Trial of the Sword: Difference between revisions

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{{DLC}}
{{Infobox|dungeon
{{Infobox|dungeon
| image      = [[File:Trial-of-the-sword.jpg]]
| image      = [[File:Trial-of-the-sword.jpg]]
| caption    = Link holding the Master Sword after completing the trials
| caption    = Link holding the Master Sword after completing the trials
| game        = ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]''
| game        = ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]'' [[Breath of the Wild Expansion Pass|Expansion Pass]]
| location    = [[Korok Forest]]
| location    = [[Korok Forest]]
| inhab      = [[Sheikah Monk]]s
| inhab      = [[Sheikah Monk]]s
| boss        =  
| boss        =  
| reward      = Full Splendor of the [[Master Sword]]
| reward      = Full Splendor of the [[Master Sword]]
| related    = [[Cave of Ordeals]]<br/>[[Savage Labyrinth]]<br/>[[Take 'Em All On]]<br/>[[Treacherous Tower]]
| related    = [[Cave of Ordeals]]<br/>[[Savage Labyrinth]]<br/>[[Take 'Em All On]]<br/>[[Treacherous Tower]]<br />[[Shrine of Trials]]
| walkthrough =  
| walkthrough =  
}}
}}
The '''Trial of the Sword''' is a special challenge offered to [[Link#Breath of the Wild|Link]] after he obtains the [[Master Sword]], available through the [[Breath of the Wild Expansion Pass|Expansion Pass DLC]]. It consists of many floors, each containing a series of enemies for Link to defeat. This is akin to previous enemy gauntlets in the [[The Legend of Zelda (Series)|series]], such as the [[Cave of Ordeals]].
The '''Trial of the Sword''' is a special challenge offered to [[Link (Breath of the Wild)|Link]] after he obtains the [[Master Sword]], available through the [[Breath of the Wild Expansion Pass|Expansion Pass DLC]]. It consists of many floors, each containing a series of enemies for Link to defeat. This is akin to previous enemy gauntlets in the [[The Legend of Zelda (Series)|series]], such as the [[Cave of Ordeals]]. It is accessible by placing the [[Master Sword]] back in its pedestal at [[Korok Forest]].


There are three stages to the trial, the Beginning Trials, Middle Trials, and Final Trials, each progressing in difficulty and length. In each section, Link faces a range of enemies, from the simple [[Bokoblin]]s, all the way up to the fearful [[Lynel]]s and [[Guardian (Breath of the Wild)|Guardians]].
Link is transported to the trial floors through [[Travel Gate]]s, said floors having different environments contained within [[Shrine of Trials|Shrine]]-like boundaries. There are three stages to the trial, the Beginning Trials, Middle Trials, and Final Trials, each progressing in difficulty and length. In each section, Link faces a range of enemies, from the simple [[Bokoblin]]s, all the way up to the fearful [[Lynel]]s and [[Guardian (Breath of the Wild)|Guardians]]. Slaying all enemies at the given floor will open a travel gate to the next one.


At the end of each stage, the Master Sword will be augmented, and its base power will increase by 10 points. After all three sections are completed, the sword will be restored to have its full splendor at all times, with a base power of 60.  While the base power can be augmented, this does '''not''' prevent the sword from becoming depowered, requiring 10 minutes to recharge when in broken status.
At the end of each stage, the Master Sword will be augmented, and its base power will increase by 10 points. After all three sections are completed, the sword will be restored to have its full splendor at all times, with a base power of 60.  While the base power can be augmented, this does '''not''' prevent the sword from becoming depowered, requiring 10 minutes to recharge when in broken status.
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==Conditions==
==Conditions==
*Link must have gained the [[Master Sword]] (having had a minimum of 13 heart containers to lift it), and the player must have the Expansion Pass DLC installed.
*Link must have gained the [[Master Sword]] (having had a minimum of 13 heart containers to lift it), and the player must have the Expansion Pass DLC installed.
*Link begins the trials with no armor or equipment save for the [[Sheikah Slate]].
*Link begins the trials with no armor or equipment save for the [[Sheikah Slate]] and his [[underpants]].
*Link cannot use Champions' Blessings ([[Mipha's Grace]], [[Daruk's Protection]], [[Revali's Gale]], [[Urbosa's Fury]]) during the trials.
*Link cannot use Champions' Blessings ([[Mipha's Grace]], [[Daruk's Protection]], [[Revali's Gale]], [[Urbosa's Fury]]) during the trials.
*The game cannot be saved, there are no checkpoints and Link cannot rest at a fire during the trials.
*The game cannot be saved, there are no checkpoints and Link cannot rest at a fire during the trials.
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*Link must slay '''all''' enemies and collect equipment and food where available.  
*Link must slay '''all''' enemies and collect equipment and food where available.  
*Every 5 or 6 floors there's a '''Rest Floor''' with weapons, food, armor (from the '''Middle Trials''' onward) and fairies, as well as a [[Cooking Pot]].  
*Every 5 or 6 floors there's a '''Rest Floor''' with weapons, food, armor (from the '''Middle Trials''' onward) and fairies, as well as a [[Cooking Pot]].  
**Just as at [[Fairy Fountain]]s, [[Fairy|fairies]] may not appear on their own in the rest floors if Link is carrying 3+ fairies. However, holding a fairy will summon ~2+ fairies.
*There are '''no''' animals in the trial floors (only [[Horse]]s), and mowing grass (where available) yields '''no''' common drops like insects, lizards or fairies. However, floors with thick trees may have nests with [[Bird Egg]]s in them.
*There are '''no''' animals in the trial floors (only [[Horse]]s), and mowing grass (where available) yields '''no''' common drops like insects, lizards or fairies. However, floors with thick trees may have nests with [[Bird Egg]]s in them.
*Slain enemies do not drop loot other than weapons, and as such, it's not possible to cook [[Elixir]]s from monster parts.
*Slain enemies do not drop loot other than weapons, and as such, it's not possible to cook [[Elixir]]s from monster parts.
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====Floor 1====
====Floor 1====


When you begin the trials, you will see three Bokoblins sitting around a fire. Simply climb up the thick tree in between you and the [[Bokoblin]]s, and collect the [[Bird Egg]]s. You can kill tham all at once if you throw a bomb towards them ad wait for them to come near it. Once killed, glide down an take their weapons, the [[Seared Steak]] hung over the fire, and the contents of the crates and barrels (blow them up, don't waste weapon durability).
When you begin the trials, you will see three Bokoblins sitting around a fire. Simply climb up the thick tree in between you and the [[Bokoblin]]s, and collect the [[Bird Egg]]s. You can kill them all at once if you throw a bomb towards them and wait for them to come near it. Once killed, glide down an take their weapons, the [[Seared Steak]] hung over the fire, and the contents of the crates and barrels (blow them up, don't waste weapon durability).


NOTE: This is the only floor with a (steady) fire to cook at for a while (Fire Chuchus not counted). It's worth it to at least bake the apples for better healing properties if you don't think you can get through with minimal damage.
NOTE: This is the only floor with a (steady) fire to cook at for a while (Fire Chuchus not counted). It's worth it to at least bake the apples for better healing properties if you don't think you can get through with minimal damage.
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*Enemies - 3× [[Bokoblin#Breath of the Wild|Bokoblin]]
*Enemies - 3× [[Bokoblin#Breath of the Wild|Bokoblin]]
*Weapons - [[Tree Branch]], [[Boko Spear]], [[Boko Club]], [[Woodcutter's Axe]], [[Boko Shield]]
*Weapons - [[Tree Branch]], [[Boko Spear]], [[Boko Club]], [[Woodcutter's Axe]], [[Boko Shield]]
*Set Materials/food - [[Seared Steak]], 2x [[Bird Egg]]  
*Set Materials/food - [[Seared Steak]], [[Bird Egg]]  
*Varied Materials/food [[Palm Fruit]]*, [[Hylian Shroom]]*, [[Mighty Bananas]]*, [[Ironshroom]]*, [[Fleet-Lotus Seeds]]*, 4x [[Apple]]*, [[Wildberry]]*, [[Endura Shroom]]*. (*Other than the eggs and steak, barrel and crate material drops may vary slightly. These numbers are not guaranteed.)
*Varied Materials/food [[Palm Fruit]]*, [[Hylian Shroom]]*, [[Mighty Bananas]]*, [[Ironshroom]]*, [[Fleet-Lotus Seeds]]*, [[Apple]]*, [[Wildberry]]*, [[Endura Shroom]]*. (*Other than the eggs and steak, barrel and crate material drops may vary slightly. These numbers are not guaranteed.)


====Floor 2====
====Floor 2====
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*Enemies - 1× [[Fire Chuchu]], 4× Bokoblin
*Enemies - 1× [[Fire Chuchu]], 4× Bokoblin
*Weapons - 2x [[Boko Bow]], [[Traveler's Sword]], [[Traveler's Shield]], [[Boko Bat]]
*Weapons - [[Boko Bow]], [[Traveler's Sword]], [[Traveler's Shield]], [[Boko Bat]]
*Set Materials/food - 10x [[Arrow]]
*Set Materials/food - 10× [[Arrow]]
*Varied Materials/food - Varied Materials include: 2x [[Fleet-Lotus Seeds]]*, 20x [[Arrow]]*, 2x [[Mighty Bananas]]*, 1x [[Ironshroom]]*, 2x [[Apple]]* (*These material drops are not guaranteed numbers. You will get some or the other on this list. e.g. Fleet-Lotus Seeds or Mighty Bananas)
*Varied Materials/food - Varied Materials include: [[Fleet-Lotus Seeds]]*, 20× [[Arrow]]*, [[Mighty Bananas]]*, [[Ironshroom]]*, [[Apple]]* (*These material drops are not guaranteed numbers. You will get some or the other on this list. e.g. Fleet-Lotus Seeds or Mighty Bananas)


====Floor 3 ====
====Floor 3 ====
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Floor 3 is simple, just bomb the Chuchus until they're gone. Note that there is a chest containing five [[Fire Arrow]]s on the far wall, and a chest immediately behind your starting location with a [[Boomerang]]. You can lure a Fire Chuchu under the chests and use the updraft it creates to glide to the chest. The fire will spread on its own as soon as the Fire Chuchus spawn. If you lure them to the Boomerang chest first, you will have to hurry across to the Fire Arrow chest before all the grass is burned up and updrafts are no longer possible.
Floor 3 is simple, just bomb the Chuchus until they're gone. Note that there is a chest containing five [[Fire Arrow]]s on the far wall, and a chest immediately behind your starting location with a [[Boomerang]]. You can lure a Fire Chuchu under the chests and use the updraft it creates to glide to the chest. The fire will spread on its own as soon as the Fire Chuchus spawn. If you lure them to the Boomerang chest first, you will have to hurry across to the Fire Arrow chest before all the grass is burned up and updrafts are no longer possible.


*Enemies - 1× [[ChuChu#Breath of the Wild|Chuchu]], 8× Fire Chuchu (4x small, then 4x medium)
*Enemies - 1× [[ChuChu#Breath of the Wild|Chuchu]], 8× Fire Chuchu (small, then medium)
*Weapons - 5x [[Fire Arrow]], 1x [[Boomerang]]
*Weapons - [[Fire Arrow]], [[Boomerang]]


====Floor 4 ====
====Floor 4 ====
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*Enemies - 5× [[Bokoblin]], 3× [[Blue Bokoblin]]
*Enemies - 5× [[Bokoblin]], 3× [[Blue Bokoblin]]


*Weapons - 1x [[Boko Spear]], 1x [[Traveler's Spear]], 1x [[Boko Club]], 1x [[Spiked Boko Bat]], 1x [[Soldier's Broadsword]], 1-2x [[Spiked Boko Bow]] (The topmost archer Bokoblin seems to randomize between a 5X Fire Arrow or a Spiked Boko Bow).
*Weapons - [[Boko Spear]], [[Traveler's Spear]], [[Boko Club]], [[Spiked Boko Bat]], [[Soldier's Broadsword]], 1-[[Spiked Boko Bow]] (The topmost archer Bokoblin seems to randomize between a Fire Arrow or a Spiked Boko Bow).


* Shields - 1x [[Soldier's Shield]]  
* Shields - [[Soldier's Shield]]  


* Materials - 25x [[Arrow]], 5-10x [[Fire Arrow]], 2x [[Bird Egg]], 3x [[Fleet-Lotus Seeds]]*, 2x [[Wildberry]]*, 1x [[Mighty Bananas]]*
* Materials - 25× [[Arrow]], 5-10× [[Fire Arrow]], [[Bird Egg]], [[Fleet-Lotus Seeds]]*, [[Wildberry]]*, [[Mighty Bananas]]*


====Floor 5 ====
====Floor 5 ====
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* Weapons - [[Spiked Boko Spear]], [[Moblin Spear]], [[Spiked Boko Club]], [[Spiked Boko Bat]], [[Moblin Club]]
* Weapons - [[Spiked Boko Spear]], [[Moblin Spear]], [[Spiked Boko Club]], [[Spiked Boko Bat]], [[Moblin Club]]


* Items - 5x [[Arrow]]
* Items - [[Arrow]]


====Floor 6 ====
====Floor 6 ====
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* Weapons - [[Serpentine Spear]], [[Eightfold Blade]], [[Shield of the Mind's Eye]], [[Korok Leaf]]s and [[Tree Branch]]es
* Weapons - [[Serpentine Spear]], [[Eightfold Blade]], [[Shield of the Mind's Eye]], [[Korok Leaf]]s and [[Tree Branch]]es


* Materials - 3x [[Armored Carp]], 2x [[Razorshroom]], 2x [[Ironshroom]], ?x [[Acorn]]s (blow up all the trees), 2x [[Raw Prime Meat]], ?x [[Arrow]]/[[Fire Arrow]]
* Materials - [[Armored Carp]], [[Razorshroom]], [[Ironshroom]], ?× [[Acorn]]s (blow up all the trees), [[Raw Prime Meat]], ?× [[Arrow]]/[[Fire Arrow]]


DON'T RUSH IN! Crouch your way over towards the exit and grab the fairy first. If you scare it away it's lost.
DON'T RUSH IN! Crouch your way over towards the exit and grab the fairy first. If you scare it away it's lost.
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The next floor and floor 10 have Lizalfos so it might be worth it to cook up the lotus seeds. As before, 3 seeds to reach a level 2 buff, 4 to reach a level 3 buff.
The next floor and floor 10 have Lizalfos so it might be worth it to cook up the lotus seeds. As before, 3 seeds to reach a level 2 buff, 4 to reach a level 3 buff.


Don't forget to cook the regular healing items to advantage the 2x increase.
Don't forget to cook the regular healing items to advantage the increase.


====Floor 8 ====
====Floor 8 ====
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* Enemies - 1× Large [[Electric Chuchu]], 2× [[Lizalfos#Breath of the Wild|Lizalfos]], 2× [[Blue Lizalfos]]
* Enemies - 1× Large [[Electric Chuchu]], 2× [[Lizalfos#Breath of the Wild|Lizalfos]], 2× [[Blue Lizalfos]]


* Weapons - 1x [[Throwing Spear]], 4x [[Boko Spear]], 1x [[Lizal Bow]], 1x [[Lizal Boomerang]]
* Weapons - [[Throwing Spear]], [[Boko Spear]], [[Lizal Bow]], [[Lizal Boomerang]]


* Materials - [[Apple]]s, 5x + ? [[Arrow]], 3x [[Roasted Bass]], 10x [[Arrow]],
* Materials - [[Apple]]s, + ? [[Arrow]], [[Roasted Bass]], 10× [[Arrow]]


The 2 Blue Lizalfos are on the island to the left behind the rock with the Large Electric Chuchu. The regular Lizalfos are one each on the other two islands (the far corner one can be hard to see because they camouflage). Climb the tall rock to the left, shoot the Electric Chuchu then run down and grab the Throwing Spear on the ground before one of the Blue Lizalfos do. If you have the inventory space (don't load up on tree branches and Korok leafs) you can grab all the roasted bass and prevent the Blue Lizalfos from arming themselves. To keep them from ganging up you, an application of stasis should give you enough time to handle them one at a time. Try to avoid using bombs and blasting them into the water as they will usually sit there and just do spit attacks.
The 2 Blue Lizalfos are on the island to the left behind the rock with the Large Electric Chuchu. The regular Lizalfos are one each on the other two islands (the far corner one can be hard to see because they camouflage). Climb the tall rock to the left, shoot the Electric Chuchu then run down and grab the Throwing Spear on the ground before one of the Blue Lizalfos do. If you have the inventory space (don't load up on tree branches and Korok leafs) you can grab all the roasted bass and prevent the Blue Lizalfos from arming themselves. To keep them from ganging up you, an application of stasis should give you enough time to handle them one at a time. Try to avoid using bombs and blasting them into the water as they will usually sit there and just do spit attacks.


There is an emtpy crate underwater towards the other island and a chest inside the 3 rocks.
There is an empty crate underwater towards the other island and a chest inside the 3 rocks.


Then you can swim over and hang under the slope of the next island until the Lizalfos stops alerting. Climb over, whack away, then use stasis again. This should allow you to knock the Lizalfos to the other big island (but not close enough to alert the last one), again avoiding the issue of them attacking from the water. If it jumps into the water, use bombs and try to keep a rock in between you.
Then you can swim over and hang under the slope of the next island until the Lizalfos stops alerting. Climb over, whack away, then use stasis again. This should allow you to knock the Lizalfos to the other big island (but not close enough to alert the last one), again avoiding the issue of them attacking from the water. If it jumps into the water, use bombs and try to keep a rock in between you.
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* Enemies - 2× [[Water Octorok]], 1× [[Electric Wizzrobe]]
* Enemies - 2× [[Water Octorok]], 1× [[Electric Wizzrobe]]


* Weapons - 10x - [[Arrow]], 1x [[Silver Bow]], 1x [[Lightning Rod]]
* Weapons - 10× - [[Arrow]], [[Silver Bow]], [[Lightning Rod]]


* Materials -  
* Materials -  


Be ready! There will be a Water Octorok that shoots at you as soon as the room starts. It's to the right, almost behind you. After you shoot it, there is a chest back in the other direction between the rocks. Use Cryosis to lift it out of the water for some arrows.
Be ready! There will be a Water Octorok that shoots at you as soon as the room starts. It's to the right, almost behind you. After you shoot it, there is a chest back in the other direction between the rocks. Use Cryonis to lift it out of the water for some arrows.


Climb the tall rock and shoot the top of the other Water Octorok so it knocks his grass off. This will cause him to pop out of the water but not shoot, then you can take him out.
Climb the tall rock and shoot the top of the other Water Octorok so it knocks his grass off. This will cause him to pop out of the water but not shoot, then you can take him out.
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Make sure to grab the [[Lightning Rod]] he drops before exiting. It will be very handy in a few floors.
Make sure to grab the [[Lightning Rod]] he drops before exiting. It will be very handy in a few floors.
There is an additional chest floating in the water with one [[Silver Bow]] behind another group of rocks.


====Floor 10 ====
====Floor 10 ====
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*Floor 11 - 4× Bokoblin, 3× Blue Bokoblin, 1× Black Bokoblin, 1× Black Moblin
*Floor 11 - 4× Bokoblin, 3× Blue Bokoblin, 1× Black Bokoblin, 1× Black Moblin


Snipe the Bokoblins on the platforms before they shoot [[Fire Arrow]]s at you. Remember that the raft is fireproof. The raft will guide itself to the encampment, where the Moblin is located. If possible, try to knock it into the water so that it drowns.
Snipe the Bokoblins on the platforms before they shoot [[Fire Arrow]]s at you. Remember that the [[raft]] is fireproof. The raft will guide itself to the encampment, where the Moblin is located. If possible, try to knock it into the water so that it drowns.


Make sure to head to the left platforms, where a metal chest containing Fire Arrows can be reached using [[Magnesis]]. Check crates where available. The trio of rocks near where you begin has a chest in the middle - use cryostasis to create a platform and magnesis to set it on the flat surface to retrieve 10x [[Shock Arrow]]s
Make sure to head to the left platforms, where a metal chest containing Fire Arrows can be reached using [[Magnesis]]. Check crates where available. The trio of rocks near where you begin has a chest in the middle - use [[Cryonis]] to create a platform and [[Magnesis]] to set it on the flat surface to retrieve 10× [[Shock Arrow]]s


====Floor 12 ====
====Floor 12 ====
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===Middle Trials===
===Middle Trials===
*Floor 1 - 5× Bokoblin
*Floor 1 - 5× Bokoblin
**TIP: Easy way to conserve weapons including drops is by throwing remote bombs just below the edge where the archers are firing at you. The bombs will float right where you want them, blowing away the enemy and the dropped bow/weapon away from the center. You can continue to use this strategy throughout this Floor as well any others with gusts blowing! Good luck!
**Note that there is a chest to the right, you can direct the Bokoblin with fire arrows at it to save resources.
*Floor 2 - 2× Bokoblin, 1× Blue Bokoblin, 1× [[Fire Wizzrobe]], 2× [[Meteo Wizzrobe]]
*Floor 2 - 2× Bokoblin, 1× Blue Bokoblin, 1× [[Fire Wizzrobe]], 2× [[Meteo Wizzrobe]]
*Floor 3 - 4× Bokoblin, 3× Blue Bokoblin
*Floor 3 - 4× Bokoblin, 3× Blue Bokoblin
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*Floor 6 - 5× [[Fire Keese#Breath of the Wild|Fire Keese]], 1× Electric Chuchu <ref group="MT" name="Dark">Floors 6-10 take place in near-complete darkness, similar to [[Thyphlo Ruins]]; unlike the ruins, the darkness in the trials recedes every time a floor is cleared.</ref>
*Floor 6 - 5× [[Fire Keese#Breath of the Wild|Fire Keese]], 1× Electric Chuchu <ref group="MT" name="Dark">Floors 6-10 take place in near-complete darkness, similar to [[Thyphlo Ruins]]; unlike the ruins, the darkness in the trials recedes every time a floor is cleared.</ref>
*Floor 7 - 2× [[Fire-Breath Lizalfos]], 2× Blue Lizalfos <ref group="MT" name="Dark" />
*Floor 7 - 2× [[Fire-Breath Lizalfos]], 2× Blue Lizalfos <ref group="MT" name="Dark" />
*Floor 8 - 1× Meteo Wizzrobe, Black Bokoblin <ref group="MT" name="Dark" />
*Floor 8 - 1× Meteo Wizzrobe, 2× Blue Bokoblin, 1× Black Bokoblin <ref group="MT" name="Dark" />
*Floor 9 - 1× Decayed Guardian <ref group="MT" name="Dark" />
*Floor 9 - 1× Decayed Guardian <ref group="MT" name="Dark" />
*Floor 10 - 1× Black Hinox <ref group="MT" name="Dark" />
*Floor 10 - 1× Black Hinox <ref group="MT" name="Dark" />
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** A [[Double Axe]] and a [[Torch]]
** A [[Double Axe]] and a [[Torch]]
** Crates containing assorted ingredients
** Crates containing assorted ingredients
** An Apple tree, 2x [[Hearty Truffle]]s, a pond with 3x [[Armored Carp]], a [[Cooking Pot]], and 2x [[Fairy]].
** An Apple tree, [[Hearty Truffle]]s, a pond with [[Armored Carp]], a [[Cooking Pot]], and [[Fairy]].
*Floor 7 - 1× Fire Chuchu, 1× [[Rock Octorok]], 2× [[Igneo Pebblit]] <ref group="FT" name="Vulc">Floors 7-11 take place in a volcanic environment, similar to [[Death Mountain (Breath of the Wild)|Death Mountain]].</ref>
*Floor 7 - 1× Fire Chuchu, 1× [[Rock Octorok]], 2× [[Igneo Pebblit]] <ref group="FT" name="Vulc">Floors 7-11 take place in a volcanic environment, similar to [[Death Mountain (Breath of the Wild)|Death Mountain]].</ref>
*Floor 8 - 3× Fire-Breath Lizalfos <ref group="FT" name="Vulc" />
*Floor 8 - 3× Fire-Breath Lizalfos <ref group="FT" name="Vulc" />
*Floor 9 - 1× Meteo Wizzrobe, 1× Black Moblin, 2× Fire-Breath Lizalfos and a [[Royal Guard's Sword]] and [[Royal Guard's Shield]] <ref group="FT" name="Vulc" />
*Floor 9 - 1× Meteo Wizzrobe, 1× Black Moblin, 2× Fire-Breath Lizalfos and a [[Royal Guard's Sword]] and [[Royal Guard's Shield]] <ref group="FT" name="Vulc" />
*Floor 10 - 3× Black Moblin, 1× Fire-Breath Lizalfos, treasure chest containing 3x [[Ancient Arrows]] in the lava, [[Royal Guard's Claymore]] under the metal structure <ref group="FT" name="Vulc" />
*Floor 10 - 3× Black Moblin, 1× Fire-Breath Lizalfos, treasure chest containing [[Ancient Arrows]] in the lava, [[Royal Guard's Claymore]] under the metal structure <ref group="FT" name="Vulc" />
*Floor 11 - [[Igneo Talus]] <ref group="FT" name="Vulc" />
*Floor 11 - [[Igneo Talus]] <ref group="FT" name="Vulc" />
*Floor 12 - '''Rest Floor''' contains  
*Floor 12 - '''Rest Floor''' contains:
** 3× Treasure Chests, containing a [[Royal Guard's Shield]], a [[Stone Smasher]] and a [[Hylian Tunic]]
** 3× Treasure Chests, containing a [[Royal Guard's Shield]], a [[Stone Smasher]] and a [[Hylian Tunic]]
** Crates containing assorted ingredients, several [[Spicy Pepper]] bushes, a pond with three [[Sizzlefin Trout]], a [[Cooking Pot]], and three Fairies.
** Crates containing assorted ingredients, several [[Spicy Pepper]] bushes, a pond with three [[Sizzlefin Trout]], a [[Cooking Pot]], and three Fairies.
*Floor 13 - 2× [[Frost Pebblit]], 1× [[Ice ChuChu#Breath of the Wild|Ice Chuchu]], 2× Blue Bokoblin, 1× Black Bokoblin and a chest. <ref group="FT" name="Cold">Floors 13-17 take place in a snow environment, similar to the [[River of the Dead]].</ref>
*Floor 13 - 2× [[Frost Pebblit]], 1× [[Ice ChuChu#Breath of the Wild|Ice Chuchu]], 2× Blue Bokoblin, 1× Black Bokoblin and a chest. <ref group="FT" name="Cold">Floors 13-17 take place in a snow environment, similar to the [[River of the Dead]].</ref>
** '''Note:''' This floor has a cooking pot, which provides the last possible opportunity to cook in this section of the trials.
*Floor 14 - 2× Ice Chuchu, 1× [[Ice-Breath Lizalfos]], 4× Blue Bokoblin, 1× Silver Moblin, Chest with 3 Ancient Arrows <ref group="FT" name="Cold" />
*Floor 14 - 2× Ice Chuchu, 1× [[Ice-Breath Lizalfos]], 4× Blue Bokoblin, 1× Silver Moblin, Chest with 3 Ancient Arrows <ref group="FT" name="Cold" />
*Floor 15 - 1× Black Moblin, 1× [[Blizzrobe]], 2× Blue Bokoblin, 1× Silver Bokoblin <ref group="FT" name="Cold" />
*Floor 15 - 1× Black Moblin, 1× [[Blizzrobe]], 2× Blue Bokoblin, 1× Silver Bokoblin <ref group="FT" name="Cold" />
*Floor 16 - 1× [[Frost Talus]] <ref group="FT" name="Cold" />
*Floor 16 - 1× [[Frost Talus]] <ref group="FT" name="Cold" />
*Floor 17 - 1× [[Blue-Maned Lynel]], a [[Savage Lynel Spear]], a chest containing 5x [[Bomb Arrows]] <ref group="FT" name="Cold" />
*Floor 17 - 1× [[Blue-Maned Lynel]], a [[Savage Lynel Spear]], a chest containing [[Bomb Arrows]] <ref group="FT" name="Cold" />
*Floor 18 - '''Rest Floor'''  
*Floor 18 - '''Rest Floor'''  
** 3× Treasure Chests, containing a [[Royal Broadsword]], a [[Royal Shield]] and a [[Royal Bow]]
** 3× Treasure Chests, containing a [[Royal Broadsword]], a [[Royal Shield]] and a [[Royal Bow]]
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*Floor 19 - 6× Decayed Guardian and a chest containing a [[Knight's Shield]].
*Floor 19 - 6× Decayed Guardian and a chest containing a [[Knight's Shield]].
*Floor 20 - 1× [[Guardian Stalker]]
*Floor 20 - 1× [[Guardian Stalker]]
*Floor 21 - 1× [[Guardian Skywatcher]] and a chest containing 5x [[Bomb Arrows]] on top of the center pillar.
*Floor 21 - 1× [[Guardian Skywatcher]] and a chest containing [[Bomb Arrows]] on top of the center pillar.
*Floor 22 - 1× Guardian Stalker, 1× Guardian Skywatcher, 1× [[Guardian Turret]], a chest containing a [[Royal Bow]], a chest containing a [[Royal Shield]]
*Floor 22 - 1× Guardian Stalker, 1× Guardian Skywatcher, 1× [[Guardian Turret]], a chest containing a [[Royal Bow]], a chest containing a [[Royal Shield]]
*Floor 23 - 8× Bokoblin (Riding [[Horse#Breath of the Wild|Horses]]), 1× [[White-Maned Lynel]], 1× Guardian Turret, a chest containing 5x [[Bomb Arrows]]
*Floor 23 - 8× Bokoblin (Riding [[Horse#Breath of the Wild|Horses]]), 1× [[White-Maned Lynel]], 1× Guardian Turret, a chest containing [[Bomb Arrows]]
*Floor 24 - '''Sword Monk's Room''': Master Sword is powered up by 10 points (new base power = 60).
*Floor 24 - '''Sword Monk's Room''': Master Sword is powered up by 10 points (new base power = 60).