Jump Spell: Difference between revisions

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250 bytes added ,  December 26, 2012
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{{Item
{{Item
|name = Jump Spell
| name     = Jump Spell
|image = [[File:Jump.png]]  
| image   = [[File:Jump.png]]  
|game =''[[Zelda II: The Adventure of Link|The Adventure of Link]]''
| game     = ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''
|location = [[Town of Ruto]]
| location = [[Town of Ruto]]
|uses = Allows [[Link]] to jump twice as high and twice as long
| uses     = Allows [[Link]] to jump twice as high and twice as long
|cost =  
| cost     =  
|sim =
| sim     =
}}
}}


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To obtain the Jump Spell, [[Link]] must first obtain a [[Trophy]] in [[Tantari Desert]]. Link must then take this trophy to the young lady in the [[Town of Ruto]] looking for it. She will then allow Link to come into her house, where Link will meet one of the eight [[Wise Men]]. This Wiseman will award Link with the Jump Spell.  
To obtain the Jump Spell, [[Link]] must first obtain a [[Trophy]] in [[Tantari Desert]]. Link must then take this trophy to the young lady in the [[Town of Ruto]] looking for it. She will then allow Link to come into her house, where Link will meet one of the eight [[Wise Men]]. This Wiseman will award Link with the Jump Spell.  
This spell has multiple uses, and is needed to proceed. It allows Link to jump twice as high, and twice as long, which will allow Link to enter [[Midoro Palace]], as well as many other areas that were once out of reach.


==Spell Cost==
==Spell Cost==
Your Magic Level will determine how much the spell costs
Link's Magic Level determines how much the spell costs.


{| class="wikitable"
{| class="wikitable"
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| 8 || 8 || .5
| 8 || 8 || .5
|}
|}




{{Cat|The Adventure of Link Items}}
{{Cat|The Adventure of Link Items}}