Zelda's Adventure: Difference between revisions

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The game utilizes sprites and other graphics elements taken from real-world photographs and video, Every screen of the game was produced via dioramas, which were then photographed from the top. Not much else is known about this game, since physical copies of the game, as well as the CD-i itself, sell for hundreds of dollars today, limiting attempts to gain more information.
The game utilizes sprites and other graphics elements taken from real-world photographs and video, Every screen of the game was produced via dioramas, which were then photographed from the top. Not much else is known about this game, since physical copies of the game, as well as the CD-i itself, sell for hundreds of dollars today, limiting attempts to gain more information.


Some have criticized the game for its long load times and low-quality graphics{{Unsourced}}, while a few have praised it for being the only CD-i Zelda game with the traditional Zelda formula of top-down graphics, an expansive scrolling overworld, and several dungeons, each with its own item and boss, within the overworld.{{Unsourced}}
Some have criticized the game for its long load times and low-quality graphics{{Unsourced}}, while a few have praised it for being the only CD-i Zelda game with the traditional Zelda formula of top-down graphics, an expansive scrolling overworld, and several dungeons, each with its own item and boss, within the overworld.{{Unsourced}} Nintendo does not Acknowledge this or Faces of Evil as part of the offical Zelda timeline.
 
==Video==
==Video==
{{Youtube|wnKLtY9SQU0|240|Speedrun in 1:37:11 by MC Gamer}}
{{Youtube|wnKLtY9SQU0|240|Speedrun in 1:37:11 by MC Gamer}}
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