18,577
edits
mNo edit summary |
m (Text replacement - "<br>" to "<br/>") |
||
Line 7: | Line 7: | ||
}} | }} | ||
{{Interview/A|Kensuke Tanabe|There's no definitive plan or anything. It's just me off the top of my head. I know how hated the character of [[Tingle]] is in the U.S. I know that people cannot stand Tingle. But to me that challenge is: Could I take this character that is so reviled in the West and just [do] a complete turnaround and make him a beloved, fun character? The idea of that really just gets me going. I know we have made a Tingle game in the past, but maybe at some point down the road. …<br><br>It's like love. It's like romance: You meet someone and you're like, 'Oh god, I can't stand that person.' And then three weeks later, you're madly in love — it's that turn, that quick whip, that motivates [me] a little bit.}} | {{Interview/A|Kensuke Tanabe|There's no definitive plan or anything. It's just me off the top of my head. I know how hated the character of [[Tingle]] is in the U.S. I know that people cannot stand Tingle. But to me that challenge is: Could I take this character that is so reviled in the West and just [do] a complete turnaround and make him a beloved, fun character? The idea of that really just gets me going. I know we have made a Tingle game in the past, but maybe at some point down the road. …<br/><br/>It's like love. It's like romance: You meet someone and you're like, 'Oh god, I can't stand that person.' And then three weeks later, you're madly in love — it's that turn, that quick whip, that motivates [me] a little bit.}} | ||
{{Interview/A|Risa Tabata|If we we ever get a really successful Tingle game, maybe we will have like a big Tingle statue out there [points to Nintendo's E3 booth outside the room's walls]}} | {{Interview/A|Risa Tabata|If we we ever get a really successful Tingle game, maybe we will have like a big Tingle statue out there [points to Nintendo's E3 booth outside the room's walls]}} |