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(Created page with "{{IncInterview}} The original interview can be found in its entirety at <a href="http://www.1101.com/nintendo/nin1/nin1-1.htm" target="new">1101</a>. Translation thanks to <a...") |
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The Legend of Zelda: Ocarina of Time news, direct from the production area! The Zelda team chosen by Shigeru Miyamoto | The Legend of Zelda: Ocarina of Time news, direct from the production area! The Zelda team chosen by Shigeru Miyamoto | ||
created Zelda 64 with surprising stubbornness! One part of that stubbornness was to do a stubborn interview. We'll pass | created Zelda 64 with surprising stubbornness! One part of that stubbornness was to do a stubborn interview. We'll pass | ||
on a small part of that interview from the top of Hobonichi's nearby tree. <br><br> | on a small part of that interview from the top of Hobonichi's nearby tree. <br/><br/> | ||
<hr> | <hr> | ||
<br> | <br/> | ||
<b>(1-1) Miyamoto Talks Zelda (Part 1)</b><br><br> | <b>(1-1) Miyamoto Talks Zelda (Part 1)</b><br/><br/> | ||
Shigeru Miyamoto begins to speak.<br><br> | Shigeru Miyamoto begins to speak.<br/><br/> | ||
<b> | <b> | ||
Hobonichi: Please explain why you said "I want to make a game, not a movie".</b> <br><br> | Hobonichi: Please explain why you said "I want to make a game, not a movie".</b> <br/><br/> | ||
Miyamoto: Well, if I didn't say "This isn't a movie", I would be misunderstood people who are trying to make one. I | Miyamoto: Well, if I didn't say "This isn't a movie", I would be misunderstood people who are trying to make one. I | ||
wanted to avoid that. I was first employed at Nintendo when it was a card shop. At that time I found it interesting to | wanted to avoid that. I was first employed at Nintendo when it was a card shop. At that time I found it interesting to | ||
make things that no one understood, that didn't exist before.<br><br> | make things that no one understood, that didn't exist before.<br/><br/> | ||
When making a game, I didn't really think it would be convenient to produce it like a movie. I knew that what we made | When making a game, I didn't really think it would be convenient to produce it like a movie. I knew that what we made | ||
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but I strongly disagree. When a game is presented, it's not meant to be treated as only a movie parody. As game | but I strongly disagree. When a game is presented, it's not meant to be treated as only a movie parody. As game | ||
developers our intention is to create something that is movie-like but not a movie, game-like but not a game, an arena | developers our intention is to create something that is movie-like but not a movie, game-like but not a game, an arena | ||
that no one has yet experienced.<br><br> | that no one has yet experienced.<br/><br/> | ||
Because games require a powerful presentation, I suppose that in some cases the benefits of a movie-like production | Because games require a powerful presentation, I suppose that in some cases the benefits of a movie-like production | ||
would be reaped. However, everyone involved with this project was thinking "let's make a new media capable of competing | would be reaped. However, everyone involved with this project was thinking "let's make a new media capable of competing | ||
with movies".<br><br> | with movies".<br/><br/> | ||
Games are becoming closer and closer to movies, but are they leaning on movies or leaning on their attraction? There | Games are becoming closer and closer to movies, but are they leaning on movies or leaning on their attraction? There | ||
are over 50 people who worked on this new Zelda. However, this team decided not to act like a movie studio.<br><br><br><br> | are over 50 people who worked on this new Zelda. However, this team decided not to act like a movie studio.<br/><br/><br/><br/> | ||
<b> | <b> | ||
Hobonichi: So, what's the difference between Mario Miyamoto and Zelda Miyamoto?</b><br><br> | Hobonichi: So, what's the difference between Mario Miyamoto and Zelda Miyamoto?</b><br/><br/> | ||
Miyamoto: I've been the same person all through Mario and Zelda. The only difference is me saying "How would it be if | Miyamoto: I've been the same person all through Mario and Zelda. The only difference is me saying "How would it be if | ||
we had battles?" or "How about putting in some element of aging?".<br><br> | we had battles?" or "How about putting in some element of aging?".<br/><br/> | ||
At the beginning, there was only Hyrule Castle. You couldn't move around much, and I was thinking about making a game | At the beginning, there was only Hyrule Castle. You couldn't move around much, and I was thinking about making a game | ||
without a lot of space. Mario was mostly created in that image. *laughs*<br><br> | without a lot of space. Mario was mostly created in that image. *laughs*<br/><br/> | ||
In RPG games, the things in the rooms make you feel scared, so they were "scary games", but since Link first appeared, | In RPG games, the things in the rooms make you feel scared, so they were "scary games", but since Link first appeared, | ||
he's undergone a complete change. So, what makes him different from Mario?<br><br> | he's undergone a complete change. So, what makes him different from Mario?<br/><br/> | ||
Mario is a game sizzling with heat and cold, while Zelda is a little more putrid. I wanted to make a game like that, | Mario is a game sizzling with heat and cold, while Zelda is a little more putrid. I wanted to make a game like that, | ||
something that felt like it was entwined with a scent. I researched a way to create this presentation.<br><br> | something that felt like it was entwined with a scent. I researched a way to create this presentation.<br/><br/> | ||
Now I wonder if I can create a completely new game on the system early next year. I strip away all the excess in a | Now I wonder if I can create a completely new game on the system early next year. I strip away all the excess in a | ||
game so only the pure remains. I am always thinking about how much more can be done to achieve perfection.<br><br> | game so only the pure remains. I am always thinking about how much more can be done to achieve perfection.<br/><br/> | ||
I didn't write the Zelda story myself but I have no interest in that, I don't have the talent. My interest lies more in | I didn't write the Zelda story myself but I have no interest in that, I don't have the talent. My interest lies more in | ||
"What sort of people will there be?". That is to say, "There's this person, so what will that person do?".<br><br> | "What sort of people will there be?". That is to say, "There's this person, so what will that person do?".<br/><br/> | ||
In Zelda, you can also enjoy 8 puzzles, each their own dungeon and boss. I look after that. I also decide if Link will | In Zelda, you can also enjoy 8 puzzles, each their own dungeon and boss. I look after that. I also decide if Link will | ||
use an ocarina or a horse, as well as things like "if there is a monster, where will it's weaknesses be?" or "if there | use an ocarina or a horse, as well as things like "if there is a monster, where will it's weaknesses be?" or "if there | ||
is a horse, what must you do to ride it?". It'd be fun to race around in Apollo's boots, sure, but riding a horse over | is a horse, what must you do to ride it?". It'd be fun to race around in Apollo's boots, sure, but riding a horse over | ||
an open field feels fantastic.<br><br> | an open field feels fantastic.<br/><br/> | ||
As for the Ocarina, being able to play your instrument freely and putting on a concert, my job was to bring the game | As for the Ocarina, being able to play your instrument freely and putting on a concert, my job was to bring the game | ||
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everything by myself and have it arranged by my staff. Long ago I was the director for Mario 64, but with this new | everything by myself and have it arranged by my staff. Long ago I was the director for Mario 64, but with this new | ||
game I had not intended to write anything specific, just produce. However I delayed the production on a whim and ended | game I had not intended to write anything specific, just produce. However I delayed the production on a whim and ended | ||
up writing 1/4th of the material.<br><br> | up writing 1/4th of the material.<br/><br/> | ||
"(1-1) Miyamoto Talks Zelda" has ended. The interview continues from here, so please check back for updates! | "(1-1) Miyamoto Talks Zelda" has ended. The interview continues from here, so please check back for updates! | ||
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