Interview:Nintendo Power July 2006: Difference between revisions

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(Created page with "Part XIV of Nintendo Power's series of interviews with the development team of Twilight Princess. This twelvth one is with Shinko Makeshita, the man in charage of dungeon grap...")
 
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Part XIV of Nintendo Power's series of interviews with the development team of Twilight Princess. This twelvth one is with Shinko Makeshita, the man in charage of dungeon graphics design team for Twilight Princess.<br><br>
Part XIV of Nintendo Power's series of interviews with the development team of Twilight Princess. This twelvth one is with Shinko Makeshita, the man in charage of dungeon graphics design team for Twilight Princess.<br><br>


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When we both have the same day off, we'll often play games together. When we got married, we each had game systems that we brought to our home, so it's like an amusement park! We're especially enjoying the DS these days. Our favorites are Animal Crossing: Wild World and Mario Kart DS. Of course I'm so busy with Twilight Princess right now that I can barely think about anything else. If I have a chance, when Zelda is finished, I'd like to develop a game that consists of a lot of minigames. Zelda is a pretty serious, hard-core game, and I think I'm reacting to that by wanting to work on something a little more casual. Right now, though, I'm keeping bus by working extremely hard on Twilight Princess. This game won't betray what fans have come to expect from a Zelda game, and it will exceed their expectations in many ways, too. Please be patient; it'll be worth the wait!
When we both have the same day off, we'll often play games together. When we got married, we each had game systems that we brought to our home, so it's like an amusement park! We're especially enjoying the DS these days. Our favorites are Animal Crossing: Wild World and Mario Kart DS. Of course I'm so busy with Twilight Princess right now that I can barely think about anything else. If I have a chance, when Zelda is finished, I'd like to develop a game that consists of a lot of minigames. Zelda is a pretty serious, hard-core game, and I think I'm reacting to that by wanting to work on something a little more casual. Right now, though, I'm keeping bus by working extremely hard on Twilight Princess. This game won't betray what fans have come to expect from a Zelda game, and it will exceed their expectations in many ways, too. Please be patient; it'll be worth the wait!
{{Cat|Unformatted Interviews}}