Interview:Official Nintendo Magazine July 21st 2010: Difference between revisions

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<b>Keep to the Zelda Formula</b><br/><br/>
<b>Keep to the Zelda Formula</b><br/><br/>


<b>Eiji Aonuma:</b> It's hard, obviously, to introduce major change into the Zelad gameplay, and one of the reasons for that is that we have some traditional elements that we have protected and continued throughout the series. You have a field, you have dungeons and there is a line across which area you are in, and which style of gameplay you are participating in.<br/><br/>
<b>Eiji Aonuma:</b> It's hard, obviously, to introduce major change into the Zelda gameplay, and one of the reasons for that is that we have some traditional elements that we have protected and continued throughout the series. You have a field, you have dungeons and there is a line across which area you are in, and which style of gameplay you are participating in.<br/><br/>


So what we've tried to do with Skyward Sword is to introduce some new elements. This time there are larger fields and dungeons that don't really feel like dungeons or fields, but also incorporate some of those elements. We are re-imagining some of the traditional gameplay elements.<br/><br/><br/><br/>
So what we've tried to do with Skyward Sword is to introduce some new elements. This time there are larger fields and dungeons that don't really feel like dungeons or fields, but also incorporate some of those elements. We are re-imagining some of the traditional gameplay elements.<br/><br/><br/><br/>