Zelda Dungeon Wiki:Sandbox: Difference between revisions

Want an adless experience? Log in or Create an account.
no edit summary
mNo edit summary
No edit summary
Line 3: Line 3:
{{CommentBox|bordercolor=#42acee|borderbackground=#8bdee6|image=FiIcon.png|buttonbackground=#bbffff|content={{{1}}}|contentbackground=#e6ffff}}
{{CommentBox|bordercolor=#42acee|borderbackground=#8bdee6|image=FiIcon.png|buttonbackground=#bbffff|content={{{1}}}|contentbackground=#e6ffff}}
{{CommentBox|bordercolor=#42acee|borderbackground=#1a8ed5|image=NaviIcon.png|buttonbackground=#a0f5fe|content={{{1}}}|contentbackground=#e2f0fe}}
{{CommentBox|bordercolor=#42acee|borderbackground=#1a8ed5|image=NaviIcon.png|buttonbackground=#a0f5fe|content={{{1}}}|contentbackground=#e2f0fe}}
{{Stub}}
{{Console
|name = Famicom Disk System
|logo = [[File:disk_system_biography8.png|200px]]<br>
|release = [[File:Flag-Japan.png|22px|Japan Flag]] February 21, 1986
|games = ''[[The Legend of Zelda]]''<br>''[[Zelda II: The Adventure of Link|The Adventure of Link]]''
}}The '''Famicom Disk System''' was a disk drive add-on for the [[Nintendo Famicom]]. Like the PCs of the time, the Famicom Disk System used floppy disks, although the Disk System disks were of a proprietary format. The Disk System added an FM synthesis chip for enhanced sound; international and domestic cartridge releases of Disk System games lack the enhanced sound. A RAM cartridge, inserted into the Famicom's cartridge slot, was used as the Disk System's drive buffer. The magnetic disk format allowed game saving at a time when flash memory was very expensive due to a silicon shortage, meaning that most cartridge-based games could only save high scores or use passwords for the player to restart at a certain point. [[The Legend of Zelda|The Hyrule Fantasy]] (the Japanese title of ''The Legend of Zelda'') was the launch title for the Disk System and fully used its capabilities, most notably the ability to save directly to the game disk.
==Disks==
[[File:Zelda Disk.png|200px]]
The Famicom Disk System utilized floppy disks for game storage and saving. Games could be purchased on prerecorded disks or recorded to blank disks from kiosks for a price. Unlike other consumer floppy disks, Famicom Disk System disks did not have a disk shutter, presumably to save cost.
109

edits