Interview:Ocarina of Time Development - Miyamoto Talks Zelda: Difference between revisions

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The Legend of Zelda: Ocarina of Time news, direct from the production area! The Zelda team chosen by Shigeru Miyamoto
The Legend of Zelda: Ocarina of Time news, direct from the production area! The Zelda team chosen by Shigeru Miyamoto
created Zelda 64 with surprising stubbornness! One part of that stubbornness was to do a stubborn interview. We'll pass
created Zelda 64 with surprising stubbornness! One part of that stubbornness was to do a stubborn interview. We'll pass
on a small part of that interview from the top of Hobonichi's nearby tree. <br><br>
on a small part of that interview from the top of Hobonichi's nearby tree. <br/><br/>


<hr>
<hr>
<br>
<br/>
<b>(1-1) Miyamoto Talks Zelda (Part 1)</b><br><br>
<b>(1-1) Miyamoto Talks Zelda (Part 1)</b><br/><br/>


Shigeru Miyamoto begins to speak.<br><br>
Shigeru Miyamoto begins to speak.<br/><br/>
<b>
<b>
Hobonichi: Please explain why you said "I want to make a game, not a movie".</b> <br><br>
Hobonichi: Please explain why you said "I want to make a game, not a movie".</b> <br/><br/>




Miyamoto: Well, if I didn't say "This isn't a movie", I would be misunderstood people who are trying to make one. I
Miyamoto: Well, if I didn't say "This isn't a movie", I would be misunderstood people who are trying to make one. I
wanted to avoid that. I was first employed at Nintendo when it was a card shop. At that time I found it interesting to
wanted to avoid that. I was first employed at Nintendo when it was a card shop. At that time I found it interesting to
make things that no one understood, that didn't exist before.<br><br>
make things that no one understood, that didn't exist before.<br/><br/>


When making a game, I didn't really think it would be convenient to produce it like a movie. I knew that what we made
When making a game, I didn't really think it would be convenient to produce it like a movie. I knew that what we made
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but I strongly disagree. When a game is presented, it's not meant to be treated as only a movie parody. As game
but I strongly disagree. When a game is presented, it's not meant to be treated as only a movie parody. As game
developers our intention is to create something that is movie-like but not a movie, game-like but not a game, an arena
developers our intention is to create something that is movie-like but not a movie, game-like but not a game, an arena
that no one has yet experienced.<br><br>
that no one has yet experienced.<br/><br/>


Because games require a powerful presentation, I suppose that in some cases the benefits of a movie-like production
Because games require a powerful presentation, I suppose that in some cases the benefits of a movie-like production
would be reaped. However, everyone involved with this project was thinking "let's make a new media capable of competing
would be reaped. However, everyone involved with this project was thinking "let's make a new media capable of competing
with movies".<br><br>
with movies".<br/><br/>


Games are becoming closer and closer to movies, but are they leaning on movies or leaning on their attraction? There
Games are becoming closer and closer to movies, but are they leaning on movies or leaning on their attraction? There
are over 50 people who worked on this new Zelda. However, this team decided not to act like a movie studio.<br><br><br><br>
are over 50 people who worked on this new Zelda. However, this team decided not to act like a movie studio.<br/><br/><br/><br/>
<b>
<b>
Hobonichi: So, what's the difference between Mario Miyamoto and Zelda Miyamoto?</b><br><br>
Hobonichi: So, what's the difference between Mario Miyamoto and Zelda Miyamoto?</b><br/><br/>


Miyamoto: I've been the same person all through Mario and Zelda. The only difference is me saying "How would it be if
Miyamoto: I've been the same person all through Mario and Zelda. The only difference is me saying "How would it be if
we had battles?" or "How about putting in some element of aging?".<br><br>
we had battles?" or "How about putting in some element of aging?".<br/><br/>


At the beginning, there was only Hyrule Castle. You couldn't move around much, and I was thinking about making a game
At the beginning, there was only Hyrule Castle. You couldn't move around much, and I was thinking about making a game
without a lot of space. Mario was mostly created in that image. *laughs*<br><br>
without a lot of space. Mario was mostly created in that image. *laughs*<br/><br/>


In RPG games, the things in the rooms make you feel scared, so they were "scary games", but since Link first appeared,
In RPG games, the things in the rooms make you feel scared, so they were "scary games", but since Link first appeared,
he's undergone a complete change. So, what makes him different from Mario?<br><br>
he's undergone a complete change. So, what makes him different from Mario?<br/><br/>


Mario is a game sizzling with heat and cold, while Zelda is a little more putrid. I wanted to make a game like that,
Mario is a game sizzling with heat and cold, while Zelda is a little more putrid. I wanted to make a game like that,
something that felt like it was entwined with a scent. I researched a way to create this presentation.<br><br>
something that felt like it was entwined with a scent. I researched a way to create this presentation.<br/><br/>


Now I wonder if I can create a completely new game on the system early next year. I strip away all the excess in a
Now I wonder if I can create a completely new game on the system early next year. I strip away all the excess in a
game so only the pure remains. I am always thinking about how much more can be done to achieve perfection.<br><br>
game so only the pure remains. I am always thinking about how much more can be done to achieve perfection.<br/><br/>


I didn't write the Zelda story myself but I have no interest in that, I don't have the talent. My interest lies more in
I didn't write the Zelda story myself but I have no interest in that, I don't have the talent. My interest lies more in
"What sort of people will there be?". That is to say, "There's this person, so what will that person do?".<br><br>
"What sort of people will there be?". That is to say, "There's this person, so what will that person do?".<br/><br/>


In Zelda, you can also enjoy 8 puzzles, each their own dungeon and boss. I look after that. I also decide if Link will
In Zelda, you can also enjoy 8 puzzles, each their own dungeon and boss. I look after that. I also decide if Link will
use an ocarina or a horse, as well as things like "if there is a monster, where will it's weaknesses be?" or "if there
use an ocarina or a horse, as well as things like "if there is a monster, where will it's weaknesses be?" or "if there
is a horse, what must you do to ride it?". It'd be fun to race around in Apollo's boots, sure, but riding a horse over
is a horse, what must you do to ride it?". It'd be fun to race around in Apollo's boots, sure, but riding a horse over
an open field feels fantastic.<br><br>
an open field feels fantastic.<br/><br/>


As for the Ocarina, being able to play your instrument freely and putting on a concert, my job was to bring the game
As for the Ocarina, being able to play your instrument freely and putting on a concert, my job was to bring the game
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everything by myself and have it arranged by my staff. Long ago I was the director for Mario 64, but with this new
everything by myself and have it arranged by my staff. Long ago I was the director for Mario 64, but with this new
game I had not intended to write anything specific, just produce. However I delayed the production on a whim and ended
game I had not intended to write anything specific, just produce. However I delayed the production on a whim and ended
up writing 1/4th of the material.<br><br>
up writing 1/4th of the material.<br/><br/>


"(1-1) Miyamoto Talks Zelda" has ended. The interview continues from here, so please check back for updates!
"(1-1) Miyamoto Talks Zelda" has ended. The interview continues from here, so please check back for updates!


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