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{{Non-Canon}}
{{Infobox|shop
{{Infobox|location
| image =  
| image =  
| caption = 
| game = ''[[Hyrule Warriors]]''
| game = ''[[Hyrule Warriors]]''
| location      = [[Bazaar]]
| location      = [[Bazaar (Hyrule Warriors)|Bazaar]]
| item = Weapons
| item = Weapons
| related =  
| related = [[Hylian Blacksmith Guild]]<br/>[[Apothecary]]<br/>[[Badge Market]]<br/>[[Training Dojo]]
}}
}}


The '''Smithy''' is a [[shop]] in ''[[Hyrule Warriors]]''. It can be found in the [[Bazaar]] like other shops in the game. It offers several services for modifying weapons at the cost of some [[Rupee]]s.
The '''Smithy''' is a [[shop]] in ''[[Hyrule Warriors]]''. It can be found in the [[Bazaar (Hyrule Warriors)|Bazaar]] like other shops in the game. It offers several services for modifying weapons at the cost of some [[Rupee]]s.
{{Clear}}
{{Clear}}


{{TODO|describe each service}}
{{TODO|describe each service, update for Legends/Definitive Edition}}


==Weapon Skills==
==Weapon Skills==
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! Name !! Merge Cost !! Effects
! Name !! Merge Cost !! Effects
|-
|-
| Strong Attack+ || {{R|1,500}} || Increases {{HW Button|s}} attack damage.
| Strong Attack+ || {{HWR|1,500}} || Increases {{HW Button|s}} attack damage.
|-
|-
| Strength II || {{R|1,500}} || Increases {{HW Button|w|s}} attack damage.
| Strength II || {{HWR|1,500}} || Increases {{HW Button|w|s}} attack damage.
|-
|-
| Strength III || {{R|1,500}} || Increases {{HW Button|w|w|s}} attack damage.
| Strength III || {{HWR|1,500}} || Increases {{HW Button|w|w|s}} attack damage.
|-
|-
| Strength IV || {{R|1,500}} || Increases {{HW Button|w|w|w|s}} attack damage.
| Strength IV || {{HWR|1,500}} || Increases {{HW Button|w|w|w|s}} attack damage.
|-
|-
| Strength V || {{R|1,500}} || Increases {{HW Button|w|w|w|w|s}} attack damage.
| Strength V || {{HWR|1,500}} || Increases {{HW Button|w|w|w|w|s}} attack damage.
|-
|-
| Strength VI || {{R|1,500}} || Increases {{HW Button|w|w|w|w|w|s}} attack damage.
| Strength VI || {{HWR|1,500}} || Increases {{HW Button|w|w|w|w|w|s}} attack damage.
|}
|}


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! Name !! Merge Cost !! Effects
! Name !! Merge Cost !! Effects
|-
|-
| Fire+ || {{R|2,000}} || Increases blast radius of exploding foes.
| Fire+ || {{HWR|2,000}} || Increases blast radius of exploding foes.
|-
|-
| Water+ || {{R|2,000}} || Increases duration of continuous damage effects.
| Water+ || {{HWR|2,000}} || Increases duration of continuous damage effects.
|-
|-
| Lightning+ || {{R|2,000}} || Makes it easier to juggle enemies with air combos.
| Lightning+ || {{HWR|2,000}} || Makes it easier to juggle enemies with air combos.
|-
|-
| Light+ || {{R|2,000}} || Increases duration of damage effects.
| Light+ || {{HWR|2,000}} || Increases duration of damage effects.
|-
|-
| Darkness+ || {{R|2,000}} || Damage effects occur against multiple enemies.
| Darkness+ || {{HWR|2,000}} || Damage effects occur against multiple enemies.
|}
|}


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! Name !! Merge Cost !! Effects
! Name !! Merge Cost !! Effects
|-
|-
| Slots+ || {{R|2,500}} || Increases chances of a many-slotted weapon drop.
| EXP+ || {{HWR|2,500}} || Increases [[Experience Point|experience points]] fallen enemies give.
|-
|-
| Stars+ || {{R|2,500}} || Increases chances of a high-star weapon drop.
| Rupees+ || {{HWR|2,500}} || Increases number of Rupees dropped by enemies.
|-
|-
| Hearts+ || {{R|2,500}} || Hearts drop more easily.
| Materials+ || {{HWR|2,500}} || Makes it easier to obtain good materials.
|-
|-
| Rupees+ || {{R|2,500}} || Increases number of Rupees dropped by enemies.
| Slots+ || {{HWR|2,500}} || Increases chances of a many-slotted weapon drop.
|-
|-
| Materials+ || {{R|2,500}} || Makes it easier to obtain good materials.
| Stars+ || {{HWR|2,500}} || Increases chances of a high-star weapon drop.
|-
|-
| EXP+ || {{R|2,500}} || Increases experience points fallen enemies give.
| Hearts+ || {{HWR|2,500}} || Hearts drop more easily.
|}
|}


===KO (KOs) Skills===
===KO (KOs) Skills===
A weapon may have a maximum of 1 KOs Skill. These skills must be unlocked by accumulating 1,000 KOs with the weapon.
A weapon may have a maximum of 1 KOs Skill. These skills must be unlocked by accumulating 1,000 KOs with the weapon. The described effects occur for every 300 defeated enemies.
{| class="wikitable"
{| class="wikitable"
! Name !! Unlock KOs !! Merge Cost !! Effects
! Name !! Merge Cost !! Effects
|-
|-
| Health+ || 1,000 || {{R|3,000}} || Defeating enemies restores health.
| Bombs+ || {{HWR|3,000}} || Defeating enemies powers up bombs.
|-
|-
| Special+ || 1,000 || {{R|3,000}} || Defeating enemies restores Special Attack gauge.
| Arrows+ || {{HWR|3,000}} || Defeating enemies powers up bow and arrows.
|-
|-
| Bombs+ || 1,000 || {{R|3,000}} || Defeating enemies powers up bombs.
| Boomerang+ || {{HWR|3,000}} || Defeating enemies powers up boomerang.
|-
|-
| Arrows+ || 1,000 || {{R|3,000}} || Defeating enemies powers up bow and arrows.
| Hookshot+ || {{HWR|3,000}} || Defeating enemies powers up hookshot.
|-
|-
| Boomerang+ || 1,000 || {{R|3,000}} || Defeating enemies powers up boomerang.
| Health+ || {{HWR|3,000}} || Defeating enemies restores health.
|-
|-
| Hookshot+ || 1,000 || {{R|3,000}} || Defeating enemies powers up hookshot.
| Special+ || {{HWR|3,000}} || Defeating enemies restores [[Special Attack]] gauge.
|}
|}


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A weapon may have a maximum of 1 VS Skill. These skills must be unlocked by accumulating 2,000 KOs with the weapon.
A weapon may have a maximum of 1 VS Skill. These skills must be unlocked by accumulating 2,000 KOs with the weapon.
{| class="wikitable"
{| class="wikitable"
! Name !! Unlock KOs !! Merge Cost !! Effects
! Name !! Merge Cost !! Effects
|-
|-
| VS Legend || 2,000 || {{R|4,000}} || Increases attack damage against Link, Zelda, and Ganondorf.
| VS Legend || {{HWR|4,000}} || Increases attack damage against [[Link]], [[Zelda]], [[Ganondorf]], and [[Young Link]].
|-
|-
| VS Skyward || 2,000 || {{R|4,000}} || Increases attack damage against Impa, Fi, and Ghirahim.
| VS Time || {{HWR|4,000}} || Increases attack damage against [[Darunia]], [[Ruto]], [[Sheik]], and [[Tingle]].
|-
|-
| VS Twilight || 2,000 || {{R|4,000}} || Increases attack damage against Midna, Agitha, Zant, and Twili Midna.
| VS Twilight || {{HWR|4,000}} || Increases attack damage against [[Midna]], [[Agitha]], [[Zant]], and [[Twili Midna]].
|-
|-
| VS Time || 2,000 || {{R|4,000}} || Increases attack damage against Darunia, Ruto, and Sheik.
| VS Skyward || {{HWR|4,000}} || Increases attack damage against [[Impa]], [[Fi]], and [[Ghirahim]].
|-
|-
| VS Sorceress || 2,000 || {{R|4,000}} || Increases attack damage against Cia and Lana.
| VS Sorceress || {{HWR|4,000}} || Increases attack damage against [[Cia]] and [[Lana]].
|-
|-
| VS Ganon || 2,000 || {{R|4,000}} || Increases attack damage against Ganon.
| VS Soldier || {{HWR|4,000}} || Increases attack damage against [[Hyrulean Captain]]s, [[Goron Captain]]s, [[Moblin]]s, and [[Shield Moblin]]s.
|-
|-
| VS Soldier || 2,000 || {{R|4,000}} || Increases attack damage against Hyrulean Captains, Goron Captains, Moblins, and Shield Moblins.
| VS Undead || {{HWR|10,000}} || Increases attack damage against [[Wizzro]], [[Big Poe]], [[Icy Big Poe]], [[Gibdo]], [[ReDead Knight]], [[Darknut]], and [[Stalmaster]].
|-
|-
| VS Undead || 2,000 || {{R|10,000}} || Increases attack damage against Wizzro, Big Poe, Icy Big Poe, Gibdo, ReDead Knight, Darknut, and Stalmaster.
| VS Dragon || {{HWR|10,000}} || Increases attack damage against [[King Dodongo]], [[Argorok]], [[Volga]], [[Lizalfos]], [[Dinolfos]], [[Aeralfos]], and [[Fiery Aeralfos]].
|-
|-
| VS Beast || 2,000 || {{R|10,000}} || Increases attack damage against Manhandla, Gohma, and The Imprisoned.
| VS Beast || {{HWR|10,000}} || Increases attack damage against [[Manhandla]], [[Gohma]], and [[The Imprisoned]].
|-
|-
| VS Dragon || 2,000 || {{R|10,000}} || Increases attack damage against King Dodongo, Argorok, Volga, Lizalfos, Dinolfos, Aeralfos, and Fiery Aeralfos.
| VS Ganon || {{HWR|4,000}} || Increases attack damage against [[Ganon]].
|}
|}


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A weapon may have a maximum of 1 SP Skill. These skills must be unlocked by accumulating 3,000 KOs with the weapon.
A weapon may have a maximum of 1 SP Skill. These skills must be unlocked by accumulating 3,000 KOs with the weapon.
{| class="wikitable"
{| class="wikitable"
! Name !! Unlock KOs !! Merge Cost !! Effects
! Name !! Merge Cost !! Effects
|-
|-
| Compatriot || 3,000 || {{R|10,000}} || Deal more damage when you control more keeps.
| No Healing || {{HWR|10,000}} || Healing is minimal, but attacks deal more damage.
|-
|-
| One-Hit Kill || 3,000 || {{R|10,000}} || Increases chance of one-hit-KO'ing weak enemies.
| Adversity || {{HWR|10,000}} || Deal more damage when health is low.
|-
|-
| Sturdy Feet || 3,000 || {{R|10,000}} || Take more damage, but never get knocked back.
| Defenseless || {{HWR|10,000}} || Cannot block, but attacks deal more damage.
|-
|-
| Regen || 3,000 || {{R|10,000}} || Take more damage, but gain health over time.
| Compatriot || {{HWR|10,000}} || Deal more damage when you control more keeps.
|-
|-
| Defenseless || 3,000 || {{R|10,000}} || Cannot block, but attacks deal more damage.
| One-Hit Kill || {{HWR|10,000}} || Increases chance of one-hit-KO'ing weak enemies.
|-
|-
| No Healing || 3,000 || {{R|10,000}} || Healing is minimal, but attacks deal more damage.
| Sturdy Feet || {{HWR|10,000}} || Take more damage, but never get knocked back.
|-
|-
| Adversity || 3,000 || {{R|10,000}} || Deal more damage when health is low.
| Regen || {{HWR|10,000}} || Take more damage, but gain health over time.
|}
|}


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A weapon may have a maximum of 2 AUG Skills. There are a total of 6 AUG Skills, which all effect your Warrior's attack. These skills must be unlocked by accumulating 4,000 KOs with the weapon.
A weapon may have a maximum of 2 AUG Skills. There are a total of 6 AUG Skills, which all effect your Warrior's attack. These skills must be unlocked by accumulating 4,000 KOs with the weapon.
{| class="wikitable"
{| class="wikitable"
! Name !! Unlock KOs !! Merge Cost !! Effects
! Name !! Merge Cost !! Effects
|-
|-
| Hasty Attacks || 4,000 || || Regular and Combo Attacks become faster.
| Regular Attack+ || {{HWR|15,000}} || Increases Regular Attack damage.
|-
|-
| Regular Attack+ || 4,000 || || Increases Regular Attack damage.
| Special Attack+ || {{HWR|15,000}} || Increases [[Special Attack]] damage.
|-
|-
| Special Attack+ || 4,000 || || Increases Special Attack damage.
| Finishing Blow+ || {{HWR|15,000}} || Increases Weak Point Smash Attack damage.
|-
|-
| Finishing Blow+ || 4,000 || || Increases Weak Point Smash Attack damage.
| Heart-Strong || {{HWR|15,000}} || Increases attack damage while at maximum health.
|-
|-
| Focus Spirit+ || 4,000 || || Increases Focus Spirit damage.
| Focus Spirit+ || {{HWR|15,000}} || Increases Focus Spirit damage.
|-
|-
| Max Health+ || 4,000 || || Increases damage while at full health.
| Hasty Attacks || {{HWR|15,000}} || Regular and Combo Attacks become faster.
|}
|}


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A weapon may have a maximum of 1 LEG Skill. Evil's Bane is only available on the Master Sword, which cannot receive Legendary. In order to unlock Evil's Bane, one must unlock every weapon in the game (all three ranks), excluding those from DLC packs and amiibo. Then, the 25,000 KO counter will decrement as with other KO-locked skills. In order to unlock Legendary, one must first unlock Evil's Bane, then KO 25,000 enemies. Enemies defeated before unlocking all the weapons or Evil's Bane will not be counted.
A weapon may have a maximum of 1 LEG Skill. Evil's Bane is only available on the Master Sword, which cannot receive Legendary. In order to unlock Evil's Bane, one must unlock every weapon in the game (all three ranks), excluding those from DLC packs and amiibo. Then, the 25,000 KO counter will decrement as with other KO-locked skills. In order to unlock Legendary, one must first unlock Evil's Bane, then KO 25,000 enemies. Enemies defeated before unlocking all the weapons or Evil's Bane will not be counted.
{| class="wikitable"
{| class="wikitable"
! Name !! Unlock KOs !! Merge Cost !! Effects
! Name !! Merge Cost !! Effects
|-
|-
| Evil's Bane || 25,000 || N/A || Increases base weapon strength by 200.
| Evil's Bane || N/A || Increases base weapon strength by 200.
|-
|-
| Legendary || 25,000 || {{R|50,000}} || Increases base weapon strength to 300.
| Legendary || {{HWR|50,000}} || Increases base weapon strength to 300.
|}
|}
Evil's Bane increases the strength of the Master Sword from 300 to 500. Legendary increases the base strength (before stars) to 300. Stars are then calculated based on this new value. For example, a three-star R2 weapon normally has a strength of 195 (150 base + 30% of 150 (45) from stars). With the Legendary skill, its strength becomes 390 (300 base + 30% of 300 (90) from stars). Therefore, Legendary will have the same effect on any rank weapons with the same number of stars.
Evil's Bane increases the strength of the Master Sword from 300 to 500. Legendary increases the base strength (before stars) to 300. Stars are then calculated based on this new value. For example, a three-star R2 weapon normally has a strength of 195 (150 base + 30% of 150 (45) from stars). With the Legendary skill, its strength becomes 390 (300 base + 30% of 300 (90) from stars). Therefore, Legendary will have the same effect on any rank weapons with the same number of stars.