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{{Region|kr|y=2002|}} | {{Region|kr|y=2002|}} | ||
| release [[Nintendo Wii#Virtual Console|Wii Virtual<br/>Console]] = | | release [[Nintendo Wii#Virtual Console|Wii Virtual<br/>Console]] = | ||
{{Region|eu|y=2007|m=2|d=23}} | {{Region|eu|y=2007|m=2|d=23}}rst | ||
{{Region|jp|y=2007|m=2|d=26}} | {{Region|jp|y=2007|m=2|d=26}} | ||
{{Region|us|y=2007|m=2|d=26}} | {{Region|us|y=2007|m=2|d=26}} | ||
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*[[Ocarina of Time Songs|Ocarina Songs]] | *[[Ocarina of Time Songs|Ocarina Songs]] | ||
*[[Ocarina of Time Biggoron's Sword Trading Sequence|Trading Sequence]] | *[[Ocarina of Time Biggoron's Sword Trading Sequence|Trading Sequence]] | ||
*[[Ocarina of Time Upgrades|Upgrades]] | |||
| gallery = | | gallery = | ||
[https://www.zeldadungeon.net/gallery/thumbnails.php?album=318 Beta Version] | [https://www.zeldadungeon.net/gallery/thumbnails.php?album=318 Beta Version] | ||
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==Gameplay== | ==Gameplay== | ||
''Ocarina of Time'' is the first game in the series to introduce a 3D environment. ''Ocarina of Time'' also pioneered the Z- | ''Ocarina of Time'' is the first game in the [[The Legend of Zelda (Series)|''Legend of Zelda'' series]] to introduce a fully 3D environment. ''Ocarina of Time'' also pioneered the [[Z-target]]ing combat mechanic, which allows the player to lock onto an enemy or other objects. It is also useful for non-combat situations, such as locating important elements in a dungeon room, or talking to a character who is out of reach. This mechanic is now a staple of the 3D games in ''The Legend of Zelda'' series. | ||
At a certain point in the game, the player may choose to complete a side quest where the player obtains Link's horse Epona. This allows the player to cross Hyrule at a much faster pace than before. | At a certain point in the game, the player may choose to complete a side quest where the player obtains Link's horse Epona. This allows the player to cross Hyrule at a much faster pace than before. |