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{{Item | {{Item | ||
|name = Jump Spell | | name = Jump Spell | ||
|image = [[File:Jump.png]] | | image = [[File:Jump.png]] | ||
|game =''[[Zelda II: The Adventure of Link|The Adventure of Link]]'' | | game = ''[[Zelda II: The Adventure of Link|The Adventure of Link]]'' | ||
|location = [[Town of Ruto]] | | location = [[Town of Ruto]] | ||
|uses = Allows [[Link]] to jump twice as high and twice as long | | uses = Allows [[Link]] to jump twice as high and twice as long | ||
|cost = | | cost = | ||
|sim = | | sim = | ||
}} | }} | ||
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To obtain the Jump Spell, [[Link]] must first obtain a [[Trophy]] in [[Tantari Desert]]. Link must then take this trophy to the young lady in the [[Town of Ruto]] looking for it. She will then allow Link to come into her house, where Link will meet one of the eight [[Wise Men]]. This Wiseman will award Link with the Jump Spell. | To obtain the Jump Spell, [[Link]] must first obtain a [[Trophy]] in [[Tantari Desert]]. Link must then take this trophy to the young lady in the [[Town of Ruto]] looking for it. She will then allow Link to come into her house, where Link will meet one of the eight [[Wise Men]]. This Wiseman will award Link with the Jump Spell. | ||
This spell has multiple uses, and is needed to proceed. It allows Link to jump twice as high, and twice as long, which will allow Link to enter [[Midoro Palace]], as well as many other areas that were once out of reach. | |||
==Spell Cost== | ==Spell Cost== | ||
Link's Magic Level determines how much the spell costs. | |||
{| class="wikitable" | {| class="wikitable" | ||
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| 8 || 8 || .5 | | 8 || 8 || .5 | ||
|} | |} | ||
{{Cat|The Adventure of Link Items}} | {{Cat|The Adventure of Link Items}} |