Interview:Nintendo Power June 2005: Difference between revisions

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<b>Test of a True Visionary</b><br><br>
<b>Test of a True Visionary</b><br><br>
At last year's Game Developers Conference, where I spoke about the challenges of Zelda development, I jokingly explained the "Miyamoto Test" in terms of "upending the tea table," a classic pop-culture reference in Japan in which an old-fashioned father overturns the family dinner table when he's upset. I said that Mr. Miyamoto will do that during the final stages of game production, but it's not chaotic, since he then kindly helps the team get on the right track and "picks up his own plate." Mr. Miyamoto has chided me a little for talking about it in those terms, since now everyone at Nintendo tries to plan for his tea-table upsets! But seriously, neither of us thinks that it is the producer's job to overturn his team's work. However, I face more and more situation where I need to judge staff ideas as good or bad, and to decide whether to do them or not, and I'm developing a strong intuition about making the right decision. But how to communicate that decision – that's so important. I'm still working on that talent. Mr. Miyamoto is a great communicator, and I could never hope to be as skilled.<br><br><br><br>
At last year's Game Developers Conference, where I spoke about the challenges of Zelda development, I jokingly explained the "Miyamoto Test" in terms of "[[Upending the Tea Table|upending the tea table]]," a classic pop-culture reference in Japan in which an old-fashioned father overturns the family dinner table when he's upset. I said that Mr. Miyamoto will do that during the final stages of game production, but it's not chaotic, since he then kindly helps the team get on the right track and "picks up his own plate." Mr. Miyamoto has chided me a little for talking about it in those terms, since now everyone at Nintendo tries to plan for his tea-table upsets! But seriously, neither of us thinks that it is the producer's job to overturn his team's work. However, I face more and more situation where I need to judge staff ideas as good or bad, and to decide whether to do them or not, and I'm developing a strong intuition about making the right decision. But how to communicate that decision – that's so important. I'm still working on that talent. Mr. Miyamoto is a great communicator, and I could never hope to be as skilled.<br><br><br><br>


<b>Zelda at Large</b><br><br>
<b>Zelda at Large</b><br><br>