The Legend of Zelda: Difference between revisions

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<onlyinclude>{{Game
<onlyinclude>{{Game
|name      = The Legend of Zelda
| name      = The Legend of Zelda
|logo      = [[File:The Legend of Zelda Title.png|center|200px]]
| logo      = [[File:The Legend of Zelda Title.png|center|200px]]
|boxart    = [[File:Zelda-NES-Box-Art.jpg|200px|center]]
| boxart    = [[File:Zelda-NES-Box-Art.jpg|200px|center]]
|release  =  
| release  =  
'''Famicom Disk System'''
'''Famicom Disk System'''
{{Region|jp|y=1986|m=February|d=21}}
{{Region|jp|y=1986|m=February|d=21}}
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{{Region|eu|y=2012|m=April|d=12}}
{{Region|eu|y=2012|m=April|d=12}}
{{Region|us|y=2012|m=July|d=5}}
{{Region|us|y=2012|m=July|d=5}}
|platform  = Nintendo Entertainment System, Nintendo Famicom
| platform  = Nintendo Entertainment System, Nintendo Famicom
|developer = Nintendo EAD
| developer = Nintendo EAD
|publisher = [[Nintendo|Nintendo Co., Ltd.]]
| publisher = [[Nintendo|Nintendo Co., Ltd.]]
|producer  = [[Shigeru Miyamoto]]
| producer  = [[Shigeru Miyamoto]]
|director  = Shigeru Miyamoto<br>[[Takashi Tezuka]]
| director  = Shigeru Miyamoto<br>[[Takashi Tezuka]]
|guides    =  
| guides    =  
'''Walkthrough'''
'''Walkthrough'''
[http://www.zeldadungeon.net/Zelda01-the-legend-of-zelda-walkthrough.php Text Walkthrough]
[http://www.zeldadungeon.net/Zelda01-the-legend-of-zelda-walkthrough.php Text Walkthrough]
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[http://www.zeldadungeon.net/Zelda01-the-legend-of-zelda-warps.php Warps]
[http://www.zeldadungeon.net/Zelda01-the-legend-of-zelda-warps.php Warps]
[http://www.zeldadungeon.net/Zelda01-the-legend-of-zelda-codes.php Codes]
[http://www.zeldadungeon.net/Zelda01-the-legend-of-zelda-codes.php Codes]
|media    =  
| media    =  
'''Gallery'''
'''Gallery'''
[http://www.zeldadungeon.net/gallery/index.php?cat=41 Sprites]
[http://www.zeldadungeon.net/gallery/index.php?cat=41 Sprites]
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==Development==
==Development==
''The Legend of Zelda'' and the original Super Mario Bros. were being designed simultaneously by the same development team. They had set out to make the games opposite of one another. Mario would follow a linear pathway, while ''The Legend of Zelda'' would have a more open world experience. [[Shigeru Miyamoto]] got the idea of the open world experience from his childhood, where he would go out exploring into the wilderness.<ref>[[Interview:SuperPlay April 23rd 2003]]</ref> Miyamoto was less concerned with Zelda being a game of getting the most points or reaching the end of a linear path. Instead, Miyamoto wanted gamers to relax and enjoy themselves as they made their way through the adventure. It was because of this that some basic gameplay elements, such as communicating with characters and shop owners were included.<ref>[[Interview:NTSC-UK August 20th 2003]]</ref>
''The Legend of Zelda'' and the original Super Mario Bros. were being designed simultaneously by the same development team. They had set out to make the games opposite of one another. Mario would follow a linear pathway, while ''The Legend of Zelda'' would have a more open world experience. [[Shigeru Miyamoto]] got the idea of the open world experience from his childhood, where he would go out exploring into the wilderness.{{Ref|[[Interview:SuperPlay April 23rd 2003|SuperPlay]], April 23rd, 2003}} Miyamoto was less concerned with Zelda being a game of getting the most points or reaching the end of a linear path. Instead, Miyamoto wanted gamers to relax and enjoy themselves as they made their way through the adventure. It was because of this that some basic gameplay elements, such as communicating with characters and shop owners were included.{{Ref|[[Interview:NTSC-UK August 20th 2003|NTSC-UK]], August 20th, 2003}}


The name for [[Princess Zelda]] was inspired by Zelda Fitzgerald. Miyamoto stated, "Zelda was the name of the wife of the famous novelist Francis Scott Fitzgerald. She was a famous and beautiful woman from all accounts, and I liked the sound of her name. So I took the liberty of using her name for the very first Zelda title."<ref>[http://www.amazon.com/exec/obidos/tg/feature/-/117177/ Miyamoto Interview by Todd Mowatt]</ref>
The name for [[Princess Zelda]] was inspired by Zelda Fitzgerald. Miyamoto stated, "Zelda was the name of the wife of the famous novelist Francis Scott Fitzgerald. She was a famous and beautiful woman from all accounts, and I liked the sound of her name. So I took the liberty of using her name for the very first Zelda title."{{Ref|[http://www.amazon.com/exec/obidos/tg/feature/-/117177/ Miyamoto Interview by Todd Mowatt]}}


On February 21, 1986, the Legend of Zelda released as a launch title for the [[Famicom Disk System]]; it was released alongside several other titles including a re-release of Super Mario Bros, along with a number of sports titles.
On February 21, 1986, the Legend of Zelda released as a launch title for the [[Famicom Disk System]]; it was released alongside several other titles including a re-release of Super Mario Bros, along with a number of sports titles.
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==Reception==
==Reception==
''The Legend of Zelda'' was a huge commercial success, having become one of the highest selling titles for the [[Nintendo Entertainment System]]. The game sold 6.51 million copies.<ref>[http://www.rpgamer.com/news/japan/rp033104.html The Legend of Zelda Lifetime Sales]</ref>.
''The Legend of Zelda'' was a huge commercial success, having become one of the highest selling titles for the [[Nintendo Entertainment System]]. The game sold 6.51 million copies.{{Ref|[http://www.rpgamer.com/news/japan/rp033104.html The Legend of Zelda Lifetime Sales]}}


The Legend of Zelda was a critical success as well, ranking at the #1 spot in the original NES Top 30 listing of [[Nintendo Power]] magazine.<ref>[http://zeldadungeon.net/gallery/displayimage.php?album=325&pid=9735#top_display_media Nintendo Power Magazine: Issue #1 July / August 1988]</ref>. Nearly 7 years later, Nintendo Power retired the Top NES list in January of [[1995]]. ''The Legend of Zelda'' was given Hall of Fame status, being one of the all-time greatest titles and having been on the charts for a record 76 months.<ref>[http://zeldadungeon.net/gallery/displayimage.php?album=484&pid=13780#top_display_media Nintendo Power Magazine: Issue #68 January 1995]</ref>
The Legend of Zelda was a critical success as well, ranking at the #1 spot in the original NES Top 30 listing of [[Nintendo Power]] magazine.{{Ref|[http://zeldadungeon.net/gallery/displayimage.php?album{{=}}325&pid{{=}}9735#top_display_media Nintendo Power Magazine: Issue #1 July / August 1988]}} Nearly 7 years later, Nintendo Power retired the Top NES list in January of [[1995]]. ''The Legend of Zelda'' was given Hall of Fame status, being one of the all-time greatest titles and having been on the charts for a record 76 months.{{Ref|[http://zeldadungeon.net/gallery/displayimage.php?album{{=}}484&pid{{=}}13780#top_display_media Nintendo Power Magazine: Issue #68 January 1995]}}


''The Legend of Zelda'' placed first in Game Informer's "The Top 200 Games of All Time" list. [http://www.nintendoeverything.com/?p=28230 Game Informer Top 200 Games of All Time]
''The Legend of Zelda'' placed first in Game Informer's "The Top 200 Games of All Time" list.{{Ref|[http://www.nintendoeverything.com/?p{{=}}28230 Game Informer Top 200 Games of All Time]}}


==Legacy==
==Legacy==
''The Legend of Zelda'' was paramount in establishing the Action-Adventure genre.<ref>[http://www.azubu.com/board_view/articles/board_id/10000000001533/re_url/game_info/keyword_id/10000000377 Azubu: Games That Were Genre Pioneers]</ref> Several games in the late 80's and 90's replicated the formula with games even today being referred to as being Zelda-like or Zelda-clones. Some games such as 3D Dot Game Heroes have been cited as being almost exact replicas of the Zelda series.<ref>[http://ps3.ign.com/articles/108/1083142p1.html Just How Zelda-like is 3D Dot Game Heroes?]</ref> All development versions of subsequent 3D Zelda games have used A as the sword button, despite the fact that B is always used as the sword button in release versions.
''The Legend of Zelda'' was paramount in establishing the Action-Adventure genre.{{Ref|[http://www.azubu.com/board_view/articles/board_id/10000000001533/re_url/game_info/keyword_id/10000000377 Azubu: Games That Were Genre Pioneers]}} Several games in the late 80's and 90's replicated the formula with games even today being referred to as being Zelda-like or Zelda-clones. Some games such as 3D Dot Game Heroes have been cited as being almost exact replicas of the Zelda series.{{Ref|[http://ps3.ign.com/articles/108/1083142p1.html Just How Zelda-like is 3D Dot Game Heroes?]}} All development versions of subsequent 3D Zelda games have used A as the sword button, despite the fact that B is always used as the sword button in release versions.


The original ''The Legend of Zelda'' started the Legend of Zelda. A series that has featured over 20 games, including the various side stories and multiplayer games, while selling over 60 millions games overall.<ref>[http://content.usatoday.com/communities/gamehunters/post/2011/11/the-legend-of-zelda-launches-today-check-out-our-review/1#.T5o12KtYvp8 April 2011: Legend of Zelda Series 62 Million Games Sold]</ref>
The original ''The Legend of Zelda'' started the Legend of Zelda. A series that has featured over 20 games, including the various side stories and multiplayer games, while selling over 60 millions games overall.{{Ref|[http://content.usatoday.com/communities/gamehunters/post/2011/11/the-legend-of-zelda-launches-today-check-out-our-review/1#.T5o12KtYvp8 April 2011: Legend of Zelda Series 62 Million Games Sold]}}


===Re-Releases===
===Re-Releases===