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  • Users: rock
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  1. rock

    Ideas for a "scary" Dungeon

    Yeah, since everything's still in the development stage, I decided to go with a less controversial route and combine Twili and Ordonian. After studying the Gerudo origin more, from OoT I believe, I found that their culture sometimes kidnaps a male from Hyrule to bring as their leader. At least...
  2. rock

    Ideas for a "scary" Dungeon

    I haven't actually played the game, but from how people describe it, it sounds like you want a Slender Man version of Zelda. I'm not saying don't rip off the idea, because I think it has some potential, but I've explored this kind of dynamic in Zelda storytelling, and naturally the necessity for...
  3. rock

    Weird/ Funny Deaths

    My rather incompetent friend has been playing through MM recently, and while in the well to get the Mirror Shield he came across two skulltulas. Instead of patiently waiting he managed to jump attack close enough so that when it did its own spin attack to counter Link's attack, Link wasn't sent...
  4. rock

    If the Next Zelda's Gameplay Style Was Completely Overhauled?

    a) What would you like the gameplay to be like? The problem with these changes in the Zelda franchise at least is that, when they make them, most notably the alterations to Wii installments, and perhaps every other console jump, they literally change the game play. Sure, Zelda fans can...
  5. rock

    What Would Your Fairy Be?

    I don't know, really. I feel like an emerald green matches my personality, but a piercing ocean blue would be a great one to kind of compliment me. And then there's a golden aura that I feel would be fitting for fairy appearance, given as how I'd value it so highly. Not to be undecided, but I...
  6. rock

    Idea for a Wii(U)/3DS Zelda Game

    Yes, continuing SS with a discovery of new land could totally reinvent what Hyrule means to us, in an excitingly creative way and by no means reformative. It could almost serve as the prequel to my series of games, which makes me consider once again revising my story trajectory and game...
  7. rock

    Oh My Farore, What if there was a Zelda Theme Park?

    Why stop there? Give Disney a run for its money and go with a Nintendo theme park. Imagine seeing Mushroom Kingdom and Hyrule Kingdom alongside each other. Donkey Kong Country, Pokemon Land, Kirby's Dreamland, Sector Z (Star Fox, Metroid, Cpt. Falcon), Eagleland/Onett, and Lego City? Need I...
  8. rock

    Application Thread for "The Legend of Zelda: The Shadow Insturments"

    Great, when would you like me to start pumping this thing full of goodness? I read your story synopsis. Would you like me to kind of flesh out the aspects of it? As all synopsis tend to be a bit rough around the edges I can kind of smooth things out for now. No where near writing the story for...
  9. rock

    Application Thread for "The Legend of Zelda: The Shadow Insturments"

    Application *Age: 22 Gender: male *What am I applying for?: Story Writer and possible/collaborative Weapon Master *Why pick me over anyone else?: My creative talents are only as limited as the possibilities I'm presented with. While I may have an assertive tone in team production, I do honor...
  10. rock

    Choices

    In my Cardinal Kingdom development, I explored the nature of choices in this sense. I didn't have anything as monumental to whether or not you'd fight a boss or not, but some choices made would pit you against people more often, creating "mini-bosses" in a way. I didn't think the game should...
  11. rock

    Idea for a Wii(U)/3DS Zelda Game

    Let's hope then, that Nintendo Land's feature brings enough interest (I'm sure it will) so that this could be a casual interactive way for gamers to play Zelda to their heart's content, while also not robbing the hardcore players of their time to shine. Those NPCs are as involved in the story...
  12. rock

    Realism and Zelda

    I don't think I'd necessarily want to see an entire revamp in realism with the game physics, but I would like to see a realistic inspiration given to refresh the take on the items and in turn, how the player plays the game. Playing any game I'd ask myself, "why can't I hit this thing with a...
  13. rock

    Idea for a Wii(U)/3DS Zelda Game

    So I read through your evaluation of Zelda qualities as well as your proposal for a possible game idea. And while I mean in no way any disrespect for saying this, I really hope that doesn't become a feature in the next installment. Having the 3DS as an optional way to advance the console game...
  14. rock

    If You Could Invent an Enemy...

    It's interesting that you say this because I actually formulated a villain who served as this exact antithesis to Link. Essentially, he is Link's rival and there's this innate corruption of his soul over the course of the game. Which I thought would be a fresh take on a villain, where Link and...
  15. rock

    Saria

    I mean, it would be one hell of a bachelor party. Maybe Tingle floats in on a balloon as some exotic dancer (escorting the ladies, of course). Too many shots of Patron and the fairy boys get their fairy on.
  16. rock

    Spoiler Reintroducing Ganon/Ganondorf To The Zelda Timeline

    Okay, so my idea is a little tricky, but it's essentially the introduction of "another" timeline. I call it Timeline X for now (working title) as it basically takes each timeline that predates it and makes them a number of possibilities in the universe of possibilities. So, essentially, they are...
  17. rock

    Saria

    Like I said...Link gets alllllll the ladies. So he's engaged. All he needs is one craaaazy Goron Brother bachelor party to get it on with Zelda AND Saria AND Malon. And, maybe if he's ambitious enough, he'll speed run to assemble the Mirror of Twilight (that's right, because he's just that good)...
  18. rock

    A Return to the Sea

    Please do and tell me what you think. I always have these opinions but never know if they line up with any accuracy. It'd be nice to further ponder the idea of that kind of example used in the Zelda world.
  19. rock

    Saria

    If Link, despite all his badassery, is going to be mute and in most presentations void of a variety of emotions (except for Toon Link), then I think it's only fair that no matter who he settles down with, every girl he encounters wants him. It just makes sense, haha. Malon was understanding...
  20. rock

    Saria

    Thanks for all the feedback. It's enough sound evidence for me to explore the theory further, without stretching canon here, and that's good enough for me. I'd like to think that the whole leaving the forest thing resulting in death is just that aging would begin. The way I'm looking at it is...
  21. rock

    Dragons in Zelda

    Wings? No wings? Maybe they could be a better rendering of the Oocca? The boss there was a dragon. In that case, I'm starting to fancy the idea more. I'd been trying to develop a new race, to kind of replace the Oocca (not really, just be a better version), called Phoena, which would essentially...
  22. rock

    Saria

    If you got a motherly vibe from her, I can see that, but would go a little further to correct the term and call it babysitter. One that, over time, love can spark between, therefore granting the best of both worlds. Of course for the whole never aging thing. Isn't there something about the...
  23. rock

    Dragons in Zelda

    Figures I would see your avatar after asking the question. And well yeah, those combinations make sense, haha. Anyway, I'd like to see how you make out with the entire SS cast.
  24. rock

    Dragons in Zelda

    Yeah, see now that's a good rendering of facial structure for a Zelda dragon. Alligator or crocodile style might be too realistic (not to say it shouldn't have phenomenal appearance), but a gecko-like face (I say this, because if there was a green one, I'd imagine some similarities between...
  25. rock

    Dragons in Zelda

    Ahh, okay. I see, so would the dragons from SS be a suitable approach to this? I wasn't overly ecstatic about their design, but something tells me a few more steps in the right direction could get a sound image... And just out of curiosity, how did you perceive these dragon-types to be in the...
  26. rock

    A Return to the Sea

    Have you seen some of the Assassin's Creed III footage on the sea? It reminds me of just that kind of grittiness. I'd say that's a great template for a Zelda take only with mythical creatures and more colorful scenery.
  27. rock

    Dragons in Zelda

    I see what you're getting at, and that could be a good template to use. Just when I first saw hybrid, I tried imagining the breeding process there and it just didn't seem entirely possible, given their more animalistic nature (in most renderings). As I was alluding to, it could be feasible to...
  28. rock

    Dragons in Zelda

    In Cardinal Kingdom, there's only one dragon ride and it's not some Eragon-styled bonding. It's more of a life or death kind of thing. Anyway, in regards to a dragon province, there is a land called the Dragon Grounds, with an island close by called the Forbidden Rock. There not only are you...
  29. rock

    A Return to the Sea

    See, I grappled with the upgrade system for a bit and tried to figure out what would be feasible upgrades for pirating the open seas. Naturally, I created enemies that would overshadow the likes of a small boat, which meant the only direction upgrades could go is up, But I had no intention of...
  30. rock

    Dragons in Zelda

    Oh, of course. Link dies. He's dead as dirt. It'd be an epic conclusion. But the end of game credits would role and pry at the cycle of the Hero of Time. I essentially pondered this because I wanted one of my stories' sequels to incorporate the Old Link from Comic Con a while ago, and figured...
  31. rock

    Dragons in Zelda

    Funny you mention the desire for that dynamic. One of the game's aspects is a two player, co-op, optional game player with Zelda and Link as a team. And as I've explored with every character I've re-imagined so far, those two would also have their moments where things would flesh out. The love...
  32. rock

    Larger Supernatural Threats in Future Zelda Games?

    I've done the whole fan fic route. I wouldn't mind it if I was just starting out with my creative writing talents. But I'm in it for the the long haul and yeah, it's probably not the best step to contribute on forums. But I've been committing myself to independent developers and these kinds of...
  33. rock

    Larger Supernatural Threats in Future Zelda Games?

    In regards to the creepy Morphos bit? Well the landscape I mapped out is essentially an expanded Hyrule Kingdom with locations like Faron Woods, transitioning to Eldin Coast, and on the other side is Lanayru Peninsula (keep in mind this is only one kingdom of many). And there in the Lanayru...
  34. rock

    Dragons in Zelda

    Well, as some of you may know, I've been going on a bit about my game concept, The Cardinal Kingdom. And just as you might suspect, it does include dragons as well. I didn't flesh them out to be a humanoid dragon type, but there would be a variation in dragon types. For instance, I associated...
  35. rock

    Larger Supernatural Threats in Future Zelda Games?

    By resemble, I mean they are what Redeads should have been. The kind of basic monster that would instill fear in those newer to the Zelda series the way Redeads might have done for those who played OoT when they were 5. For instance, there's one sequence where you are being guided by a Poe...
  36. rock

    Would You Like To See Twinrova In A Future Game?

    I really hope this idea comes through in a later installment. Mainly because they left the door wide open for that kind of thing to happen, and if anything, highlighting their past could even expose some depth to Ganondorf's story as a sort of counter-destiny to Link's without having to create a...
  37. rock

    Would You Like To See Twinrova In A Future Game?

    In my Cardinal Kingdom story development the two actually make an appearance later on in the game. The story is filled with a darker tone, where it seems at times the villains (yes, multiple) are conspiring against Link and Zelda (due to the co-op nature) to result in a vengeful death. Anyway...
  38. rock

    New Item Combinations

    Yeah, I kind of understand what you mean. I had that visual display in mind as well, but for me rendering of arrows. I bet the sort of combination you have in mind would be a kind of weapon against stronger enemies like Moblins or something that would require them being stunned for a certain...
  39. rock

    If Link Were to Become More of a "character" Than an "avatar"...

    I think the key is how the games depict what makes a hero. For instance, the separation in Skyward Sword was that it was the destiny that ties in all the other games (although starting similarly to the others). But I feel the way to break from the avatar-styled nature of Link and to establish...
  40. rock

    Ocarina of Time The Mysterious Cow

    I would side 25% with the humorous placement of the cow, but 75% with those who say it's for replenishing life. However, I think the incorporation of the cow does have an extended meaning or at least a connection. Think about it, cows in random places in OoT. It hit me right away (not that it's...
  41. rock

    Scabbards...

    I would probably have to agree that it's somewhere where the player can't see. But then it makes me wonder why it's not present. I feel like that would be aesthetically appealing to see that mounted nicely somewhere, and then the player has the ultimate luxury of rolling in such a classy way, to...
  42. rock

    New Item Combinations

    I'm not opposed to the utilization of magic attacks, but to make them all be disposable through the arrow makes it seem the player may be too relient on the collection of arrows or any other weapon with these variations. Seems almost like a quiver full of special arrows, which is fine, but the...
  43. rock

    Breath of the Wild Idea for Future Zelda WiiU

    It's funny that you mention a co-op Zelda game because I've taken this into serious consideration as a way to introduce something new to the Zelda format (although not that only new thing). But I didn't want to limit it to some gimmicky technology debut (not to say Battle Quest looks gimmicky)...
  44. rock

    A Return to the Sea

    I think this is an interesting aspect and the most recent example I can provide for by basis in Zelda's implementation is what I've seen in Assassin's Creed 3. I don't think it should be a main function of the game, although very essential for some parts. In my Zelda game story development I...
  45. rock

    New Item Combinations

    Not that I'm opposed to the whole stunning and killing thing. *See my weapon combination for details* I feel like what you meant by that last statement was stun or kill, but how I interpreted it was both at the same time. Which begged the question, what's the point of stunning if it's already dead?
  46. rock

    Larger Supernatural Threats in Future Zelda Games?

    There's obviously some inconsistencies with the vagueness in my description, but essentially what I'm getting at is the time for the game's setting is many years after the last Hyrule-explicit adventure where the different kingdoms in Hyrule have branched out across the world (giving the player...
  47. rock

    Larger Supernatural Threats in Future Zelda Games?

    I'm actually really thrilled you mentioned this, because (for those of you who know my Cardinal Kingdom idea) I've actually done just that. The story starts off with what appears to be an obvious villain, but the mystery behind its origin becomes the foreground of the game. This is essentially...
  48. rock

    New Item Combinations

    Well, I've been thinking about the implementation of this idea for quite some time now and have even gone as far as to include it in my story development, for those of you who recall my Cardinal Kingdom idea... Anyway, I thought about combinations and how that would essentially create options...
  49. rock

    Should There Be a Central Main Dungeon in SS?

    I don't think there will be a central main dungeon in Skyward Sword just because Nintendo has been cherishing this game so much, to do something like that would just render it rather redundant. Maybe have a central location? Like where Link might have to journey to a holy temple up in the clouds...
  50. rock

    Epona

    Although I don't think Epona is going to make an appearance in this game due to the more condensed overworld. I almost think that based on all of the images Link just keeps journeying through the world and everything from the inside to some mysterious outer border is navigable. With that being...
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