Magic Spell: Difference between revisions

Want an adless experience? Log in or Create an account.
m
(Okay, going to want to tidy this up later, but server will be locking down for db move soon)
 
 
(One intermediate revision by the same user not shown)
Line 2: Line 2:


==''The Adventure of Link''==
==''The Adventure of Link''==
Two magic spells form a major part of the backstory of ''[[Zelda II: The Adventure of Link|The Adventure of Link]]'' - when the [[King of Hyrule]] decided not to pass the full [[Triforce]] to [[Prince of Hyrule|his son]], believing him unworthy, he hid the [[Triforce of Courage]], telling only his daughter, [[Zelda (The Adventure of Link)|Princess Zelda I]] of its location, and cast a spell to ensure that when a "young man with that character who has been brought up correctly [and] has gained many kinds of experiences...reached a certain age", he would have the mark of the Triforce appear on his hand, destining him to possess it.
When the King died and the former Prince learned what had happened to the Triforce of Courage, he and an evil [[Magician]] confronted Zelda I, and the magician cast a spell which [[The Tragedy of Princess Zelda I|sent the princess into a seemingly-endless sleep]], but also killed the magician so it could never be reversed.
After the mark appeared on [[Link (The Legend of Zelda)#The Adventure of Link|Link's hand]] and [[Impa]] told him of the spells, he set off on an adventure to reaWaken the sleeping Zelda I. On this journey, he learns eight spells of his own:
<gallery widths=200 mode=nolines>
<gallery widths=200 mode=nolines>
File:Shield Spell.png|link=Shield Spell|[[Shield Spell]]<br/>Shield temporarily halves the damage Link receives. Link learns the spell at the behest of the [[Wise Man's Daughter]] in the [[Town of Rauru]].
File:Shield Spell.png|link=Shield Spell|[[Shield Spell]]<br/>Shield temporarily halves the damage Link receives. Link learns the spell at the behest of the [[Wise Man's Daughter]] in the [[Town of Rauru]].
Line 16: Line 21:
==''Ocarina of Time''==
==''Ocarina of Time''==
{{quote|{{Dump|OOT|265}}|[[Great Fairy]]}}
{{quote|{{Dump|OOT|265}}|[[Great Fairy]]}}
 
[[Link (Ocarina of Time)|Link]] can obtain three magic spells in the course of his adventure, although only Din's Fire is required.
<gallery widths=300 mode=nolines>
<gallery widths=300 mode=nolines>
File:Dins-Fire-Art.png|link=Din's Fire|[[Din's Fire]]<br/>Din's Fire can be acquired from the [[Great Fairy]] located in the [[Great Fairy Fountain]] on the trail to [[Hyrule Castle]]. Link must crawl though a small hole located behind a rock, which must be blown up using a bomb. Din's Fire creates a great orb of fire to surround Link, expanding and spreading, setting fire to any enemies or torches around Link. It consumes a good chunk of Magic Power. It is key in accessing the [[Shadow Temple]].
File:Dins-Fire-Art.png|link=Din's Fire|[[Din's Fire]]<br/>Din's Fire can be acquired from the [[Great Fairy]] located in the [[Great Fairy Fountain]] behind a [[boulder]] on the trail to [[Hyrule Castle]]. The spell creates a great orb of fire around Link, expanding and spreading, setting fire to any enemies or torches on the way. It consumes [[Magic Meter|6 MP]], and is key in accessing the [[Shadow Temple]].
File:Farores-Wind-Art.png|link=Farore's Wind|[[Farore's Wind]]<br/>Farore's Wind can be obtained in back of [[Zora's Fountain]] behind a giant wall. This wall can be destroyed with a bomb. After gaining access, it can be received from the [[Great Fairy]] within the [[Great Fairy Fountain]]. Farore's Wind can only be used in dungeons, and is used to make [[warp]] points in the dungeon. This is useful in getting back to certain areas where there are steep drops, or merely if you save and quit halfway through, and want to restart without having to get back to the desired area. It uses a good chunk of Magic Power.
File:Farores-Wind-Art.png|link=Farore's Wind|[[Farore's Wind]]<br/>Farore's Wind can be obtained in the Great Fairy Fountain toward the back wall of [[Zora's Fountain]] behind a giant, bombable wall. Farore's Wind can only be used in dungeons with a [[Dungeon Map]], and is used to make [[warp]] points in the dungeon, which can be returned to any time from that or another dungeon. Each warp point can only be returned to once per casting, although the spell can be cast again after use, and only one warp point can be set at a time. It costs 6 MP to set a warp point.
File:Nayrus-Love-Art.png|link=Nayru's Love|[[Nayru's Love]]<br/>Nayru's Love is found in the [[Desert Colossus]], located on the far right (in relation to Link facing the [[Spirit Temple]]). It can be accessed through the cracked wall after it is destroyed with a bomb. Inside the wall is a [[Great Fairy Fountain]], and the [[Great Fairy]] will give it to Link after he plays [[Zelda's Lullaby]] at the foot of the fountain. Nayru's Love allows Link to become invulnerable, but only as long as his Magic Power allows. Link will still get knocked back by enemies, but he will take no damage. This item takes the most Magic Power at once than any other in Link's arsenal.
File:Nayrus-Love-Art.png|link=Nayru's Love|[[Nayru's Love]]<br/>Nayru's Love is found in the [[Desert Colossus]], in a Great Fairy Fountain behind a bombable wall. Nayru's Love allows Link to become invulnerable, but only as long as his Magic Power allows. Link will still get knocked back by enemies, but he will take no damage. This spell takes 12 MP per casting.
</gallery>
</gallery>


Line 26: Line 31:


==Non-Canon Appearances==
==Non-Canon Appearances==
===''Zelda's Adventure''===
{{Stub|section}}
===''Super Smash Bros.'' series===
===''Super Smash Bros.'' series===
Zelda uses the three ''Ocarina of Time'' spells as three of her special moves throughout the series.
Zelda uses the three ''Ocarina of Time'' spells as three of her special moves throughout the series.