Interview:Iwata Asks: Skyward Sword (Volume Eight: Those Who Played The Legend of Zelda: Skyward Sword for Hundreds of Hours): Difference between revisions

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●My attitude towards Link has changed compared to previous games in the series. Before, I was controlling Link, but this time I become Link myself. That is totally different. Aonuma That first comment is from the leader in charge of the French translation. Iwata We can imagine him getting used to the Wii Remote Plus as he describes his experience. Aonuma People in Europe wrote about what they experienced as if it were a story. Reading their comments, how they felt comes across. It was like they couldn't go without expressing their exact feelings as they were absorbed in the world of the game. Iwata The second comment is by someone who played the game 20 times! Aonuma He mentions becoming Link. That's deep. Iwata In The Legend of Zelda, you can see Link on the screen, so it's in third-person perspective8, but this person felt a unison with Link. Aonuma Until now, there has been a fixed idea that unless a game is first-person perspective9, there are limits to how much you can get into it. The Legend of Zelda: Skyward Sword may be able to overturn that.
●My attitude towards Link has changed compared to previous games in the series. Before, I was controlling Link, but this time I become Link myself. That is totally different. Aonuma That first comment is from the leader in charge of the French translation. Iwata We can imagine him getting used to the Wii Remote Plus as he describes his experience. Aonuma People in Europe wrote about what they experienced as if it were a story. Reading their comments, how they felt comes across. It was like they couldn't go without expressing their exact feelings as they were absorbed in the world of the game. Iwata The second comment is by someone who played the game 20 times! Aonuma He mentions becoming Link. That's deep. Iwata In The Legend of Zelda, you can see Link on the screen, so it's in third-person perspective8, but this person felt a unison with Link. Aonuma Until now, there has been a fixed idea that unless a game is first-person perspective9, there are limits to how much you can get into it. The Legend of Zelda: Skyward Sword may be able to overturn that.


Simple
==Simple==


●The design of this game is simple. I can't say it enough. This Legend of Zelda game is simple. Simple in every way.Aonuma This is another deep comment. (laughs) Iwata As this person says, the basic structure is simple. The role of each element is clearly defined. And the thoroughness of each one is…dense. (laughs) Aonuma Yes. (laughs) Precisely because of the simple structure, we could put in so much. Iwata It's simple and deep. Aonuma That's right. I think that simplicity makes you feel you can play it over and over. Leaving the hub of the adventures, Skyloft, to go down to the surface feels so easy it's like taking a little jaunt out into your neighborhood. (laughs) IwataThat idea is like the course selection screen in Super Mario.10 You can just hop on down and have an adventure.
●The design of this game is simple. I can't say it enough. This Legend of Zelda game is simple. Simple in every way.Aonuma This is another deep comment. (laughs) Iwata As this person says, the basic structure is simple. The role of each element is clearly defined. And the thoroughness of each one is…dense. (laughs) Aonuma Yes. (laughs) Precisely because of the simple structure, we could put in so much. Iwata It's simple and deep. Aonuma That's right. I think that simplicity makes you feel you can play it over and over. Leaving the hub of the adventures, Skyloft, to go down to the surface feels so easy it's like taking a little jaunt out into your neighborhood. (laughs) IwataThat idea is like the course selection screen in Super Mario.10 You can just hop on down and have an adventure.
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●Among the NPCs [non-player characters], there's Pipit's Mother who spends all the money her son saves doing night patrol, Owlan who tells his student who is running around to save Zelda that he is looking for a new species of plant as a hobby, and Jakamar who shows no sign of looking for his daughter who has disappeared.Iwata Right, they're are pretty hopeless. They have a lot of character! (laughs) But I can sense the love behind this comment. Aonuma In general, a lot of comments said the characters are incredibly charming. Iwata I think the characters in the series have been plenty charming so far, so why do you think people say that is especially true this time? Aonuma As mentioned in the previous comment, I think the biggest reason is that aside from the regular characters that appear, you sense that the enemies have personality as well. A big part of that is the effect of their battle reactions, and how Fi provides these brief explanations, like how the Bokoblins are obsessed with underpants. (laughs) They are actually the elements needed for the gameplay, but everyone gets a sense like "I bet this guy is like this." Iwata I see. Something else that surprised me is how everyone has their own feelings and how the points and details they mention are so different. Aonuma Yes, that's right. Everyone's comments are so different. Iwata Everyone thinks fighting is fun, but when it comes to which characters they like or what things are good, they cheerfully mention all sorts of things. That is a really good thing. I'm happy about it.
●Among the NPCs [non-player characters], there's Pipit's Mother who spends all the money her son saves doing night patrol, Owlan who tells his student who is running around to save Zelda that he is looking for a new species of plant as a hobby, and Jakamar who shows no sign of looking for his daughter who has disappeared.Iwata Right, they're are pretty hopeless. They have a lot of character! (laughs) But I can sense the love behind this comment. Aonuma In general, a lot of comments said the characters are incredibly charming. Iwata I think the characters in the series have been plenty charming so far, so why do you think people say that is especially true this time? Aonuma As mentioned in the previous comment, I think the biggest reason is that aside from the regular characters that appear, you sense that the enemies have personality as well. A big part of that is the effect of their battle reactions, and how Fi provides these brief explanations, like how the Bokoblins are obsessed with underpants. (laughs) They are actually the elements needed for the gameplay, but everyone gets a sense like "I bet this guy is like this." Iwata I see. Something else that surprised me is how everyone has their own feelings and how the points and details they mention are so different. Aonuma Yes, that's right. Everyone's comments are so different. Iwata Everyone thinks fighting is fun, but when it comes to which characters they like or what things are good, they cheerfully mention all sorts of things. That is a really good thing. I'm happy about it.


Revolution and Intuition
==Revolution and Intuition==


●I remember playing The Legend of Zelda: Link's Awakening12 on my Game Boy as a child, but I hadn't played any games in the series since. When I heard that I would work on The Legend of Zelda: Skyward Sword, I wasn't sure what to think. But playing this game was so awesome that I instantly became a fan.
●I remember playing The Legend of Zelda: Link's Awakening12 on my Game Boy as a child, but I hadn't played any games in the series since. When I heard that I would work on The Legend of Zelda: Skyward Sword, I wasn't sure what to think. But playing this game was so awesome that I instantly became a fan.