent thing.
Thoughts?
Personally, I'm not a fan. In fact, I find the adventure pouch concept quite annoying. I lean more towards 100% completion style-play with Zelda games (even on the first time through) and so the fact that at some point I won't be able to hold the fruits of my labor due to lack of space is quite irksome. Bottles are the prime example. I rarely find myself having to use bottled items, but still, I like having them around. Also, the limited space is quite annoying. Sure, you can upgrade (slowly, and, for the most part, expensively) the amount of space in the pouch, but in the meantime you are stuck with a sub-par inventory, and, finally, you can only upgrade to eight.
When it comes to optional Zelda items, hearts are #1 for me. So the fact that I have to waste two spots just to have full hearts (I just finished the Fire Sanctuary, and I have eighteen hearts, including the Life Medals) is very annoying. I would much rather there be eight additional heart pieces instead of these two medals.
On the other hand, though, I do seem some good in this. The Adventure Pouch, because of the limited space, forces players to make decisions and allows players to customize their inventory in such a way that it will enhance their overall experience. For example, someone who loves using the Bow will be able to hold many upgraded quivers; this is something that, previous to Skyward Sword, Zelda did not do. You were simply given an item with a certain capacity (most likely with 2-3 upgrades available) and if that amount wasn't enough for a person's style of play, well, that was too bad. I don't think this has been too much of a problem, though in recent Zelda games (being able to hold up to 180 bombs in Twilight Princess, or 99 arrows in The Wind Waker) though it may have been more annoying in the past, for example Ocarina of Time, with a quiver capacity maximum of 50 and a bomb bag capacity maximum of 40.
All in all, I'm not biting my fingernails to see this concept return in future games. It does provide some interesting game experiences, but this is only as entertaining as far as it goes. For me, I hope it was just an experiment to see how it would turn out, and not a permanent thing.
Thoughts?