Trial of the Sword: Difference between revisions

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{{DLC}}
{{Infobox|dungeon
{{Infobox|dungeon
| image      = [[File:Trial-of-the-sword.jpg]]
| image      = [[File:Trial-of-the-sword.jpg]]
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| boss        =  
| boss        =  
| reward      = Full Splendor of the [[Master Sword]]
| reward      = Full Splendor of the [[Master Sword]]
| related    = [[Cave of Ordeals]]<br/>[[Savage Labyrinth]]<br/>[[Take 'Em All On]]<br/>[[Treacherous Tower]]</br>[[Shrine of Trials]]
| related    = [[Cave of Ordeals]]<br/>[[Savage Labyrinth]]<br/>[[Take 'Em All On]]<br/>[[Treacherous Tower]]<br />[[Shrine of Trials]]
| walkthrough =  
| walkthrough =  
}}
}}
The '''Trial of the Sword''' is a special challenge offered to [[Link#Breath of the Wild|Link]] after he obtains the [[Master Sword]], available through the [[Breath of the Wild Expansion Pass|Expansion Pass DLC]]. It consists of many floors, each containing a series of enemies for Link to defeat. This is akin to previous enemy gauntlets in the [[The Legend of Zelda (Series)|series]], such as the [[Cave of Ordeals]]. It is accessible by placing the [[Master Sword]] back in its pedestal at [[Korok Forest]].
The '''Trial of the Sword''' is a special challenge offered to [[Link (Breath of the Wild)|Link]] after he obtains the [[Master Sword]], available through the [[Breath of the Wild Expansion Pass|Expansion Pass DLC]]. It consists of many floors, each containing a series of enemies for Link to defeat. This is akin to previous enemy gauntlets in the [[The Legend of Zelda (Series)|series]], such as the [[Cave of Ordeals]]. It is accessible by placing the [[Master Sword]] back in its pedestal at [[Korok Forest]].


Link is transported to the trial floors through [[Travel Gate]]s, said floors having different environments contained within [[Shrine of Trials|Shrine]]-like boundaries. There are three stages to the trial, the Beginning Trials, Middle Trials, and Final Trials, each progressing in difficulty and length. In each section, Link faces a range of enemies, from the simple [[Bokoblin]]s, all the way up to the fearful [[Lynel]]s and [[Guardian (Breath of the Wild)|Guardians]]. Slaying all enemies at the given floor will open a travel gate to the next one.
Link is transported to the trial floors through [[Travel Gate]]s, said floors having different environments contained within [[Shrine of Trials|Shrine]]-like boundaries. There are three stages to the trial, the Beginning Trials, Middle Trials, and Final Trials, each progressing in difficulty and length. In each section, Link faces a range of enemies, from the simple [[Bokoblin]]s, all the way up to the fearful [[Lynel]]s and [[Guardian (Breath of the Wild)|Guardians]]. Slaying all enemies at the given floor will open a travel gate to the next one.
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==Conditions==
==Conditions==
*Link must have gained the [[Master Sword]] (having had a minimum of 13 heart containers to lift it), and the player must have the Expansion Pass DLC installed.
*Link must have gained the [[Master Sword]] (having had a minimum of 13 heart containers to lift it), and the player must have the Expansion Pass DLC installed.
*Link begins the trials with no armor or equipment save for the [[Sheikah Slate]].
*Link begins the trials with no armor or equipment save for the [[Sheikah Slate]] and his [[underpants]].
*Link cannot use Champions' Blessings ([[Mipha's Grace]], [[Daruk's Protection]], [[Revali's Gale]], [[Urbosa's Fury]]) during the trials.
*Link cannot use Champions' Blessings ([[Mipha's Grace]], [[Daruk's Protection]], [[Revali's Gale]], [[Urbosa's Fury]]) during the trials.
*The game cannot be saved, there are no checkpoints and Link cannot rest at a fire during the trials.
*The game cannot be saved, there are no checkpoints and Link cannot rest at a fire during the trials.
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*Link must slay '''all''' enemies and collect equipment and food where available.  
*Link must slay '''all''' enemies and collect equipment and food where available.  
*Every 5 or 6 floors there's a '''Rest Floor''' with weapons, food, armor (from the '''Middle Trials''' onward) and fairies, as well as a [[Cooking Pot]].  
*Every 5 or 6 floors there's a '''Rest Floor''' with weapons, food, armor (from the '''Middle Trials''' onward) and fairies, as well as a [[Cooking Pot]].  
**Just as at [[Fairy Fountain]]s, [[Fairy|fairies]] may not appear on their own in the rest floors if Link is carrying 3+ fairies. However, holding a fairy will summon ~2+ fairies.
*There are '''no''' animals in the trial floors (only [[Horse]]s), and mowing grass (where available) yields '''no''' common drops like insects, lizards or fairies. However, floors with thick trees may have nests with [[Bird Egg]]s in them.
*There are '''no''' animals in the trial floors (only [[Horse]]s), and mowing grass (where available) yields '''no''' common drops like insects, lizards or fairies. However, floors with thick trees may have nests with [[Bird Egg]]s in them.
*Slain enemies do not drop loot other than weapons, and as such, it's not possible to cook [[Elixir]]s from monster parts.
*Slain enemies do not drop loot other than weapons, and as such, it's not possible to cook [[Elixir]]s from monster parts.
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====Floor 1====
====Floor 1====


When you begin the trials, you will see three Bokoblins sitting around a fire. Simply climb up the thick tree in between you and the [[Bokoblin]]s, and collect the [[Bird Egg]]s. You can kill tham all at once if you throw a bomb towards them and wait for them to come near it. Once killed, glide down an take their weapons, the [[Seared Steak]] hung over the fire, and the contents of the crates and barrels (blow them up, don't waste weapon durability).
When you begin the trials, you will see three Bokoblins sitting around a fire. Simply climb up the thick tree in between you and the [[Bokoblin]]s, and collect the [[Bird Egg]]s. You can kill them all at once if you throw a bomb towards them and wait for them to come near it. Once killed, glide down an take their weapons, the [[Seared Steak]] hung over the fire, and the contents of the crates and barrels (blow them up, don't waste weapon durability).


NOTE: This is the only floor with a (steady) fire to cook at for a while (Fire Chuchus not counted). It's worth it to at least bake the apples for better healing properties if you don't think you can get through with minimal damage.
NOTE: This is the only floor with a (steady) fire to cook at for a while (Fire Chuchus not counted). It's worth it to at least bake the apples for better healing properties if you don't think you can get through with minimal damage.
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The 2 Blue Lizalfos are on the island to the left behind the rock with the Large Electric Chuchu. The regular Lizalfos are one each on the other two islands (the far corner one can be hard to see because they camouflage). Climb the tall rock to the left, shoot the Electric Chuchu then run down and grab the Throwing Spear on the ground before one of the Blue Lizalfos do. If you have the inventory space (don't load up on tree branches and Korok leafs) you can grab all the roasted bass and prevent the Blue Lizalfos from arming themselves. To keep them from ganging up you, an application of stasis should give you enough time to handle them one at a time. Try to avoid using bombs and blasting them into the water as they will usually sit there and just do spit attacks.
The 2 Blue Lizalfos are on the island to the left behind the rock with the Large Electric Chuchu. The regular Lizalfos are one each on the other two islands (the far corner one can be hard to see because they camouflage). Climb the tall rock to the left, shoot the Electric Chuchu then run down and grab the Throwing Spear on the ground before one of the Blue Lizalfos do. If you have the inventory space (don't load up on tree branches and Korok leafs) you can grab all the roasted bass and prevent the Blue Lizalfos from arming themselves. To keep them from ganging up you, an application of stasis should give you enough time to handle them one at a time. Try to avoid using bombs and blasting them into the water as they will usually sit there and just do spit attacks.


There is an emtpy crate underwater towards the other island and a chest inside the 3 rocks.
There is an empty crate underwater towards the other island and a chest inside the 3 rocks.


Then you can swim over and hang under the slope of the next island until the Lizalfos stops alerting. Climb over, whack away, then use stasis again. This should allow you to knock the Lizalfos to the other big island (but not close enough to alert the last one), again avoiding the issue of them attacking from the water. If it jumps into the water, use bombs and try to keep a rock in between you.
Then you can swim over and hang under the slope of the next island until the Lizalfos stops alerting. Climb over, whack away, then use stasis again. This should allow you to knock the Lizalfos to the other big island (but not close enough to alert the last one), again avoiding the issue of them attacking from the water. If it jumps into the water, use bombs and try to keep a rock in between you.
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===Middle Trials===
===Middle Trials===
*Floor 1 - 5× Bokoblin
*Floor 1 - 5× Bokoblin
**TIP: Easy way to conserve weapons including drops is by throwing remote bombs just below the edge where the archers are firing at you. The bombs will float right where you want them, blowing away the enemy and the dropped bow/weapon away from the center. You can continue to use this strategy throughout this Floor as well any others with gusts blowing! Good luck!
**Note that there is a chest to the right, you can direct the Bokoblin with fire arrows at it to save resources.
*Floor 2 - 2× Bokoblin, 1× Blue Bokoblin, 1× [[Fire Wizzrobe]], 2× [[Meteo Wizzrobe]]
*Floor 2 - 2× Bokoblin, 1× Blue Bokoblin, 1× [[Fire Wizzrobe]], 2× [[Meteo Wizzrobe]]
*Floor 3 - 4× Bokoblin, 3× Blue Bokoblin
*Floor 3 - 4× Bokoblin, 3× Blue Bokoblin
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*Floor 12 - '''Rest Floor''' contains:  
*Floor 12 - '''Rest Floor''' contains:  
** 3× Treasure Chests, containing a [[Royal Guard's Shield]], a [[Stone Smasher]] and a [[Hylian Tunic]]
** 3× Treasure Chests, containing a [[Royal Guard's Shield]], a [[Stone Smasher]] and a [[Hylian Tunic]]
** Crates containing assorted ingredients, several [[Spicy Pepper]] bushes, a pond with three [[Sizzlefin Trout]], a [[Cooking Pot]], and two to three Fairies.
** Crates containing assorted ingredients, several [[Spicy Pepper]] bushes, a pond with three [[Sizzlefin Trout]], a [[Cooking Pot]], and three Fairies.
*Floor 13 - 2× [[Frost Pebblit]], 1× [[Ice ChuChu#Breath of the Wild|Ice Chuchu]], 2× Blue Bokoblin, 1× Black Bokoblin and a chest. <ref group="FT" name="Cold">Floors 13-17 take place in a snow environment, similar to the [[River of the Dead]].</ref>
*Floor 13 - 2× [[Frost Pebblit]], 1× [[Ice ChuChu#Breath of the Wild|Ice Chuchu]], 2× Blue Bokoblin, 1× Black Bokoblin and a chest. <ref group="FT" name="Cold">Floors 13-17 take place in a snow environment, similar to the [[River of the Dead]].</ref>
** '''Note:''' This floor has a cooking pot, which provides the last possible opportunity to cook in this section of the trials.
** '''Note:''' This floor has a cooking pot, which provides the last possible opportunity to cook in this section of the trials.