In retrospect I thought TP was a little too casual. They still did a wonderful job and It's still in my top 3 Zelda games but it felt as if they were trying to train someone new to the series rather than create a brutal adventure game, which was probably the right thing to do since it was the first Zelda game on the Wii system. Now I want a Zelda that really tests what I know about the series. They don't have to make the puzzles near impossible to figure out, just don't skimp out on us, give us hundreds of little puzzles. Make the world HUGE and give us tons to do. TP felt casual in that it had a very linear story and the sidequests open up in a similar linear fashion. MM's sidequest selection seemed much greater than TP's and alot of them were available right off the bat (ex Clocktown Bank).
I want Zelda Wii to be huge and original, and less casual than the last game. and while that could mean a lot of different things, I think a lot of other fans agree. Doesn't have to be the darkest game yet or the hardest game yet just step up the game where TP did not.
I've heard complaints about
- Castle Town and how it could have been so much better
- the Twilight Realm and how people felt it should have been more than a dungeon
- and the Magic Armor, which wasn't very useful although it looked so dang cool!
if Zelda Wii could greatly Improve on all those aspects plus scrap a lot of the linearity outside of the main storyline than it would wreck TP in terms of being a more "hardcore" Zelda game.
So, do you think Zelda Wii should be less casual than TP or more casual, and why?
or maybe you don't know yet... anyway let ZD know what you think!
I want Zelda Wii to be huge and original, and less casual than the last game. and while that could mean a lot of different things, I think a lot of other fans agree. Doesn't have to be the darkest game yet or the hardest game yet just step up the game where TP did not.
I've heard complaints about
- Castle Town and how it could have been so much better
- the Twilight Realm and how people felt it should have been more than a dungeon
- and the Magic Armor, which wasn't very useful although it looked so dang cool!
if Zelda Wii could greatly Improve on all those aspects plus scrap a lot of the linearity outside of the main storyline than it would wreck TP in terms of being a more "hardcore" Zelda game.
So, do you think Zelda Wii should be less casual than TP or more casual, and why?
or maybe you don't know yet... anyway let ZD know what you think!